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harIII

Latest Posts

Page: 7 of 21
Posted in: Changing class select screens - how?
 harIII
08-05-2010, 1:39 AM
#5
if this is for tsl you could always just have the pc select what appearance they want and when you spawn in the first module just have a script to tell the computer to change the appearance to a child. Then when you're ready just have the script chan...  [Read More]
Posted in: Skinning Question
 harIII
07-20-2010, 11:02 PM
#1
Is it possible to make a previously unanimated model to become animated? What I want exactly is the lake at the Duxn Temple exterior module to have an animated look to it. I'm not sure if it is already animated because I'm using it in SOTE and I am i...  [Read More]
Posted in: Tool Please
 harIII
06-24-2010, 8:37 PM
#1
I'm having trouble trying to locate Tarina's Replacer Tool. Would anyone be able to give me a link to it please?...  [Read More]
The trick is to make a few changes in the appearance.2da file. First of all you need to give the NPC an underwear model (modela) and a clothing model (modelb). It can be anything really but that should solve your problem. Note that some npcs can't...  [Read More]
Posted in: NM's Darths
 harIII
06-23-2010, 6:10 PM
#2
Great job so far, I'm still trying to figure out how to export some of my heads. Life can be so frustrating......  [Read More]
Posted in: Any Modeler's Wanting Project?
 harIII
05-20-2010, 10:26 AM
#1
I'm not sure how successful this will be at the moment but I'm taking the chance. Does anybody who knows how to model a module want to do any work for Shadows of the Empire. If so I'm going to need modules for Utaapau, the Executor, and the Death St...  [Read More]
Posted in: Problems with a Droid
 harIII
05-19-2010, 8:51 AM
#5
It looks similar but no, but don't worry about it because I spoke to Khrisby and we got an understanding. =P...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
08-08-2010, 12:14 AM
#129
Ok sorry about the lack of info about the project, I took a small break from modding and I'm getting back into it today. I've also been slightly delayed because of my cofounder of the project Canderis wasn't as excited about the plot as he felt he s...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
07-13-2010, 3:26 PM
#128
oh my god, oh my god, oh my god I want it, but file front isn't working for some reason (in regards to palpatine) New Update, Mygeeto will make its way back into SOTE, it was suppose to be the first planet you get to but now it's going be a little w...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
07-10-2010, 3:40 PM
#118
You've got it chief. I'll have to put some more twists in my later plots then but some of these have already occured. Would you mind sending me a pm with different ideas and topic which you wrote down to keep at close hand (the betrayal from firends...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
06-24-2010, 8:31 PM
#115
Ok, this is for you Nick Vader... ***WARNING - POSSIBLE SPOILER ALERT*** The Beta will be able let's say the equivalent of three or four Endar Spires (plot wise and how much time they take to complete). This isn't including side quests which can be...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
06-22-2010, 6:40 PM
#109
It's not going to be too much longer before I'm going to need a bunch of voice actors for the beta version (first two locations; the Tantive IV and the Devestator). I'll need both male and female as well as somebody who can create Stormtrooper voices...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
06-21-2010, 8:35 PM
#107
Yes, TSL has better models and stuff to play with than KOTOR. I'd like it to be but that will be very difficult to match. But I can definately asure you that it will be of a higher quality than the Jedi Masters (no offense to the modders on that pro...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
06-17-2010, 7:30 PM
#104
Got it in mind DeathRay, I was actually very disappointed in TSL and couldn't really believe that The Sith Lords was really what came out. I have big plans with the final produce of SOTE and additional things that will happen throughout the game to g...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
06-14-2010, 7:58 PM
#102
---UPDATE--- Tantive - 100% Complete Executor - 75% Complete, 6/6 Side quests 100% complete Slehayron - Main Plot 100% Complete, 4/5 side quests 100% complete Ardent Phoenix - 15% Complete Yavin IV - 75% Complete These are the planets that I've...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
06-09-2010, 7:31 PM
#99
How would everyone feel about this idea. I'm redoing part of Yavin IV so you may have the option of recruiting one of five Force Adepts who were taken in by the Jedi Order to be trained. Just a few days/weeks later Order 66 was carried out and a Mast...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
06-02-2010, 11:55 AM
#96
Canderis: I love it!!! LordDeathRay: Possibly. I'm putting door holes in all the buildings just to play it safe. Worst case scenario, I'll just have to put in a static door. But I do plan for each of them to be used for something, just haven't figure...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
06-01-2010, 7:01 PM
#90
I'm actually downloading all of Quannon's tutorial videos now, I forgot to get the ones on texturing which in a way held me up a little bit....  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
06-01-2010, 6:31 PM
#88
Thanks for your comments everyone, are there any areas that could be improved or anything? Something that looks like it should be added that you don't see....  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
06-01-2010, 6:24 PM
#85
I'm very pleased, that little area where all the bridges connect there is a little dot (well really it's a box). That's how big the PC is compared to everything else! And don't worry, I have a trick up my sleeve for easier travel between the three is...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
06-01-2010, 6:14 PM
#82
Sorry everybody, for one reason or another I've been kept away from an internet server. I finally got my 3DS program working again I've made considerable progress with two new modules. They were done around 3 o'clock today but I decided to add someth...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
05-23-2010, 6:22 PM
#80
So far I'm liking Canderis' idea, beeps but with words. I can also see a vocabulator Payne. Thanks for the info guys....  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
05-21-2010, 2:40 PM
#72
Well what do you think about this idea, what if I can make T3 work with talking VOs and the beeps. When the astro droid is first recruited you can have the option of changing the droid's voice to be beeps or talk as well as changing it afterwords. H...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
05-19-2010, 8:53 AM
#70
I like it, that's what I had in my mind what I first thought of this idea. Thanks for input Dak....  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
05-17-2010, 2:47 PM
#68
Ok, since everyone is for this I'll implement it into the system. As for sidequests I'll probably make something and not even make journal entries with them. It will just happen with no notifications in the journal. Should you forget what to do I'll...  [Read More]
Page: 7 of 21