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ForeverNight

Latest Posts

Page: 12 of 18
Thanks Inyri, I'm guessing that's the problem. It's kind of funny having a floating saber following me though... oh well....  [Read More]
I decided that I'd play around with modeling again, and this time create a lightsaber! Well, it didn't go that well. I modeled it just fine, the UVW-Mapping took far more time that it should, and then I played around with the Pivot point in order t...  [Read More]
Posted in: [K1] Odd Modeling Problem
 ForeverNight
10-02-2008, 2:05 PM
#5
I'm 95% certain of it... but I'll go and check right now... If that is the case... is there a handy wall I can bang my head against? Thanks! That was the issue. (Go figure!) That and I didn't properly link it to the AuroraBase, but it's fixed... N...  [Read More]
Posted in: [K1] Odd Modeling Problem
 ForeverNight
10-02-2008, 12:48 PM
#3
Uh..... [Embarrassed Silence]... I imagine I really should've made that way more clear... My issue is that this sword I modeled then turns into a Lightsaber ingame... not the icon issue, that's just a case of the game looking for an asset that's not...  [Read More]
Posted in: [K1] Odd Modeling Problem
 ForeverNight
10-02-2008, 12:37 PM
#1
This is really, really, really weird. I created a sword in GMax, linked it to the renamed Aurora base and exported it as a .mdl file... I then created a .uti for it through KotOR Tool and placed the .mdl, the .mdx and the .uti files in my override f...  [Read More]
Posted in: White Privilege
 ForeverNight
09-29-2008, 4:45 PM
#10
If you look at the rest of this guy's work... he's just out there... As for what jmac said, yes if he'd done it on politics, then it would make more sense... but racism??? Maybe I'm just such a "White-Supremest" that I think he's a nut......  [Read More]
Posted in: White Privilege
 ForeverNight
09-29-2008, 3:45 PM
#6
Wow... just when I thought people couldn't get any stupider... wow....  [Read More]
Posted in: Help with dialog updates
 ForeverNight
09-29-2008, 4:49 PM
#16
Basically, yes. If you write a conditional script that checks if you have an item, and if fires and returns true, than you will access that dialog branch. If it fires and returns false, then you won't. If the NPC is giving the lines, and the script...  [Read More]
Posted in: Help with dialog updates
 ForeverNight
09-28-2008, 2:40 PM
#2
This is where conditional scripts come into play. I don't have one on me right now, but you would create a conditional script that, let's say it checks for an item that you get through the first dialog and can't get rid of. Then, if you have that it...  [Read More]
Posted in: US Presidential debates
 ForeverNight
09-29-2008, 8:33 AM
#55
That, and even Approximate numbers give ideas as to where the race is currently leaning. No poll is going to be 100% accurate, that's just impossible since the survey group size is going to have to be ~300M, not the usual ~1000-2000 crap the medi...  [Read More]
Posted in: US Presidential debates
 ForeverNight
09-27-2008, 10:47 AM
#22
The thing that really stuck out for me during this debate was Obama going: "Uh, ah, ooh, eh" when he was thinking... but I really don't know why. But, as for who's going to use the Military more responsibly, I'd say McCain, if only because...  [Read More]
Posted in: Programs to Remodel
 ForeverNight
09-22-2008, 6:31 PM
#5
Thanks Istorian! But, Harlll, stick with 3DS Max! As Istorian said, its the program... did I emphasize that enough? Once my school gets around to offering the free download (Yep, I get it for Free for a year through my Highschool!) I'm gonna snatch...  [Read More]
Posted in: Programs to Remodel
 ForeverNight
09-22-2008, 9:38 AM
#2
Well, did you install NWMax for 3DS Max as well? You need that to import/export mdl files. Don't forget, you also need mdlops in order to convert the .mdl files into ascii mdl's so that they can be opened. Try Google for NWMax, and then try huntin...  [Read More]
Posted in: Janice Nall - KotOR 1
 ForeverNight
09-24-2008, 9:26 AM
#22
It's globalcat.2da. Darn it! That's what I get for just thinking about it quickly instead of checking it out! Thanks, Zbyl2...  [Read More]
Posted in: Janice Nall - KotOR 1
 ForeverNight
09-23-2008, 9:02 PM
#19
There's a 2da that contains Global variables, right? I'll see if I can sift through these files and find it... Yep, globals.2da. I'm planning to do the Davik's men quest, and also to add a side quest involving the Ithorian who sells you HK-47 on Ta...  [Read More]
Posted in: Janice Nall - KotOR 1
 ForeverNight
09-23-2008, 9:29 AM
#16
Hmmm.... Davik's men wanting some Credits sounds like a good idea... just have them spawn on like Dantooine or Tatooine and set the on-notice field to start a dialog... You'd need to create a global: JaniceQuestOne or something of the like... and th...  [Read More]
Posted in: Janice Nall - KotOR 1
 ForeverNight
09-22-2008, 6:57 PM
#9
Also, does anyone have any ideas for a special quest involving her? I want to completely add her to the game, like she was meant to b e there Hmm.... Maybe your on Tatooine and she sees Griff and decides that he's the Twi'lek for her and you have to...  [Read More]
Posted in: Janice Nall - KotOR 1
 ForeverNight
09-22-2008, 6:28 PM
#7
Hey, would I be able to run a ForceFollow command on T3, to make him follow Janice like a makeshift puppet? I knid of want them to be a pair. I don't think so, since then you'd have to create a global that would reset itself every time you entered a...  [Read More]
Posted in: Janice Nall - KotOR 1
 ForeverNight
09-21-2008, 10:36 PM
#2
I'd suggest a scoundrel, but that's just me. No, puppets are TSL only, so no T3-M4 for now. However, I imagine that you could create a system of Janice leaving and T3 coming and then vice-versa. E.G. "Janice, I don't think we'll need you right...  [Read More]
Posted in: Lightsaber Issues...
 ForeverNight
09-22-2008, 6:48 PM
#8
Those are really neat! I know I'd snatch those up if they were up for download... and I noticed them... I wish I could model something...*sigh* But, anyway, good job on the Lightsabers....  [Read More]
Posted in: Runners
 ForeverNight
09-23-2008, 4:15 PM
#15
You're welcome, I just thought that it was kinda odd that she had a father-in-law with no mention of a marriage... nor her being above the Age of Consent... ...though, you can get special dispensation, but that's more for Kavar's......  [Read More]
Posted in: Runners
 ForeverNight
09-22-2008, 6:01 PM
#13
Father-in-law? Don't you mean Step-Father?...  [Read More]
Posted in: The Ruin a Wish Foundation
 ForeverNight
10-05-2008, 6:05 PM
#327
Granted, but the animation is really, really, really, really bad! I wish I could actually model something worth a darn!...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 ForeverNight
10-04-2008, 2:36 PM
#300
Whoops! I could've sworn he was a party member! That's what I get for my bad memory! Well, at least he's gonna be packing some serious heat!...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 ForeverNight
10-03-2008, 10:26 PM
#297
Wow, Logan! After some quick math it looks like you're 57% done! If this keeps up, well, Act One should be done within 6 months! Good progress! Well, seeing as you're going to use the Selkath model, I assume that you're making Prime a pure blast...  [Read More]
Page: 12 of 18