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[tsl] KOTOR: Revenge of Revan

Page: 27 of 37
 .:Lord Revan:.
06-20-2011, 5:51 PM
#1301
Edit: Ok, youtube for some reason cut off of of the trailer? I have no idea why?

Here is Lord of hunger's link




http://www.youtube.com/watch?v=K57CywcBIIU)


Masterfully done logan23, redrob41 and everyone else.
 TimBob12
06-20-2011, 6:01 PM
#1302
yep, I've made some temporary portraits for all 150 of the PCs that will be available in the demo.


Yay awesome, its the little bits that make it that more professional.
 JebusJM
06-20-2011, 7:10 PM
#1303
Agreed.

However, I did have a bit of trouble trying to hear her, but maybe I'm just losing my hearing or something. :xp:

The music was too loud.
 logan23
06-20-2011, 9:18 PM
#1304
Hey,

I fixed the link and now the video is on my youtube page.

With Bastila's voice, Bastila is not the hot head girl from kotor 1 she is now a Jedi master and with that comes maturity. It would be awkward to have her act as the same as in kotor1 since it would show no character development or growth.

As Redrob41 stated, all the profile heads are in the game for the PC. Not all the transitions yet but they will not be needed for the Demo.

Logan
 LDR
06-21-2011, 2:14 AM
#1305
Congrats logan! Character development, excellent voice actor... what's next? A sex scene?
 Warlord664
06-21-2011, 10:40 AM
#1306
Great video! I can't wait for the demo to be released!
 SITH LORD 872
06-21-2011, 12:14 PM
#1307
Very impressed, Looks great you did a really good job, When will it be available?
 Anakin_Xisali
06-21-2011, 1:02 PM
#1308
Very impressed, Looks great you did a really good job, When will it be available?

:wid:, I may not have been around much for the past couple of pages of this forum, but I have been keeping up.

All I can say is this mod, this mod...it's...it's....:explode:
 TimBob12
06-21-2011, 2:22 PM
#1309
Er I think the demo is due in a couple of weeks if not sooner. *scratches his head trying to recall a conversation with Logan*
 iamyourdad
06-26-2011, 2:51 PM
#1310
good work logan23
 Taak Farst
06-27-2011, 12:36 PM
#1311
Congrats logan! Character development, excellent voice actor... what's next? A sex scene?

Hint, hint.
 Anakin_Xisali
06-27-2011, 1:42 PM
#1312
Hint, hint.

Please, Please...there are children present. That and my computer is in full view of anyone who happens to be passing through my living room. ;)

Very hard to explain THAT one to my parents...
 harark1
06-27-2011, 3:05 PM
#1313
Lol, I understand what you mean. Please no "scenes".
 storm-rider
06-27-2011, 3:59 PM
#1314
Well why not have a vote whether or not to put a "scene" in the mod? I wouldnt mind a "scene" in the game ;)
 Rinku
06-27-2011, 6:06 PM
#1315
Really nice video you have there. I am really looking forward to the demo :D
 redrob41
06-27-2011, 6:14 PM
#1316
Well why not have a vote whether or not to put a "scene" in the mod? I wouldnt mind a "scene" in the game ;)

I vote..... no :tsk:

Seriously, even if we weren't trying to create family friendly entertainment here (which we are), when do you think we'd even find the time to do something like that?
 Fallen Guardian
06-27-2011, 6:22 PM
#1317
I agree with RedRob. Seriously it's a Star Wars game.
 logan23
06-27-2011, 7:19 PM
#1318
There will be no such scene in RoR. This game is designed to meet Lucas Art's view for what is allowed in a star wars game. The closes thing you might get is what you saw in kotor1 where a fade in and out where Bastila and PC kiss.

If I was making a Witcher 2 mod then the answer would be different.

That scene is just not star wars.
 Liverandbacon
06-28-2011, 12:48 AM
#1319
but guys guys! explicit sex and nudity makes things more mature right? and don't all games have to be mature, dark, and gritty nowadays?

on that note, you have too much color in the game; I suggest switching to varying shades of brown. That might add enough grittiness and realism to counteract the lack of matureness. I'm trying to help you guys out here, I think the mod will fail if you don't make it mature like I'm talking about
 LDR
06-28-2011, 2:09 AM
#1320
Ah. Do you honestly think that LucasArts cares about these games anymore? They're more concerned about the Clone Wars, and the Force Unleashed than this.

I knew the proposal wouldn't work! I was being sarcastic about it too, by the way.
 Working Class Hero
06-28-2011, 12:55 PM
#1321
Besides, this graphics engine is so old, we couldn't even tell which parts were which.
 salam263
06-28-2011, 6:56 PM
#1322
i don't think they were actually serious, only jookin' around about putting a "scene" in the game. Atleast i think so.... :lol:
 redrob41
06-28-2011, 9:02 PM
#1323
Oh I can tell who was joking around :) I just wanted to nix that vote idea before someone took it seriously. Can you imagine the thread derailment that would cause?

I agree with Logan that a fade to black is about as racy as it could get, given the engine's capabilities. :xp:
 LDR
06-28-2011, 11:08 PM
#1324
How about CGI Animation? Anything is possible with that. :xp:
 Drunkside
07-05-2011, 9:43 AM
#1325
Oh I can tell who was joking around :) I just wanted to nix that vote idea before someone took it seriously. Can you imagine the thread derailment that would cause?

I agree with Logan that a fade to black is about as racy as it could get, given the engine's capabilities. :xp:

This?
http://www.youtube.com/watch?v=1m5RBsH-2ME)

Sorry, couldnt help it :xp:
 Lordjedi
07-05-2011, 6:56 PM
#1326
Well, you have just given me reason to re-install TSL. Looks great so far :)
 Fallen Guardian
07-06-2011, 2:43 AM
#1327
I don't know why this hasn't crossed my mind before or if it has been asked before, but since this is titled Revenge of Revan, I assume Revan will make an appearance in his signature robes, but will they be animated or just the stiff cape model?
 Slstoev
07-06-2011, 6:37 AM
#1328
They will. Just read the the 34 pages.
 Fallen Guardian
07-06-2011, 12:28 PM
#1329
Alright, thanks.
 logan23
07-10-2011, 9:21 PM
#1330
Hey everyone

Time for another update:


The Demo is close to release, we are just doing a few final tweaks and the opening movie is close to the final version for the Demo.

I have been working on the content for the Act1; we are still moving full force ahead in the game’s production.




Crafting in Revenge of Revan:

There will be some crafting in RoR which will be centered around the idea of taking existing armor as well as new skinned armor and crafting them to allow the PC to wear along with using the Force.

Allowing this we have decided that the armor would have a lower defense or bonus to help balance the setup which allows the PC to use all Force powers while wearing it. This will allow players to go through RoR without feeling forced to always be a Robe wearing Jedi/Dark Jedi.

There will be some hidden armors that will allow the PC to use the Force while wearing them without the use of the crafting skill but these are few and hard to find.

Let us know your feed back on this topic.




Lightsaber Creation and Progression System:

Thanks to Kuai-Donn Jorn for his great hilt and hard work and passion for this project and feature. We have been working on how this system will work with hilt progression in the area of skins and hilt models. Here below is a pic of a sample progression from the Level 1 to the third Level in this progression style. You can see the hilt evolves as you gain levels and progress in this one style.

http://img263.imageshack.us/img263/9895/user165923pic8308130936.jpg)


Let us know your feed back on this topic.


Journal Entries and Trust System:

The Trusts system has been shifted to the Quest items section which will have a number given which will express the Level of Trust your Companion has for you. This will keep the player from looking through the Journal entries to find the Trust level per companion plus this will allow more diversity.

Journal entries have been split into two sections one is the normal kotor2 typical Quest based journal entries but we will also what we call Personal Journal Notes.

These Personal Journal Notes will be quest items which represent notes based on Player’s choices as in a form of a diary. These are not Quest focus but might be for example….


“My first meeting with the Bounty Hunter Prime unfortunately led to the Madam of the Massage Den being killed.”




These events will allow myself the designer to easily do a check on this event and could have a situation occur or a NPC react to this event. Players will now be able to see how each play through can become more and more diverse and see how these small choices can lead to opportunities as well as other interactions which would not be if this Personal Journal Note is present or not present.

The player’s journey is more then simple quests but the choices you make even the small ones will shape your experience and give you a feeling that there is something new to discover or see in your next play through.



I have some images for you guys.

New Robes
http://img233.imageshack.us/img233/1624/k300641.jpg)


Bao-Dur with new outfit
http://img807.imageshack.us/img807/5373/k300665.jpg)

http://img194.imageshack.us/img194/902/k300667.jpg)

http://img215.imageshack.us/img215/3982/k300663.jpg)


Kaila
http://img691.imageshack.us/img691/3313/k300681.jpg)

Bastila's new look
http://img829.imageshack.us/img829/1097/k300654.jpg)

More pics at
http://www.moddb.com/mods/revenge-of-revan)




MORE TO COME......


Logan
 darthtyren
07-10-2011, 9:51 PM
#1331
Oh my goodness. Logan, that's genius - especially the new Bastila look. And it's also nice to know that it will soon be coming out. I don't need a release date.
 Fallen Guardian
07-11-2011, 1:33 AM
#1332
I don't know, but for some reason to me Bastila seems to look younger now. But everything else looks great!
 TimBob12
07-11-2011, 3:26 AM
#1333
I honestly cannot wait. Also Logan I have a favour to ask later which ill PM you about.
 Darth Darkus
07-11-2011, 7:27 AM
#1334
this is gonna b sooo cool! Lightsaberprogression, lots of new stuff, I love it!
 Salzella
07-11-2011, 10:28 AM
#1335
This is genius.
 Slstoev
07-11-2011, 2:59 PM
#1336
This is more genius than Albert Einstein was a genius.
With Bastila's new look I think I can more easily swallow the fact she has a new voice.

P.S. No offense Albert Einstein.
 Elite Duck
07-11-2011, 3:49 PM
#1337
I've got to say, Sucess = Dedication over Audience. There is a lot of dedication, and a big audience. Keep up the mind-blowing work!
 Warlord664
07-11-2011, 5:05 PM
#1338
This is going to be the best mod ever made! Everything looks great! I realy can't wait for the demo!
 Anakin_Xisali
07-12-2011, 4:48 PM
#1339
Holy [Expletive Censored]!

Is the Demo the full ACT I or is it just a scaled-back version? I know you mentioned something about certain things that weren't going to be in the Demo, but other than that, is the gameplay going to be the same?
 Jaymen
07-12-2011, 7:50 PM
#1340
This is amazing work! Not only making a new story but coming up with all these new features for the game, unbelievable! I was going to hold off playing the demo until the full game came out but I realize now input from the demo would be useful. Can't wait to try it!
 JoeWJ
07-12-2011, 8:32 PM
#1341
@Anakin_Xisali The demo is the start of Act 1. I think although I may be wrong it will be about a third of the first act. If I had to compare it I'd say it was like the Endar Spire and Taris from K1, it sets the story up.
 Capibara
07-13-2011, 2:49 AM
#1342
This looks great! :thmbup1:

Also, since you asked for feedback, i have some comments about the armor crafting and saber hilt progression.

I'm guessing you're taking into account armors/robes and dex. modifiers to defense to keep the whole thing balanced and prevent overpowering items, but what about the economics of it?; recently, i've replayed k1 and realized that upgrade parts were just too cheap, almost never was i forced to face a choice on what to upgrade because there were always parts available real cheap. Perhaps in your mod the parts are more expensive? just a thought.

On hilt progression, just curious: why do the hilts progress to be bigger and seemingly easier to handle (with the padded grips) as the character progresses in ability?, i mean, i know very little of starwars lore outside of the movies and a couple of games, but wouldn't the non-paded slick-metal smaller saber hilt of the padawan in your pic be more difficult to properly handle than the others (that is, requiring more 'mastery')?

One last thing, (which perhaps you already answered to, so apologies), in both the video and the screenshots i'm seeing a lot of previous game companions; Bastila, Bao-Dur, and i think i also saw the Handmaiden around there somewhere... which is cool and all, but maybe you shouldn't overdo it for both freshness's sake and for your own peace of mind, i mean, getting those voices to sound like those of other people is probably resource and time consuming... again, just a thought.

Anyway, good stuff, keep it coming!:)
 Qui-Don Jorn
07-14-2011, 11:49 AM
#1343
Well, one thing I could say here is that the last hilt in that progression isn't any "bigger", it just has an emitter shroud on it and you are seeing it from the back,..or the front depending on your perspective.
 Capibara
07-15-2011, 2:05 AM
#1344
^ I see what you mean, but still... that emitter shroud is part of the hilt: the blade is energy and 'retractable', so it is not there to protect the base of the beam 'blade' but the user's hand. (And there's also the padded grip).
 redrob41
07-15-2011, 1:01 PM
#1345
I like the way that KDJ has designed the progression. To me, mastery isn't about knowing and using all techniques, styles and weapons flawlessly. Mastery is about self knowledge; of knowing which techniques work best for your own body type and personality so that you can specialize in them. A master still knows other techniques, but has preferences. Master Windu is direct, aggressive, and uses as little motion and energy as needed to dispatch enemies. Master Yoda relies on Force powers and conserves his physical exertions. When he duels, he is highly acrobatic and fluid in motion. Both are masters, but their saber hilts aren't bare basic simply because they can use any hilt; they have specialized hilts more suited to their own sizes and styles.

In KDJ's example, maybe the master like to point his finger in the direction of the blade, so that the blade becomes an extension of his hand. That would be a good reason to have an emitter guard :)
 Anakin_Xisali
07-15-2011, 10:04 PM
#1346
^ I see what you mean, but still... that emitter shroud is part of the hilt: the blade is energy and 'retractable', so it is not there to protect the base of the beam 'blade' but the user's hand. (And there's also the padded grip).

I like the way that KDJ has designed the progression. To me, mastery isn't about knowing and using all techniques, styles and weapons flawlessly. Mastery is about self knowledge; of knowing which techniques work best for your own body type and personality so that you can specialize in them. A master still knows other techniques, but has preferences. Master Windu is direct, aggressive, and uses as little motion and energy as needed to dispatch enemies. Master Yoda relies on Force powers and conserves his physical exertions. When he duels, he is highly acrobatic and fluid in motion. Both are masters, but their saber hilts aren't bare basic simply because they can use any hilt; they have specialized hilts more suited to their own sizes and styles.

In KDJ's example, maybe the master like to point his finger in the direction of the blade, so that the blade becomes an extension of his hand. That would be a good reason to have an emitter guard :)

I agree with RedRob, but you were thinking in the physical sense. Who says the handle is "slick"? The handle could be just as easy to grip as the rubber. The reason that the padawan lightsaber is so bare is because the padawan has not yet developed his own style. The hilt begins to develop as the padawan develops, refining his technique and modifying his lightsaber to suit said technique.
 Qui-Don Jorn
07-15-2011, 10:55 PM
#1347
(sigh)...

The reason that the padawan lightsaber is so bare is because the padawan has not yet developed his own style.

..or that padawan is such a broke mf'er, he can't afford parts. :thmbup1: LOL
 logan23
07-15-2011, 11:22 PM
#1348
I'm on the cell phone but I wanted to mention that I love the lightsabers!

As with most progressions with armor, weapons,.... They get more detailed.

Jedi modify their hilts to make them fit their fighting style. With the mod we are aiming to reflect the idea that as you gain more experience,skills, and force powers, your saber also evolves ..... The progression style and hilt design and change will be related to the style. We are aiming to bring a system that capture this and KDJ is doing a great job.

I want to also thank everyone for their support!!

Logan
 Capibara
07-16-2011, 1:57 AM
#1349
(sigh)...

Hehe, no need for that, i'm not nitpicking your work for the sake of nitpicking, i'm just offering my opinion on details and stuff. It certainly looks nice (although i'd rather the padded grip lines be 'ring' shaped) and the hilt progression is an interesting feature.

On mastery, techniques, etc: lightsabers are straight 'blades' and the 'blade' lenght shouldn't factor in the hilt lenght because (and this i'm guessing, i don't know what the sw lore states) the 'blade' is an energy beam (and pretty much weightless) so, the hilt lenght and details serve only for movement and technique control but, given the above and that the lightsaber is a 'straight sword', the longer the hilt the more restrictive to freedom of movement and technique it would become, which would not mean 'specialization' but 'constriction' (hardware restriction :p) to a master, who should be knowledgeable of various styles and techniques and be able to quickly and easily switch between them to suit a specific circumstance and/or opponent without his primary weapon being 'unsuited' or 'difficult' for it.

Who says the handle is "slick"? The handle could be just as easy to grip as the rubber.

*looks at pic* Looks metallic slick to me... (specially when compared to the padded grips on the next two).

The progression style and hilt design and change will be related to the style.

You mean the hilt will change according not only to player level, but to fighting style?
 logan23
07-16-2011, 3:33 PM
#1350
You mean the hilt will change according not only to player level, but to fighting style?

Yes, your hilt's skin and model depends on what type of progression style you are using per progression crystal in your saber. Each of these styles will have their own hilt progression/ skin and model change.

Just to note, if these styles are unlocked then you can change them using the workbench or a certain droid with no penalty.

Check out the youtube video on the lightsaber progression system at my youtube site
http://www.youtube.com/watch?v=PjBTd2ehmt8)

Logan
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