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Nick Vader

Latest Posts

Page: 2 of 8
Posted in: Apply effect after action is complete
 Nick Vader
05-03-2011, 9:09 AM
#4
ActionMoveToObject(oTarget, TRUE, 0.0); Exactly! This script will first move the object to the target and, regardless of time, will then continue with your other actions in the script....  [Read More]
Posted in: Customization.
 Nick Vader
05-03-2011, 9:01 AM
#13
Reply to 1st post: The 2nd one HAS been done ,actually, by Canderis. Take a look at this thread: Hood Mod By Canderis (http://www.lucasforums.com/showthread.php?t=199519) Hope I helped:thmbup1:...  [Read More]
Posted in: Scripting Question
 Nick Vader
05-03-2011, 9:13 AM
#7
It IS based on C language, but the game engine itself recognises specific commands for scripts, which were originally created by the coders and game developers. Think of it as its own language. It's quite easy to learn, though. Also, In Kotor Tool,...  [Read More]
Posted in: Computer screens
 Nick Vader
05-03-2011, 8:25 AM
#3
EDIT: If you're looking to change a specific comp.screen dialog in-game, then you have to find the name of the module you are in (by typing "whereami" in the cheat console), then go to kotor tool (can be found here: http://kotortool.starwar...  [Read More]
Posted in: Kotor Cameras
 Nick Vader
05-03-2011, 9:26 AM
#2
In the DLGEditor, take a look at the properties of the branch nodes (The grey box below the dialog, where properties of the entries and replies appear). You will find these 2 things when you select an entry. - CameraID: use a predefined camera for t...  [Read More]
Posted in: Load scenarios in 3D Max?
 Nick Vader
05-03-2011, 10:00 AM
#2
Do you mean the areas? If so, you should know that, it would take a lot of work to export the area in a 3ds max file, and even so it would be without textures, placeables or characters. Just the layout and the structure of the area....  [Read More]
Posted in: Waypoints
 Nick Vader
05-03-2011, 10:15 AM
#2
For K1 I'm trying to make NPCs walk waypoints. Yes I have looked at the tutorials and I am confused because they still stand still. I was just wondering if anyone could help. Tell you the truth, I too am quite confused with how they work. Anyway, if...  [Read More]
Posted in: Mod of the Year 2010 - Nominations
 Nick Vader
12-23-2010, 6:33 PM
#3
Well, InSidious, I nominate one of your own mods, as I think it represents your hard work: [TSL] Sword of Gith, by Darth InSidious (http://www.lucasforums.com/showthread.php?t=206218) :thmbup1:...  [Read More]
Posted in: Character Start Up Changes
 Nick Vader
01-06-2011, 11:31 AM
#11
A great idea, indeed... A K2 version would be appreciated:thmbup1:...  [Read More]
Posted in: Holographic Simulations Room
 Nick Vader
11-22-2010, 10:10 AM
#23
That, my friend, is a really complicated thing, called waypoint. You should check for tutorials about waypoints in Holowan Labs....  [Read More]
Posted in: I can't warp
 Nick Vader
11-26-2010, 11:40 AM
#9
Maybe an update screwed things up?...  [Read More]
Posted in: Visual Enhancement 2011
 Nick Vader
10-19-2010, 10:17 AM
#25
OMG! That is awesome wark Xarwarz! This is stuff is AMAZING!:thmbup1::thmbup1::thmbup1: I ESPECIALLY liked: Malachor Telos Ebon Hawk Ravenger PLC Though I think Onderon could use a different colour. Just a thought....  [Read More]
Posted in: NPC instead of PC in start of a module
 Nick Vader
09-23-2010, 2:39 PM
#1
Can some1 tell me how can I start a module with an npc instead of the PC ? Say.. npc tag: "npc_pc". Thnx for reading......  [Read More]
Posted in: XIM-18 LAW (Rocket Launcher)
 Nick Vader
09-08-2010, 8:38 AM
#7
Do you have any other awesome unreleased stuff on your computer? Heh, you can say that again...:p. Awesome mod as always SithSpectre. I hope the next one is a gizka thrower!:thmbup1:...  [Read More]
Posted in: Journal Entry Tutorial
 Nick Vader
09-08-2010, 8:46 AM
#2
Man! Finally... Just... finallyXD. This will surely help our modding community harIII, and I personally thank you for solving countless problems I was facing...:thmbup1:...  [Read More]
Posted in: Aviators
 Nick Vader
09-04-2010, 4:55 AM
#17
OH MY GOOOOOOOOOOOOOD!:xp: That's the coolest mod ever! Great model, but I'd rather have some more variations of colours. Anyway, that's a definite download from me....!:thmbup1:...  [Read More]
Posted in: M200 Intervention Sniper
 Nick Vader
08-24-2010, 4:34 AM
#6
How cool is that ?! Great idea for your model, man! Good work!:thmbup1:...  [Read More]
Posted in: District 9-Style Mandalorian Heavy Blaster
 Nick Vader
08-24-2010, 5:00 AM
#7
It looks like a paintball gun My thoughts exactly....  [Read More]
Posted in: IG-88 Series Assassin Droid
 Nick Vader
07-17-2010, 1:12 PM
#2
Hehey ! Nice texture ! Love the way it behaves ingame.:)...  [Read More]
Posted in: K1 Original Trilogy Enhancement Mod
 Nick Vader
07-17-2010, 1:26 PM
#49
WOW! Can't wait to see some more skins! Great work guys!:thmbup1::thmbup1::thmbup1:...  [Read More]
Posted in: Revans Robes Revisioned
 Nick Vader
09-22-2010, 8:09 AM
#19
I LOVE "The SithSpecter" and "The Quanon" ! And for some odd reason, they sound familiar...:p...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 Nick Vader
11-22-2010, 10:03 AM
#200
Got a quick question for the community. As everyone probably knows each Jedi class has a special Force Power such as Force Camouflage or Pain Resistance (think that's the name). How would the community feel if the pc had access to every ability not t...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 Nick Vader
10-13-2010, 8:38 AM
#170
Haven't been here in quite a while... The area looks awesome har! Great work so far, and I can see a beta coming up!!!:thmbup1:...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 Nick Vader
09-22-2010, 8:06 AM
#144
Uppercity Note that the gray mass behind the building is actually a snow covered mountain that the platform is built into. http://img198.imageshack.us/img198/989/uppercity1.jpg http://img826.imageshack.us/img826/2045/uppercity2.jpg http://img265.ima...  [Read More]
Posted in: [WIP]Golden armor of bendak starkiller[K1]
 Nick Vader
11-24-2010, 3:22 PM
#59
the black ones don't seem very "Golden" like the title of the thread says. Well said. Anyway LR this looks amazing! I can't wait to see your future projects!:thmbup1::thmbup1:...  [Read More]
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