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ForeverNight

Latest Posts

Page: 17 of 18
Posted in: editing the duration of a force powers effect
 ForeverNight
04-25-2008, 7:17 PM
#2
I could be wrong, but I believe that it is in the script that spells.2da references. I think it would be in there if anything... somebody who knows more about this please help!...  [Read More]
Posted in: [TSL]armband
 ForeverNight
04-18-2008, 7:46 PM
#7
Here, the basic way to do it involves Spells.2da editing... Only way I know how is I've been editing Darth333's spawnband lately to figure out how you make such a thing. You have to edit your spells.2da to create a new line in it (I don't know what...  [Read More]
Posted in: [K1] Conditional Scripts
 ForeverNight
04-17-2008, 10:16 PM
#3
Thank you a lot!...  [Read More]
Posted in: [K1] Conditional Scripts
 ForeverNight
04-17-2008, 10:02 PM
#1
Alright, I want to preface this one with a statement of my own... That being that I am not totally helpless at modding this game... really! Honestly! I just can't script to save my life! So, this time, I'm needing a conditional script that checks t...  [Read More]
Posted in: Question: changing appearance of gun and armor
 ForeverNight
04-17-2008, 10:04 PM
#14
Oh, yeah, you have to use KotOR tool for this one! While K-GFF is downright handy, KotOR Tool is a real time saver! Yes, use it!...  [Read More]
Posted in: Question: changing appearance of gun and armor
 ForeverNight
04-17-2008, 9:53 PM
#11
Never even thought of that.... Well, in that case, this is going to take more editing... You're going to have to open the .utc of every character you want to wear this armor... then you're going to have to place it on their person... And, in some of...  [Read More]
Hmmm..... Well, you could check with Twi'leks, they seem to have the ability to wear armor. So, that's probably a good bet....  [Read More]
Alright... So, find the TGA for Battle Armor... As well as the Model for it. Take those and then change them so that they're named the same as the robe's that you are modifying TGA... At least, I think that's what you do... Help?...  [Read More]
Posted in: Not sure how to use the script editor
 ForeverNight
04-12-2008, 1:25 PM
#5
Hmmm.... Do you have the .tlk file for which ever KotOR you're modding? Otherwise, I have no idea how to solve this... might want to try e-mailing/PM-ing TK102 with your comp's specs and the build up to the problem....  [Read More]
Posted in: Not sure how to use the script editor
 ForeverNight
04-12-2008, 11:31 AM
#3
Alright, assuming that HdVaderII is correct with it being the DLG Editor by TK102... I had some issues obtaining it, but TK eventually sent me a .zip of it that worked.. But, anyway, back to helping. What you do is you right-click on the dialog bit...  [Read More]
Posted in: 'New' Module Troubles
 ForeverNight
04-09-2008, 6:20 PM
#3
I originally added in the trigger... but I couldn't get it to do what I wanted it to do through KotOR tool. So I used K-GFF to add it in. There are no items in it as of now. I just wanted to see if this would work in teh first place. The appearance...  [Read More]
Posted in: 'New' Module Troubles
 ForeverNight
04-09-2008, 5:58 PM
#1
Alright, I'm working on a mod.... and it uses a 'new' module, the module in question being the 3rd floor of the Black Vulker Base. So, I edited the .GIT file with K-GFF in order to say add a trigger into it, then I used KotOR Tool's module editor in...  [Read More]
Well, did you make sure that the map files are where they're supposed to be? (I can't remember where though...) Failing that, are you making sure that the maps you're opening are maps that you have. (e.g. you have the map: p_korr_m39aa, and you extra...  [Read More]
Posted in: DLG Editor
 ForeverNight
04-07-2008, 3:58 PM
#3
Never thought of using a different browser. <Hits head against wall several times> OR WinRAR... what is up with me today!!! And, no I don't have a DL Accelerator. Thanks! Edit: Tried it through IE7 (I've been trying through Firefox prior) an...  [Read More]
Posted in: DLG Editor
 ForeverNight
04-07-2008, 3:36 PM
#1
I've been having problems with the DLG Editor by TK102... Whenever I've downloaded it from starwarsknights.com or TK's website on starwarsknights, I've un-rar'ed (A new word!) It with 7-Zip and I've always gotten the warning that the .exe is broken....  [Read More]
Posted in: Help With An Edited Module
 ForeverNight
04-07-2008, 4:32 PM
#6
struct ID??? I don't remember this! I have the feeling the tutorials are about to get busier!...  [Read More]
Posted in: Help With An Edited Module
 ForeverNight
04-07-2008, 8:34 AM
#4
@Darth InSidious: Yes, checked with the rest of the module through both whereami and the .git. @DarthDingDong: Thought as much. Yeah, I'm probably going to have to do this with K-Gff... Thanks for the help!...  [Read More]
Posted in: Help With An Edited Module
 ForeverNight
04-06-2008, 9:52 PM
#1
Alright, yet another question! I'm editing tar_m02ac for somebody in order to add a single placeable to it, like I've said before, I don't have much confidence in my scripting abilities... even though it looks more and more like that's what I'm goin...  [Read More]
Posted in: A Question About Overwriting Modules
 ForeverNight
04-06-2008, 1:07 PM
#3
Thanks, never knew that, thanks!...  [Read More]
Posted in: United We Stand
 ForeverNight
04-23-2008, 8:28 PM
#176
"This is just my idea, do you have any?" "I'll just head to my quarters, you wouldn't believe the travel shock from coming from beyond the Outer Rim... horrible... my body swears that its... about twelve hours from now..." Thryy...  [Read More]
Posted in: United We Stand
 ForeverNight
04-23-2008, 3:39 PM
#173
"About the Sith Lords part, we'll think of a solution when we get to that part" Thryyn almost grinned, "glad to see the Politicos haven't gotten to this part of the mission! Could you imagine the Supreme Chancellor trying to explain t...  [Read More]
Posted in: United We Stand
 ForeverNight
04-23-2008, 8:21 AM
#171
Don't worry about it Major Thryyn. Did you get the Mission Briefing" Ryl looked around uncomfortably for several seconds, as if looking around for somebody that wasn't there before he opened his mouth. "Uhh, Jedi Graff, sir, I think you mi...  [Read More]
Posted in: United We Stand
 ForeverNight
04-22-2008, 4:53 PM
#168
The temple looks bigger from the air car than here, on the ground. Sergeant Major Ryl Thryyn thought as he looked around the temple. "Thanks, Chre, I'll be able to take it from here." He said the the driver of the air-car that brought him...  [Read More]
Posted in: United We Stand (Recruitment) Take Two
 ForeverNight
04-21-2008, 4:39 PM
#34
Alright... I'll give it a go. Name: Ryl Thryyn Group: Republic Age: 45 Species: Human with some Mandalorian Descent Class: Scout-ish... Rank: Sergeant Major Height: 5'8" (1.7272 m) Weight: 168# (76.2035182 kg) Weapons: Republican Assault Rifle;...  [Read More]
Posted in: [WIP][K2] The Last Sith Lord
 ForeverNight
04-22-2008, 7:12 PM
#21
Hmmm.... Is that woman somebody's fighting Bastila or a Bastila look alike per chance... or are my eyes deceiving me again? I might be able to do VO's....  [Read More]
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