OK, here's a problem I am having, and I'm sure this has been answered n other posts, but I've been reading a lot of posts looking for this one little detail and haven't found it.
I am making "new" items, and I want to give them their very own texture.
I have tried to read tutorials on this, such as this thread right here
http://www.lucasforums.com/showthread.php?t=143176)
and while the custom exoskeleton armor works, has all the modifications and description, the texture showing up is the original texture for that item, and so is the icon. I even made both a male and female version of the texture, and in game play adjusted the graphics to high, med, low, in case I had merely altered one type of texture, but still no luck.
to be honest, the above tutorial was confusing because I don't understand why it is necessary to add 7070 to the end of both the uti and tga, I mean, is that what's supposed to make them work together? I recall it had something to do with body or texture variation, but didn't understand.
So what am I doing wrong? how do I tell a unique uti file to pull up a unique tga file instead of it's default texture?
I can only guess it has something to do with texture variation, body variation, or Pallet ID, but I don't know how to make those things point to a custom tga.
Also, I am using gimp to do the textures, and clicking "save as" without altering any of the file's properties like bit depth or anything, so I assume the file is getting saved to the same resolution bit depth etc as the original. I'm new to gimp, and ain't got good ol' photoshop anymore, so I hope just clicking "save as" saves it in the same bit depth as the original.