Dont we need to edit the modules so wouldnt we need to back up that as well
(the modules folder)
Even if there are only reskins, he need to edit at least one module, where you start normal game,.
Ah, good point. Forgot about that.
See I actually use myPocket plane mod. (
http://www.lucasforums.com/showthread.php?t=189949) whether I'm playing TJM or as normal, then load it up from there. So yes, you would have to remove some of the modules instead.
If it helps, I will be releasing this as an installing/uninstalling exe file. If you want to switch them around, just uninstall. The save games won't be altered, so if you want to reinstall again, you can and just pick up where you left off.
This is partly what the Beta testing is for, so I'll make sure it works over the next week some time.
Another way might be to just have a back-up copy of your modules folder and switch them around same as the override.
I have one question: is the last shot of the trailer showing Nihilus destroying a planet?
Well I'd hate to give spoilers as that particular shot happens towards the end, but I will say that it's not Nihilus, and that the person is using a similar technique and that Nihilus is watching.
Make of that what you will. :)
I'm curious about the HK droid with lightsabers.
Well, since you ask, I'll actually explain this one.
Originally, I was personally going to do the voice of Kannos, the guy talking in the trailer. I decided against this as my voice isn't actually that imposing (my R's and W's can can get mixed up).
Anyway, I ultimately decided to give myself a smaller but important cameo as none other than the supreme chancellor himself (the part is about the same size as Terence Stamp's in EP1). Not only is it my voice, but I made him look like me too, so you'll sort of get to see what I look like in this.
The HK with the lightsabers, is the HK-1000, my private bodyguard who follows me around everywhere like a shadow. He was bought on special order from HK-47's droid factory.
If I'm going to have a special bodyguard, it's gonna be a cool one. :D
I just got a question. How long will it take to play entire mod? Is it long as TSL, or maybe longer (it would require A LOT work, I know, but you did a lot of work already so perphaps...)? Just curious.
This is an awkward one to answer. I stated earlier that the mod has around 16 hours of gamplay, but that's only an educated guess.
Example :
The main quest of one planet is about finding out which three out of thirty suspects are spys. You're meant to solve this by tracing the signals from their hidden transmitters.
I however, don't need to bother with all that. I know which ones are the spies. I made them. So it takes me about five minutes to do this quest. Players might take closer to two hours.
I still stand by 16 hours for a thorough play through, but it depends on the player. Does anyone happen to know the official gameplay time of KOTOR2?
I guess it has been said the mod is about 16 hours. But im' also curious if it's only mail plot, or main plot with subquests...
The 16 hour estimate is for everything,, subquests and all.