Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

ForeverNight

Latest Threads

Page: 1 of 1
Posted in: A Little Help Here...
 ForeverNight
06-29-2010, 12:30 AM
#1
So, I finally got my Ubuntu System running just how I want it to and now I've got KotOR running under WINE. Now, unfortunately, I think I remember that KTool doesn't work so well under WINE -gonna give it a go just in case though- so I'm stuck with K...  [Read More]
I decided that I'd play around with modeling again, and this time create a lightsaber! Well, it didn't go that well. I modeled it just fine, the UVW-Mapping took far more time that it should, and then I played around with the Pivot point in order t...  [Read More]
Posted in: [K1] Odd Modeling Problem
 ForeverNight
10-02-2008, 12:37 PM
#1
This is really, really, really weird. I created a sword in GMax, linked it to the renamed Aurora base and exported it as a .mdl file... I then created a .uti for it through KotOR Tool and placed the .mdl, the .mdx and the .uti files in my override f...  [Read More]
Posted in: Security Spikes?
 ForeverNight
05-16-2008, 6:24 PM
#1
Alright... I've always had this problem in KotOR I... HOW THE HECK DO YOU USE SECURITY SPIKES???? I never knew that you were able to use them until I played KotOR II. So, unless that was an issue in KotOR I that wasn't fixed with the patch, any h...  [Read More]
Posted in: [K1] Conditional Scripts
 ForeverNight
04-17-2008, 10:02 PM
#1
Alright, I want to preface this one with a statement of my own... That being that I am not totally helpless at modding this game... really! Honestly! I just can't script to save my life! So, this time, I'm needing a conditional script that checks t...  [Read More]
Posted in: 'New' Module Troubles
 ForeverNight
04-09-2008, 5:58 PM
#1
Alright, I'm working on a mod.... and it uses a 'new' module, the module in question being the 3rd floor of the Black Vulker Base. So, I edited the .GIT file with K-GFF in order to say add a trigger into it, then I used KotOR Tool's module editor in...  [Read More]
Posted in: DLG Editor
 ForeverNight
04-07-2008, 3:36 PM
#1
I've been having problems with the DLG Editor by TK102... Whenever I've downloaded it from starwarsknights.com or TK's website on starwarsknights, I've un-rar'ed (A new word!) It with 7-Zip and I've always gotten the warning that the .exe is broken....  [Read More]
Posted in: Help With An Edited Module
 ForeverNight
04-06-2008, 9:52 PM
#1
Alright, yet another question! I'm editing tar_m02ac for somebody in order to add a single placeable to it, like I've said before, I don't have much confidence in my scripting abilities... even though it looks more and more like that's what I'm goin...  [Read More]
Posted in: A Question About Overwriting Modules
 ForeverNight
04-06-2008, 12:54 PM
#1
Alright, yet another question I have that I'm defiling the forums with... Lets say I want to change the Module: Tar_m02ab (I think that's the one I'm currently working on! It should be the South City) and I wanted to create a placeable in it and I d...  [Read More]
Posted in: A Script Request!
 ForeverNight
04-03-2008, 8:01 PM
#1
Does Anybody happen to have on hand the .nss of k_ptar_m02af_et? It's the on enter script of the Hideout, I've been doing some request work for somebody and now need that script! Thanks!...  [Read More]
Posted in: [K1] A .2da question
 ForeverNight
04-02-2008, 8:12 AM
#1
About a week ago or so SithSpecter demonstrated that through .2da editing it might be possible to raise the 'hard coded' level limit in the game... Well, I've been trying to do it with my version of KotOR and there is a .2da that I think is left over...  [Read More]
Posted in: A Name Script
 ForeverNight
03-29-2008, 8:39 PM
#1
I was wondering if it was possible to create a script that would check to see what the PC's name is? Let's say that I wanted to create a total conversion (Not that I can! lol) And I wanted it to trigger if and only if my character's name was "x...  [Read More]
Page: 1 of 1