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Rtas Vadum

Latest Activity

Posted in: Mandalorians walk like droids ??
 Rtas Vadum
06-22-2013, 12:25 PM
#4
I don't think this is actually a bug. Most places the NPC Mandalorian's appear would be on soft ground, and the footsteps don't really sound like droids. But with the one that does appear elsewhere, Bendak, you can hear the droid footsteps when he le...  [Read More]
Posted in: [TSLRCM 1.7] HK-Factory need help [SPOILERS]
 Rtas Vadum
05-16-2012, 3:26 PM
#2
Might be a little late for an answer, but... It seems to be somewhat tricky(even if in my last few play-thoughs I've gotten that result easily). However, you have to get the "HK-50 Core Upload Console" from a deactivated(laying on the grou...  [Read More]
Posted in: How To Make A Texture Look Holographic
 Rtas Vadum
03-15-2012, 8:53 AM
#1
Well everyone, this is my first tutorial so bare with me :) As the title suggests I'm going to show you how to give your textures that classic SW hologram look, nothing special but it could be useful :) Tools: 1) A texture (kinda makes sense) 2) G...  [Read More]
Posted in: [K1] Republic Soldier Armor Request
 Rtas Vadum
12-05-2011, 1:55 AM
#6
The helmets are actually the least of my concern. What I'd really like is for the Republic armor to appear on the soldier class at the start of the game, for the armor to be in the footlocker aboard the Endar Spire, and for the scoundrel's clothes to...  [Read More]
Posted in: BLACK LIGHTNING
 Rtas Vadum
12-02-2011, 5:08 PM
#13
I have to ask, exactly what is it that you did? Did you take the texture I edited(which at this point, I forget exactly what I did), and add a black center? Trouble is, the texture the game uses is obviously low res and that mod wasn't the best eff...  [Read More]
Posted in: [TSL] New Fighting Animation's?
 Rtas Vadum
11-30-2011, 7:45 PM
#9
:lol: 2 weeks... I wish. By the time that I was done with that mod, I was so sick of Revan, you have no idea. I did it with Autodesk 3DS Max though. Something I've been wondering...would it be possible to use that animation porting method(meaning...  [Read More]
Posted in: MrObiWan's WIP's
 Rtas Vadum
12-02-2011, 11:43 PM
#28
I have one screenie for you guys, its how corellia will look like in the galaxy map, however the white square is what i need help with, Does Anybody know the name of the file to change the planet texture on the galaxy map? ( NOT ICON ) You'll want...  [Read More]
Posted in: Making the custom uti match a custom tga?
 Rtas Vadum
10-10-2011, 12:20 AM
#2
The "Texture Variation" is where you specify which numbered texture the uti is supposed to use. The texture should be named just as the rest(I.e PFBG for the fem texture, PMBG for the male texture), along with a number that doesn't match an...  [Read More]
Posted in: [TSL]Making stuff glow
 Rtas Vadum
06-04-2011, 10:22 AM
#21
any insight then on how to change the color of the glow? EDIT: if adding an alpha channel means seeing the texture vanish under a multitude of grey squares I did it. Depends on exactly what your going for. If it is eyes, you could isolate that part...  [Read More]
Posted in: [TSL]Making stuff glow
 Rtas Vadum
06-03-2011, 4:07 AM
#14
I take it you don't simply erase it in paint :P No, it has to be a program like Photoshop, Gimp, or any other that supports transparency(i.e a "blank" area of an image)....  [Read More]
Posted in: what are the guidlines around porting?
 Rtas Vadum
05-21-2011, 9:08 PM
#4
Porting, at least in this case, is taking assets from one game, and using them in another. The only case where this is okay, is where it was already done by Obsidian, where the files were left in because they had no reason to remodel/retexture or edi...  [Read More]
Posted in: female android and yet another Darth Talon
 Rtas Vadum
06-23-2011, 2:31 AM
#35
Hey there folks. I need a little help. I am working on packaging the Darth Talon mod as a PC as my first attempt. I followed the tutorial that Darkkender did, but when I put the files in the override folder and start a new game the head shows up as m...  [Read More]
Posted in: Customization.
 Rtas Vadum
04-25-2011, 2:22 PM
#6
Kael'thas Solo, so I just stick my item into the Override folder, and dump the texture file into it, too? How does the game associate them, though? It's supposed to be a new item, I'm not overwriting an older one. How will it know to associate? If...  [Read More]
Posted in: a few WIP heads
 Rtas Vadum
06-23-2011, 2:26 AM
#38
Argh, you guys suck... :P Alright, slightly longer haired Visas is in progress. She originally had short hair because I wouldn't have had to worry about clipping issues with her shroud (which will be an equipable item in the mod) There are work-arou...  [Read More]
Posted in: Hunters W.I.P.
 Rtas Vadum
06-14-2012, 11:39 AM
#103
@ SH A facepalm hmmm, done. Can you elaborate on the second one? I don't know of a specific place in the game that might have it, but it is in a few. Mostly, in any instance the game has to change a character/model's direction, the animation that...  [Read More]
Posted in: Revan's Flowing Cape and Belt 1.0
 Rtas Vadum
10-28-2011, 10:35 PM
#73
So what should I do because I had the override completely empty except for that mod alone? Is the disguise seperate? You should find a uti file named 'g_a_mstrrobe08' in the mod, that has to be added to the override. You'll have to use the console t...  [Read More]
Posted in: Revan's Flowing Cape and Belt 1.0
 Rtas Vadum
10-28-2011, 8:58 PM
#71
For some reason this doesnt work for me. I have the texture improvement pack and the mask star forge robes. I did what was said about editing it but still the mod wont work. I tried reinstalling the mod and also emptying the override and just put the...  [Read More]
Posted in: Drewton's Skins
 Rtas Vadum
10-30-2011, 2:52 PM
#130
Yes, the BIK will be updated, but also using reskins for Traya, Nihilus, and the Trayus Core. Not that it is a bad idea, but TSLRCM makes the "Kreia's Fall" movie into a in-game cutscene, so any textures currently used in game(and models,...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Rtas Vadum
05-14-2011, 12:18 AM
#1264
http://img585.imageshack.us/img585/4180/k300201.jpg Hey uh What Robe is that? I think ive seen it Before but I Dont know who wears it. It was going to be what Atris wore if she went to Malachor in Kreia's place. It wasn't used, both because of time...  [Read More]
Say what? Mostly referring to TSLRP, since they might've done tons of work, but has nothing to show for it....  [Read More]
Posted in: Vampire the Masquerade: Bloodlines (spoilers ahead)
 Rtas Vadum
11-26-2012, 12:05 PM
#393
I stick with the official 1.2 Yup, and that coming from one of the TSLRCM guys. Crazy, huh? Not too crazy. Although there is a difference between the two games. TSL is built with a stable engine, and the crashes are either random, or caused by conf...  [Read More]
Posted in: Vampire the Masquerade: Bloodlines (spoilers ahead)
 Rtas Vadum
11-25-2012, 10:10 PM
#391
There was a huge internet drama about the two patches a few years back, where, supposedly, the modders of True patch had stolen files from the Unofficial patch. That's not supposed to be the case, now, but the whole thing left me soured towards the &...  [Read More]
I used the True Patch Gold Edition. I considered the Unofficial Patch, but i prefer the idea of playing the game for the first time with no extra content - only bug fixes. :) The unofficial patch comes in two versions, Basic and Plus(which are selec...  [Read More]
Posted in:  Bastila and Fem Revan, the untold Love Story
 Rtas Vadum
05-19-2013, 3:05 AM
#63
I'm getting the Sith party bug on Taris where Sarna and Co. don't fall over drunk and you get the passcard instead. Does anyone have working links for the fix for this bug? If not, can someone send me the fix? Note: I install The Romancing of Basti...  [Read More]
A bit of a necro here, but it is with good reason. Although I did not mind it myself(I'm not using the mod at present), it seems that the changed flourish animation is something that some aren't too fond of. So, for any that would prefer to have th...  [Read More]