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-DK-'s WIP thread.

Page: 3 of 5
 Kainzorus Prime
08-14-2009, 9:42 AM
#101
Nah, too much effort, too little content to replace. Plus it'd be just wrong from canonical point of view.

Anyway, the mod's away to kotorfiles. When it's avaiable I can't say, as I've managed to send three mods to them this week and there were no updates since last saturday.
 Kainzorus Prime
08-18-2009, 4:20 PM
#102
The reskin of Avol's Vader I've been working on for my own amusement, probably to be released if I can get permission. Now uses Modified CM_Specmap for gray plastic-like shader instead of yellowish baremetal. Also, due to few bugs in helmet's UVmaps, I decided to leave it flat colored, and only outline the mask, letting the shader supply the remaining details. Old textures on top, new on the bottom. Still attempting to somehow implement constant ambient breathing, any help in that field is apprecieated.

http://img177.imageshack.us/img177/1052/oldi.th.jpg) (http://img177.imageshack.us/i/oldi.jpg/)

http://img44.imageshack.us/img44/8277/newzli.th.jpg) (http://img44.imageshack.us/i/newzli.jpg/)
 none223
08-18-2009, 6:07 PM
#103
Gonna do anything for KotOR1? Those look great.
 Kainzorus Prime
08-21-2009, 11:07 AM
#104
Yes, I've been working on converting my clone replacement to K1, with addition of Prime's clone head for every trooper and clothes for Carth. Also added the stills for party selection, clone portrait for Trask and and blank portrait for Carth and Trask. Anywho, screens. Pretty much all instances of Republic troops are replaced, all that remains are stunt modules for Starforge attack scenes.

http://img195.imageshack.us/img195/98/carthcomm.th.jpg) (http://img195.imageshack.us/my.php?image=carthcomm.jpg)http://img11.imageshack.us/img11/9269/carthselect.th.jpg) (http://img11.imageshack.us/my.php?image=carthselect.jpg)http://img197.imageshack.us/img197/568/trask.th.jpg) (http://img197.imageshack.us/my.php?image=trask.jpg)http://img195.imageshack.us/img195/5775/traskselect.th.jpg) (http://img195.imageshack.us/my.php?image=traskselect.jpg)http://img406.imageshack.us/img406/9945/clonesith.th.jpg) (http://img406.imageshack.us/my.php?image=clonesith.jpg)http://img406.imageshack.us/img406/4412/endaratt1.th.jpg) (http://img406.imageshack.us/my.php?image=endaratt1.jpg)http://img329.imageshack.us/img329/6235/endaratt2.th.jpg) (http://img329.imageshack.us/my.php?image=endaratt2.jpg)http://img197.imageshack.us/img197/7748/endatt3.th.jpg) (http://img197.imageshack.us/my.php?image=endatt3.jpg)http://img11.imageshack.us/img11/2624/troop.th.jpg) (http://img11.imageshack.us/my.php?image=troop.jpg)http://img195.imageshack.us/img195/2438/argumentg.th.jpg) (http://img195.imageshack.us/my.php?image=argumentg.jpg)http://img406.imageshack.us/img406/479/cloneint.th.jpg) (http://img406.imageshack.us/my.php?image=cloneint.jpg)http://img15.imageshack.us/img15/1165/clonetech.th.jpg) (http://img15.imageshack.us/my.php?image=clonetech.jpg)http://img406.imageshack.us/img406/8725/dockclone.th.jpg) (http://img406.imageshack.us/my.php?image=dockclone.jpg)http://img15.imageshack.us/img15/9452/dockkolto.th.jpg) (http://img15.imageshack.us/my.php?image=dockkolto.jpg)http://img406.imageshack.us/img406/961/emb1.th.jpg) (http://img406.imageshack.us/my.php?image=emb1.jpg)
 Kainzorus Prime
08-21-2009, 11:09 AM
#105
 Lord Dagron
08-21-2009, 2:55 PM
#106
Looks awesome DK
 none223
08-21-2009, 3:07 PM
#107
Some constructive criticizm: I see that this is Phase II armors, which means that all clones have the same armor as those in their units. That means that, like Manaan, they all need to be wearing Cody's Orange, since I see that that is the dominant color there. On the Endar Spire, choose something like Thire's Red, or Bly's Yellow, or Gree's Green, or Rex's Blue, but please don't have conflicting colors, like Red & White & Blue & Yellow. I would suggest the Thire's Red for Endar Spire, Cody's Orange for Manaan, or something like that.
 Kainzorus Prime
08-21-2009, 3:14 PM
#108
Then I'd have to use only two colors, since republic troops don't appear anywhere else but Endar Spire and Manaan. Three if counting stunt modules for Starforge.

On another note, now we have 'real' Republic embassy on Manaan.

http://img38.imageshack.us/img38/166/bannersvkr.th.jpg) (http://img38.imageshack.us/i/bannersvkr.jpg/)
 none223
08-21-2009, 3:17 PM
#109
Well then, you do have a point. You could maybe have Rex and Cody (since they seem to work well together) on the Endar Spire, give 2 of the men on the bridge their armor, to make it obvious. Then on Manaan, you could have Bly and Gree, or Thire and Gree, or something, making one the commander of the center, and the other.......I don't know, my brain hurts.

Are you also going to turn Sith into Battle Droids, Malak into Sidous, Bandon into Dooku, etc? Or just keep the mod at the Republic Armors?
 Kainzorus Prime
08-21-2009, 3:40 PM
#110
There's no Battledroid model for either game, nor one that would fit Sidious. I could use my Dooku pc and add some clothing for Bandon but he'd be out of place.
 Ghost Down
08-21-2009, 4:45 PM
#111
This will be compatible with Prime's Stormtrooper mod?
 Kainzorus Prime
08-21-2009, 4:49 PM
#112
Yes, I suppose so since that one changes Sith Troops. You'll have to install Stormtroopers first though, since they don't use tslpatcher.
 none223
08-21-2009, 4:50 PM
#113
Ok, I was just wondering. There is no Clone Model for this game, but obviously one has been made.....Or is it a mass edit of a mandy armor?
For the battle droids, you have to do a mass edit to the Assassin Droid, practically making a new one. I agree, Dooku as Bandon would be out of place without Sidious as Malak...
 Kainzorus Prime
08-21-2009, 4:52 PM
#114
The clones are just regular heavy armor reskins with a ported helmets from Jedi Academy mod. Bodies can be edited to an extent but new ones aren't possible to make.
 Ghost Down
08-21-2009, 4:55 PM
#115
@-DK- Ok, cool.

BTW. Perhaps you could give Carth his goatee back, so he differs a bit from the other Clones?
 Canderis
08-21-2009, 4:56 PM
#116
The helmet is a model and the armor is a skin.

EDIT: Two people beat me :/
 Kainzorus Prime
08-21-2009, 5:01 PM
#117
I'm not sure about making Carth different. They're clones, they're not supposed to be. But I do have to add Dustil here, and give him a bit different appearance than standard clone.
 Ghost Down
08-21-2009, 5:07 PM
#118
Ah, ok.

Was just an idea. Clones have different personalities and armor, then why not look abit different?
 Trench
08-21-2009, 8:24 PM
#119
How did you add the shoulder pauldron to the armor?
 Kainzorus Prime
08-21-2009, 8:26 PM
#120
I didn't. I had my modelling partner make it part of the helmet, as to not replace entire bodytype for 3 plaudroned skins.
 Trench
08-21-2009, 9:43 PM
#121
Do they move along with the helmet though?

Edit-- Okay, thanks.
 Kainzorus Prime
08-21-2009, 10:13 PM
#122
Yes.
 Kainzorus Prime
08-23-2009, 4:19 PM
#123
Here's Dustil, though for some reason fraps took a poor screenshot. Still, he's less clone'y than others, a blend of fifth asian head and Prime's clone head skin.

http://img265.imageshack.us/img265/3933/dustil.th.jpg) (http://img265.imageshack.us/i/dustil.jpg/)
 Ghost Down
08-23-2009, 4:44 PM
#124
Looking great, DK!
 none223
08-23-2009, 5:10 PM
#125
Umm, I'm not completely aware of what this Clone Wars Conversion mod is going to have in it, but if, as it seems, most people end up looking like clones, thats a good head. However, if its JUST a reskin, I like the old better...
 Kainzorus Prime
08-29-2009, 11:59 AM
#126
I've decided to tackle improving upon Prime's original idea of Imperial officers, again using Hapslash's superior texture from his Jedi Academy model, with full credit ofcourse.

http://img223.imageshack.us/img223/4053/impsj.th.jpg) (http://img223.imageshack.us/i/impsj.jpg/)http://img180.imageshack.us/img180/9485/officer.th.jpg) (http://img180.imageshack.us/i/officer.jpg/)

The standard three variants that come with the game and basic male officer. Females, and additional variants that will be used as clothing coming shortly. I'll take advantage there are 8 clothing variants avaiable and attempt to texture each one.
 Kainzorus Prime
07-21-2010, 10:29 AM
#127
Arise, Threadimus Prime.

Ladies and Gentlemen, with Darth DeadMan's tremendous modelling asistance, we're on our way to have proper Clone Troopers. With that said, I present the first one in line, basic clean Clone.

http://img175.imageshack.us/img175/5431/clonebasic.th.jpg) (http://img175.imageshack.us/i/clonebasic.jpg/)

We've scrapped separate helmet and armor in favour of full body model. The items and npcs will utilize disguises now, which will hopefully solve problems people had with first release, and resolve helmetless clones on Manaan in K1.

Also showing the new DC-15a, also part of the 2.0 release.
 Dak Drexl
07-21-2010, 12:10 PM
#128
The model looks great. Looks like it allowed you to fix up the lightmaps on the helmet too, which looks perfect. My only thoughts would be that the shoulders look a bit big from the front and that the new DC-15a looks a bit puny in the hands of that bulky trooper.

I just have one question, will there be only disguises in place of the old clone armors? I think I might be the only one who liked the helmet-less version :p

Great job DK and DeadMan.
 Kainzorus Prime
07-21-2010, 1:08 PM
#129
Yes, only full-armor disguise items this time, to save DeadMan's time and hassle of making two versions just for the choice of helmet or helmetless armor. Stats remain the same though. The shoulders might look large from the front angle, but in reality they fit well when the character moves about. Also, moar screens.

http://img269.imageshack.us/img269/8199/basicsr.th.jpg) (http://img269.imageshack.us/i/basicsr.jpg/)

They all have metal shader, but it might look obscured in the area I took screens in. I shall update other variants as I receive them.
 LDR
07-21-2010, 1:15 PM
#130
Wow. Those look awesome. But may I request a Clone Shadow Trooper variant (http://starwars.wikia.com/wiki/Clone_shadow_trooper)?)
 Kainzorus Prime
07-21-2010, 1:17 PM
#131
 Rinku
07-21-2010, 3:43 PM
#132
Woah! Those look very nice DK. I am seriously speechless at the moment....
 Canderis
07-21-2010, 3:46 PM
#133
They look great, but there is something.... odd... about them...
 LDR
07-21-2010, 4:29 PM
#134
That... is amazing. Thank you.
 N-5/Prudii
07-21-2010, 4:34 PM
#135
 Kainzorus Prime
07-22-2010, 9:05 AM
#136
While I'd like to see these over in KotOR, I won't stretch DeadMan's partnership at this time. Perhaps if I'll have plans to expand this into more than armors in the future, these would be added.
 Kainzorus Prime
07-23-2010, 10:24 AM
#137
Two new variants and updated Shadow one.

http://a.imageshack.us/img293/7154/kotor0000b.th.jpg) (http://img293.imageshack.us/i/kotor0000b.jpg/)

Also, can anyone point me to the name of the texture, the one used for holomap on Endar Spire bridge, to the left just as you enter through the door.
 Kainzorus Prime
07-26-2010, 10:47 AM
#138
Another one ready.

http://a.imageshack.us/img243/4996/bacara.th.jpg) (http://img243.imageshack.us/i/bacara.jpg/)

Also, I'll repeat my question from last post - can anyone point me to the name of the texture, the one used for holomap thing on Endar Spire bridge, to the left just as you enter through the door.
 Darth InSidious
07-26-2010, 12:08 PM
#139
According to placeables.2da, it should be "PLC_EndS", but I can't find any such texture in the ERFs.
 Kainzorus Prime
07-26-2010, 1:07 PM
#140
Yeah, I had no luck either. If worse comes to worst, It'll remain orange while other computer panels and such will have pleasant blue and white hue. Animated screens with Republic logos included.
 deathdisco
07-26-2010, 4:21 PM
#141
Another one ready.

http://a.imageshack.us/img243/4996/bacara.th.jpg) (http://img243.imageshack.us/i/bacara.jpg/)

Also, I'll repeat my question from last post - can anyone point me to the name of the texture, the one used for holomap thing on Endar Spire bridge, to the left just as you enter through the door.

The galaxy map panel?
You could try exporting the Ebon Hawk modules(models) out of KT until you find the one with the texture you want. KTs' use of mdlops will export the textures used along with the decompiled ascii.
 Dak Drexl
07-26-2010, 8:50 PM
#142
 Sith Holocron
07-26-2010, 10:24 PM
#143
Another one ready.

http://a.imageshack.us/img243/4996/bacara.th.jpg) (http://img243.imageshack.us/i/bacara.jpg/)

Also, I'll repeat my question from last post - can anyone point me to the name of the texture, the one used for holomap thing on Endar Spire bridge, to the left just as you enter through the door.

Is there some clipping in the kama (http://starwars.wikia.com/wiki/Kama)?) It looks like we can see through it in the picture.
 Darth DeadMan
07-27-2010, 12:04 AM
#144
Is there some clipping in the kama? It looks like we can see through it in the picture.
Yes. It was the best I could do with this model. As long as MDLOps will not allow us to add bones or build a new skinmesh around an exiting supermodel this can't be fixed. At least, I have no idea how to fix that without remaking ALL animations specifically for this model.
Sorry.
 Dak Drexl
07-27-2010, 12:21 AM
#145
I've actually done this before - you can merge your model with either the Jedi robe and delete some verts or use the other kama from the Zhesion Sha armor. It will be fully animated.
 Sith Holocron
07-27-2010, 1:05 AM
#146
. . . or use the other kama from the Zhesion Sha armor. It will be fully animated.

I actually e-mailed Calo about using that armor!
 Kainzorus Prime
07-27-2010, 8:38 AM
#147
I've actually done this before - you can merge your model with either the Jedi robe and delete some verts or use the other kama from the Zhesion Sha armor. It will be fully animated.

How would we replicate the effect for K1?

The galaxy map panel?
You could try exporting the Ebon Hawk modules(models) out of KT until you find the one with the texture you want. KTs' use of mdlops will export the textures used along with the decompiled ascii.

No, not Hawk's galaxy map. I used the word 'map' figuratively.

http://a.imageshack.us/img251/2248/kotor0000.th.jpg) (http://img251.imageshack.us/i/kotor0000.jpg/)

I meant this thing on the Endar Spire bridge.
 redrob41
07-27-2010, 2:10 PM
#148
I present the first one in line, basic clean Clone.

http://img175.imageshack.us/img175/5431/clonebasic.th.jpg) (http://img175.imageshack.us/i/clonebasic.jpg/)

Nice model work, and all the skins so far have been great too. Really good model detail around the belt, knees & elbow pads :thumbsup:

My only thoughts would be that the shoulders look a bit big from the front

I tend to agree, sort of. I think it might be that the bicep plate goes a little too high on the arm, which causes too much overlap of the shoulder plate (which makes it look bigger than it is). The bottom edge of the shoulder plate lines up pretty well with the pectoral plate, so I think that it might only be the bicep that is the wrong size. Also, maybe the pectorals can be more slanted (higher in middle), rather than squared off?

(For comparisson)
http://images4.wikia.nocookie.net/__cb20080427001822/starwars/images/c/c8/CloneTrooperPhase2Armor-RotSVD.jpg)

They look great, but there is something.... odd... about them...
the only thing that looks odd to me, I think comes from the perspective of the screenshots. The upper body seems wider and bulkier, while the legs look short and the feet smallish. I'm just thinking of Leia to Luke: "aren't you a little short for a Storm Trooper?" :D

-DK-, how does this model compare to the male scout, scoundrel & soldier models for height and width? (IIRC there are a few models still in TSL)

Is that it Canderis? Or is it something else? (maybe his belt makes him look fat :lol:)
 Canderis
07-27-2010, 2:13 PM
#149
I think that is it RR
 Kainzorus Prime
07-27-2010, 2:31 PM
#150
We're just doing the conversion, with no alterations to the model itself. But I have to be honest, these were a bit sloppy in their original versions too, Mars was known for doing things quickly and by the bucketload - but not always paying proper attention to details and proportions. If Hapslash released his Clonetroops when that was still relevant years ago, we'd have used them without a second thought. But, we take what we can get.

Also here's comparison with regular model.

http://a.imageshack.us/img805/6465/compw.jpg)
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