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Fallen Guardian

Latest Posts

Page: 17 of 22
Posted in: Kotor Conditional Scripts
 Fallen Guardian
03-12-2011, 11:52 PM
#3
Alright thanks....  [Read More]
Posted in: Kotor Conditional Scripts
 Fallen Guardian
03-12-2011, 11:24 PM
#1
Does anyone know what the condition script is for say There are two NPC's attacking you with a third standing by watching. Is there a way so that the conversation only starts if both NPC's are dead. So in NPC A's ondeath field the script will say if...  [Read More]
Posted in: New guy question!
 Fallen Guardian
03-12-2011, 11:24 AM
#4
You'd basically have to make a total expansion, which is a lot of work. If you just want to finish up a few quests just alter the k_creditsplay script to look like this. void main() { StartNewModule("ebo_m12aa"); } This isn't entirely fo...  [Read More]
Posted in: Load Screens
 Fallen Guardian
03-12-2011, 11:21 AM
#8
All right, thanks both of you....  [Read More]
Posted in: Load Screens
 Fallen Guardian
03-12-2011, 12:36 AM
#5
I've seen this one, and unfortunately it does not cover creating a custom one and putting it into a custom module but just overwriting one that exists....  [Read More]
Posted in: Load Screens
 Fallen Guardian
03-11-2011, 8:50 PM
#3
No, those don't have numbers just a couple of loadscreens involving the hawk....  [Read More]
Posted in: Load Screens
 Fallen Guardian
03-11-2011, 8:41 PM
#1
So for Kotor 1, I want to make a load screen for a custom module called danm17, but when I get to the ARE file of the module for the loadscreen it has a number. What does this reference too and how do I get it to reference to my custom load screen?...  [Read More]
Posted in: Multiple Party Members Kotor 1
 Fallen Guardian
03-13-2011, 11:27 AM
#5
It does, thanks....  [Read More]
Posted in: Multiple Party Members Kotor 1
 Fallen Guardian
03-11-2011, 8:39 PM
#3
Yeah, I got the Brigan recruitment mod....  [Read More]
Posted in: Multiple Party Members Kotor 1
 Fallen Guardian
03-11-2011, 8:19 PM
#1
Basically everytime I enter the Hawk, another Juhani spawns alongside the original, so if I travel to much I will have an army of Juhanis! Is there a way to fix this?...  [Read More]
Posted in: HK-47 Shield Glitch
 Fallen Guardian
03-10-2011, 9:28 PM
#8
It's really all shields for HK, but in this specific picture it is the unity shield....  [Read More]
Posted in: HK-47 Shield Glitch
 Fallen Guardian
03-08-2011, 6:09 PM
#6
But what is the shield texture name?...  [Read More]
Posted in: HK-47 Shield Glitch
 Fallen Guardian
03-07-2011, 10:08 PM
#3
Really? Why would they do that?...  [Read More]
Posted in: HK-47 Shield Glitch
 Fallen Guardian
03-07-2011, 6:53 PM
#1
So I like having HK as a party member in kotor 2, but it gets annoying when I use shields he looks like this. http://i54.tinypic.com/sc6fkl.jpg Is there a way to fix this?...  [Read More]
Posted in: Making Persuade dialog?
 Fallen Guardian
03-05-2011, 2:32 PM
#4
No problem....  [Read More]
Posted in: Making Persuade dialog?
 Fallen Guardian
03-05-2011, 11:08 AM
#2
You write your persuade line that the PC says sort of like this. [Persuade] GIVE ME THE PIE! Then you have the NPC you're trying to persuade have two dialogue branches, a successful one and an unsuccessful one. (The successful one must be above the...  [Read More]
Posted in: Cameras
 Fallen Guardian
03-04-2011, 7:19 PM
#5
Thanks....  [Read More]
Posted in: Cameras
 Fallen Guardian
03-03-2011, 10:09 AM
#3
Oh, well that's pretty cool. I'll check it out....  [Read More]
Posted in: Cameras
 Fallen Guardian
03-02-2011, 7:17 PM
#1
Having just had an unfortunate accident regarding replacing in-game module files, I am rather hesitant to try that route again. Is there any way to make cameras without using the GIT file?...  [Read More]
Posted in: Backup Module Files
 Fallen Guardian
03-02-2011, 7:12 PM
#5
Thanks a lot Glenn. Now it's time to recede from the known world, and emerge in the world of modding....  [Read More]
Posted in: Backup Module Files
 Fallen Guardian
03-02-2011, 10:10 AM
#3
Thanks a lot. Out of curiosity how did you do that?...  [Read More]
Posted in: Backup Module Files
 Fallen Guardian
03-01-2011, 9:25 PM
#1
I need help desperately. This is the part of modding that I fear I may have messed up. I used triggers which means I had to replace a module file, but apparently my backup got overwrote by my modded one. So now I can't fix what I was going to. Can an...  [Read More]
Posted in: Alien Voice Overs
 Fallen Guardian
03-01-2011, 7:06 PM
#1
How come some voice overs do not have lip snyc files? If there are, can someone tell me how to activate them and if not can someone tell me how to make them?...  [Read More]
Posted in: Item Placing
 Fallen Guardian
03-05-2011, 11:08 AM
#9
I'll keep that in mind. Thanks....  [Read More]
Posted in: Item Placing
 Fallen Guardian
03-04-2011, 7:20 PM
#7
Thanks....  [Read More]
Page: 17 of 22