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darth-me

Latest Activity

Posted in: female android and yet another Darth Talon
 darth-me
06-10-2011, 1:13 PM
#32
Excellent work here, your skins are really looking wonderful! On the Android, i think the Blue/Yellow works best of all the colours made so far. My three favourite colour schemes so far are: - Blue / Yellow - could do with work on the eyebrows as me...  [Read More]
Posted in: Sithspecter's WIP
 darth-me
03-19-2011, 4:28 PM
#12
This is excellent work SithSpecter! New weapon models always make me happy. Nice thinking with the rifle, carbine and pistol thingy as well, really nice weapon set here. My favorite has to be the '6-colour desert' camo, but the 'nickel', multicam' an...  [Read More]
Posted in: Some Modding & KotOR Questions
 darth-me
02-27-2011, 2:15 PM
#3
Thanks, this does help, got all the modding tools so once i get K1 installed I'll have a look around, definately starting small though, I've lurked here long enough to know not to be ambitious at all. About the more expensive feats, it's just a tho...  [Read More]
Posted in: Some Modding & KotOR Questions
 darth-me
02-27-2011, 1:55 PM
#1
Hi peoples. Basically I haven't played either KOTOR game for quite a long time now, but im starting up again, and would like to try a little bit more modding. Because of this I have some stupid questions i'd like to clear up now, some are modding rel...  [Read More]
Posted in: Vurt's retextures
 darth-me
01-11-2011, 4:31 PM
#135
Just because Korriban is a sith planet, that doesn't mean it should have no weather, does it? It IS a desert planet, but surely deserts have rain, and presumably when it does rain it would be heavy enough to create mud in an area being churned up and...  [Read More]
Posted in: Bryzz's WIPs
 darth-me
08-16-2010, 6:22 PM
#12
Ideally i think somewhere between the two desert versions would be best - version 1 is too salmon but looks more like armour to me, version 2 looks a bit cheesy almost, but both are good....  [Read More]
Posted in: They did it for Baldur's Gate...
 darth-me
08-03-2010, 3:18 PM
#9
wow vanir you've really thought that stuff about lightsabers through, i'm now wondering how complex a mod that would be to make, unfortunately i'm not really a modder, cobbled a few little things together, but nothing serious. I still might have a st...  [Read More]
Posted in: Mass Effect Weapons
 darth-me
06-07-2010, 5:51 PM
#71
I have to third the request for the Revenant, but if you don't want to make any more, that's up to you, not us. Obviously....  [Read More]
Posted in: Mass Effect Weapons
 darth-me
05-31-2010, 5:39 PM
#42
This is a bit off-topic, so delete it if you want, but: I'm setting up my next kotor playthrough, and want to try and prevent myself from making the game unbalanced through mods. To try and stop that happening, i'm using all the (decent) weapon mode...  [Read More]
Posted in: Mass Effect Weapons
 darth-me
05-30-2010, 5:57 PM
#35
Awesome sniper rifle, don't recognise it though. I only ever used the default one, cause i didn't like the quicker firing, weaker one. Is this that or the special one? (i got the LMG) But yeah, you're doing a great job so far, the sniper rifle's beau...  [Read More]
Posted in: Mass Effect Weapons
 darth-me
05-29-2010, 6:10 PM
#28
yeah, i definately prefer the smaller version, it really looks awesome now! I'm not sure about other weapons, hmm, i'd love to see one of the heavy weapons, and the Cain is only cool cause of the ammo, but the Blackstorm Projector looks cool as a we...  [Read More]
Posted in: Mass Effect Weapons
 darth-me
05-28-2010, 5:38 PM
#18
Inyri you are quite honestly a God. Not only are these weapons beautifully modelled, I'm glad to see that you have such good taste. The Mass Effect games are the best games ever made, so it's nice to see the weapons being made for KOTOR. :) Keep up...  [Read More]
Posted in: Disbeliever's crazy project!
 darth-me
10-17-2009, 1:29 PM
#27
looks good, this slipped my mind when SS left, but I'd have been disappointed if it just died. I'm very glad you two decided to take it upon yourselves. What happened to that middle city mod anyway? That was a very good looking mod....  [Read More]
Posted in: Possible 'Old Republic: Origins' Concept.
 darth-me
10-10-2009, 3:52 PM
#2
If you are a very skilled modder, and I just haven't heard of you, ignore all of this: Compared to some I've seen, it's a very good idea! It probably could make a very good mod. However, what you will soon be told, and you should listen to them, as...  [Read More]
Posted in: T.W.O (Total Weapons Overhaul)
 darth-me
09-11-2009, 3:50 PM
#21
Hi, great mod you've got going here! Would these models work in the original kotor?...  [Read More]
Posted in: T.W.O (Total Weapons Overhaul)
 darth-me
09-04-2009, 11:58 AM
#3
wow, very good. What do you mean by throwable weapons?...  [Read More]
Posted in: Goto's Yacht Window Upgrade
 darth-me
08-27-2009, 4:26 PM
#5
Wow... all I can say. I expected it would be a tiny, hardly noticeable change, or at least a relatively minor one, but never that big an improvement. This makes it even more obvious how rushed this game is, that they made this texture and failed to p...  [Read More]
Posted in: PFHC06 Reskin
 darth-me
07-20-2009, 12:46 PM
#9
That's not a bad head at all - but I'll probably give it to the handmaiden - so she doesn't look like her sisters, and so she's not hideously ugly any more :)...  [Read More]
Posted in: (k1) Taris middle city
 darth-me
07-01-2009, 4:42 PM
#171
well done! It's looking really good. Maybe a bit bright, seeing as it has the upper city above it. Can't wait to get this thing in my game :thmbup1:...  [Read More]
Posted in: The Lost Ones - A KOTOR Storyline Expansion Mod
 darth-me
05-29-2009, 7:42 AM
#85
Trigger is a God!!! You are honestly amazing! Anyway, I'm really looking forward to this mod, looks really good. Keep up the good work!...  [Read More]
Posted in: DarthParametric's WIPs
 darth-me
09-19-2009, 2:27 PM
#43
good work on that malak armour, looks much more like everyone's most hated Sith Lord. Also, like someone said before, is that Bastila reskin available anywhere?...  [Read More]
Posted in: K1 Enhancement Pack
 darth-me
10-13-2009, 12:15 PM
#378
Bloody Hell... Really good work here mate, this was one of the mods I was postponing my next playthrough for, but I'd pretty much given up on it. Looking through it all, there's very little I won't use, and an awful lot of character reskins I regular...  [Read More]
Posted in: [WIP] “Carth Rescue” Story Expansion [K1]
 darth-me
08-11-2009, 8:27 PM
#220
Wow! I never saw this thread before (before I first visited Holowan), but looks incredible! Afraid I'm not much of a modder, and even less reliable, or I would offer help. Still if there's anything I can do... Anyhow, looks great! This will be quit...  [Read More]
Posted in: -DK-'s WIP thread.
 darth-me
07-28-2010, 2:01 PM
#157
This is probably a stupid question, but are the armours and helmets in this mod seperate - basically, when you release these awesome armours, would i be able to use them as replacements for the default heavy armour items? I just prefer to use mods as...  [Read More]
Posted in:  FULLNAME'S CAPITAL SHIP PROJECT v1.1
 darth-me
05-30-2009, 2:01 PM
#57
If he even visits this site anymore, I very much doubt that the project is still alive (last post was in 2006). Agreed and because posters can't seem to figure this out and try to uselessly 'bump' this thread I will close it for now if RJM comes bac...  [Read More]