Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Nick Vader

Latest Posts

Page: 1 of 8
Posted in: [HELP] Script Error in Compilation
 Nick Vader
06-17-2011, 9:56 PM
#5
Er yeah, Istorian's is better, more health conscious. Haha! Thanks to both of you guys. And istorian: euxaristw re......  [Read More]
Posted in: [HELP] Script Error in Compilation
 Nick Vader
06-17-2011, 12:59 PM
#1
Why do I get errors when I compile this:confused: void main() { effect EffectDeath(int nSpectacularDeath=TRUE, int nDisplayFeedback=TRUE, int nNoFadeAway=TRUE); } This script was supposed to create a Death effect......  [Read More]
Posted in: [TSL] Nar Shaddaa - The Ferald Guild
 Nick Vader
06-20-2011, 8:20 AM
#25
I'd advise you to at least write "The Ferald Guild" in aurebesh rather than english. It's in keeping with the Star Wars feeling. I agree with Jaevyn, but if you must write it in English, I would recommend picking a slightly different font....  [Read More]
Posted in: [TSL] Nar Shaddaa - The Ferald Guild
 Nick Vader
06-18-2011, 9:25 AM
#21
Have you considered using Quanon's materials (http://www.lucasforums.com/showthread.php?t=206721) in your mod to make an area that will be more . . . unique? It would be a shame to see such quality not being used in some project. Also - before some...  [Read More]
Posted in: [TSL] Nar Shaddaa - The Ferald Guild
 Nick Vader
06-17-2011, 10:56 PM
#17
I don't think that star wars used english. They used Aurebesh. http://starwars.wikia.com/wiki/Aurebesh Galactic Basic in dialogues is written in English. Let's say I translated the logo... That logo is already used in star wars. I sort of knew, so...  [Read More]
Posted in: [TSL] Nar Shaddaa - The Ferald Guild
 Nick Vader
06-17-2011, 10:55 PM
#16
New screenshots are up at the 1st post. Have a peek here: http://img545.imageshack.us/img545/632/screen10d.png http://img696.imageshack.us/img696/2645/screen5bu.png http://img545.imageshack.us/img545/7360/screen6j.png http://img862.imageshack.us/img...  [Read More]
Posted in: [TSL] Nar Shaddaa - The Ferald Guild
 Nick Vader
06-17-2011, 10:06 PM
#13
The guild's sign/logo: http://img853.imageshack.us/img853/6816/narfsym.jpg...  [Read More]
Posted in: [TSL] Nar Shaddaa - The Ferald Guild
 Nick Vader
06-17-2011, 9:54 PM
#12
I could voice act for ya. Noted. I will PM you in the following days... Nar Shaddaa was one of my favorite areas in tsl and adding more quests can only make it better! I will be adding this mod to my list of things im waiting for. Glad to hear tha...  [Read More]
Posted in: [TSL] Nar Shaddaa - The Ferald Guild
 Nick Vader
06-17-2011, 7:33 PM
#9
Will this be voiced? Hopefully yes. But I still have to complete the module, and then I shall see for voice actors......  [Read More]
Posted in: [TSL] Nar Shaddaa - The Ferald Guild
 Nick Vader
06-17-2011, 12:21 PM
#7
~Added screenshots to 1st post:)... Keep the feedback coming guys......  [Read More]
Posted in: [TSL] Nar Shaddaa - The Ferald Guild
 Nick Vader
06-17-2011, 11:26 AM
#6
you can alwayes use the hidden komplex on the docks that they restored in tslrcm if you get permission, that would be pretty cool:) Thought of that, but since it's been used before in another mod, I though of reskinning. Anyway, quick update before...  [Read More]
Posted in: [TSL] Nar Shaddaa - The Ferald Guild
 Nick Vader
06-17-2011, 8:25 AM
#3
Nice one! Nar Shaddaa is one of my favorite planets in the game, and added content is always appreciated! ;) Just a quick question, will it be a completely new module for the fort, or will you borrow one from the game? I will borrow one from the gam...  [Read More]
Posted in: [TSL] Nar Shaddaa - The Ferald Guild
 Nick Vader
06-17-2011, 7:39 AM
#1
The Ferald Guild http://img853.imageshack.us/img853/6816/narfsym.jpg Ok, guys this is Added Content... Storyline: On Nar Shaddaa, the ever-wary bounty hunters, the Exchange and the greedy Hutts, and the hundreds of loose criminals were bound to f...  [Read More]
that looks like the head of one of the guys in a Kolto tank, those guys are all asleep. Does he have any animations? What has that got to do with Canderis's problem? To be honest, I've never heard of anything like it before... It looks to me like a...  [Read More]
Posted in: Populate Function
 Nick Vader
06-17-2011, 1:12 PM
#37
TimBob my characters seem to be spawning at random numbers, and I can't tell why! I used this script as my OnEnter script: #include "populate" void main() { Populate( 3, -62, -26, -80, -76, "gmember"); Populate( 3, -62, -26, -80,...  [Read More]
Posted in: Populate Function
 Nick Vader
05-03-2011, 6:12 PM
#18
This really is top notch. Now modules seem to fly past as they're done superfast. A major "thank you" for this utility man.:band1...  [Read More]
Posted in: Kotor Cameras
 Nick Vader
05-03-2011, 10:45 AM
#4
Nope! Like I already said, you'll just have to toy with it until you get the desired result. No matter what, though, don't give up:thmbup1:...  [Read More]
Posted in: Waypoints
 Nick Vader
05-03-2011, 5:53 PM
#5
When writing code use the (code) (/code) Tags Was in a bit of a hurry at the time......  [Read More]
Posted in: Holographic Simulations Room
 Nick Vader
05-03-2011, 10:26 AM
#25
I am trying to get a better understanding with the scripting since I know this mod will require a lot of it. If you're still working on this, let me tell you that the simplest way to go from one module to another is via a script: { StartNewModule(&...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 Nick Vader
06-16-2011, 6:05 AM
#250
Actually I had all intentions of adding games of pazack, in fact I already attempted to make a tournament but it was a bit sketchy. Adding player's won't be a problem, I actually wanted to also add the swoop track races but I have no idea how they wo...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 Nick Vader
06-14-2011, 6:16 PM
#246
Guys, just a heads-up. I don't know whether you've thought about it or not, but there will be areas in the game like cantinas and public spaces (where the player can hang out, do side-quests, etc), in which you MUST add some... pazaak players! I p...  [Read More]
Posted in: Give us feedback
 Nick Vader
06-13-2011, 6:58 PM
#16
The site looks fantastic, but, the moment you enter the site, there's no "feedback" center for those wanting to help you improve ! Maybe you could add that ?...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Nick Vader
05-16-2011, 7:50 AM
#1266
Guys this truly is amazing work. Veery impressive indeed. I admire both your persistance and skill. This mod will trully be a game of its own... Keep it up!:thmbup1:...  [Read More]
Posted in: Pure Pazaak: Standalone Multiplayer Pazaak!
 Nick Vader
12-14-2014, 11:34 AM
#125
In case you don't find anything, try Pazaak Cantina (http://www.pazaak.org/play). (It's also downloadable (http://www.pazaak.org/downloads/pazaakcantina-win.zip) as standalone). It has a campaign and multiplayer mode. Sorry for mentioning this in a...  [Read More]
Posted in:  Finally: A Mod to skip (most of) Peragus
 Nick Vader
06-14-2011, 9:14 PM
#78
Can someone please edit the first post to add a working link ? Helps not to distress viewers... http://www.gamefront.com/files/6077479/ssskipperagus.rar...  [Read More]
Page: 1 of 8