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harIII

Latest Posts

Page: 8 of 21
Posted in: Odd Module Problem
 harIII
05-11-2010, 10:21 AM
#4
I've had a handful of weird problems making modules and there could be any number of reasons why it's not working. 1. Did you make new appearance.2da entries? You'll want to make sure that the NPC's you have entered are using the correct appearance....  [Read More]
Posted in: Problems with a Droid
 harIII
05-10-2010, 2:51 PM
#3
Thanks, I'm checking it out....  [Read More]
Posted in: Problems with a Droid
 harIII
05-07-2010, 12:10 PM
#1
I found a wicked awesome droid that I would very much like to use as a possible companion in SOTE. It's called the Droid Construction Boss and the line entry in appearance.2da is 577, unfortunately there are a few problems with it. 1. When you start...  [Read More]
Posted in: Question about Dialog Making
 harIII
04-22-2010, 4:01 PM
#2
Yes you do need to use a script, unfortunately you need to look at the source code available yourself because I'm not familiar with how the influence system works. This particular type of script is a conditional and needs to be placed in the "s...  [Read More]
Posted in: Editing dialogues
 harIII
04-20-2010, 11:28 AM
#6
Thanks I'm amazed at how big it has already grown. I have 5 incomplete locations out of 15 total and I'm already running over a CD, we're looking at 925 MB! I'm doing something similar because I don't have a very strong reputation around here. I'm g...  [Read More]
Posted in: Editing dialogues
 harIII
04-20-2010, 10:57 AM
#4
No problem, my philosophy is to help all I can but ensure that those who are new to the community know what they're getting into, especially with something like what you're doing....  [Read More]
Posted in: Editing dialogues
 harIII
04-20-2010, 10:28 AM
#2
To enter a character's name you just have to type in anywhere <FullName>. I'm not sure about first and last names, I've tried <FirstName> before but it didn't work. Dialog Gender - This is pretty easy too, you need to compile these two s...  [Read More]
Posted in: The Last Sith (KotOR2 mod)
 harIII
04-20-2010, 11:00 AM
#6
I'm pretty sure it's possible but you can't do that. That's called porting and the definition here is that anything taken from another game and placed into TSL (including music without permission) is called porting, which is illegal. So if you don't...  [Read More]
Posted in: The Last Sith (KotOR2 mod)
 harIII
04-20-2010, 10:30 AM
#4
Well it sounds like you're off to a good start if you can already to all this. If you need to see the functions of KOTOR or TSL functions go to nwscript.nss in the override folder, there is where all of the functions are located. Also is this for KO...  [Read More]
Posted in: The Last Sith (KotOR2 mod)
 harIII
04-20-2010, 9:22 AM
#2
Before you go any further, what are your skills in modding; just seeing that you have 8 posts suggests that you are very new to modding KOTOR. There are a huge number of TC (Total Conversions which is what you're trying to do) announced but only one...  [Read More]
Posted in: Skyboxes
 harIII
04-14-2010, 11:44 PM
#2
I'm not sure about a tutorial but remember that you have to arc the picture so that when it's in game it looks like a sphere because if you don't it will look like a box....  [Read More]
Posted in: Game is slowing down
 harIII
04-15-2010, 12:59 PM
#7
If I have I don't recall doing it, I did turn the graphic settings to the lowest option and it still drug but not as bad....  [Read More]
Posted in: Game is slowing down
 harIII
04-14-2010, 11:43 PM
#5
Well the problem is that I have to have these files in place because otherwise I couldn't work on Shadows of the Empire....  [Read More]
Posted in: Game is slowing down
 harIII
04-14-2010, 6:05 PM
#3
not nearly that many, I keep it less than 10...  [Read More]
Posted in: Game is slowing down
 harIII
04-14-2010, 3:10 PM
#1
Does anyone know why my TSL might be slowing down at the main menu but running normal in game? I have all my files I'm working with for Shadows of the Empire in the Override, a few movies, around 30 to 40 modules, and some music. Any idea what's goin...  [Read More]
Posted in: Module transition problem
 harIII
04-14-2010, 3:02 PM
#4
Well you may find that but for the most part "From_xxx" is a waypoint file that creates an object in a module facing a particular direction but sometimes when necessary you need to use a script which I can see being called "From_xxx.nc...  [Read More]
Posted in: Module transition problem
 harIII
04-14-2010, 12:41 PM
#2
Well if this is a new module it was probably erased depending on what you extracted. The "From_xxx" is called a waypoint which is an invisible object at a specific set of coordinates. The easiest way to get the location of the exit point an...  [Read More]
Posted in: Changing Module Textures
 harIII
04-13-2010, 11:30 AM
#3
That's fine but just so that I know how they did it: 1. Make a placeable/tile 2. Make a trigger the size of the tile as well as on top of it 3. Make a script to remove the tile and replace it with a different tile when the pc enters the trigger and...  [Read More]
Posted in: Changing Module Textures
 harIII
04-13-2010, 7:22 AM
#1
Is it possible to change the texture of a module by a script function or whatever method possible. I'm wondering if I can do something similar to the square puzzle in the lower level of the Temple of the Ancients on the Unknown World. If you would st...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
05-11-2010, 10:29 AM
#60
I have a question for the public. There's a place on Slehayron that you'll be able to purchase a droid, very much similar to buying HK-47 on Tatooine in KOTOR. The only difference is that you'll have the choice to choose between three different droi...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
05-10-2010, 2:58 PM
#58
You're right, this thing is going to be a monster. With only 7 locations started and one completed we're already looking at 925+ MB, that's more than a CD!...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
05-07-2010, 12:01 PM
#55
---UPDATE--- Wow, I made a huge dent in this thing. I have finished the main plot of Slehayron after fixing minor bugs and such. Still need to populate, make side quests, and reskin. Everyone will happy to hear this! I am now focusing my attention t...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
05-03-2010, 9:57 AM
#52
-----UPDATE----- I have decided to replace Mygeeto with Slehayron simply because it will take more time to make the modules for Mygeeto and with Slehayron, I can just use preexisting modules. I also have finally decided on a ship. After much irrita...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
04-28-2010, 5:02 PM
#51
Sure a few wouldn't hurt. I personally would like to put up some new pics but I'm only waiting to get the planet's reskinned. So far only one is truely reskinned and that has to change to make it look a little more like the Tantive, it's still too da...  [Read More]
That Sith Lord looks great but I think that there could be some work done, specifically more like Sauron. I've always wanted to have Sauron in Kotor....  [Read More]
Page: 8 of 21