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harIII

Latest Posts

Page: 5 of 21
Posted in: Knights The Old Republic - Family Sidequest.
 harIII
10-12-2010, 9:22 AM
#6
Oh, well then you would have to do some other tricks. I would probably change the light textures to be an orangish color or create a sphere model and import it into the module as a sun....  [Read More]
Posted in: Knights The Old Republic - Family Sidequest.
 harIII
10-11-2010, 8:42 PM
#4
or you can take the lightmaps that have an orange tint to them and recolor them an appropriate color...  [Read More]
Posted in: Editing Yavin (Planet)
 harIII
10-11-2010, 2:05 PM
#2
I don't have time to do it at the moment, i have class in 5 but what you can do is locate the module's model files, double click on them for extraction, and it will automatically extract the textures used for that model. You want to go to the Aurora...  [Read More]
Posted in: modeling with zbrush
 harIII
10-12-2010, 9:25 AM
#4
My advice is that you simply figure out how to use gmax or 3ds (3ds preferably if you have access to it). I use to think modeling is kind of like rocket science but I taught myself how to make high quality models in literally a month. Though I'm stil...  [Read More]
Posted in: Endar Spire Jedi
 harIII
10-09-2010, 3:43 PM
#4
No, but it's not hard to make the Jedi a recruitable party member. That actual process would only take you maybe 15 - 30 minutes. What makes it difficult is all the work for the companion after he or she is recruited. There's a lot of dialog, quests,...  [Read More]
Posted in: Kotor Making your PC warp to an area
 harIII
10-08-2010, 12:52 PM
#5
Here you go. Where is says module put in the name of the module you want to warp to and where it says waypoint enter the name of a waypoint in that module if you want to start out at a different location than the default spawn point. void main() { S...  [Read More]
Posted in: Animated Area Models
 harIII
10-05-2010, 3:55 PM
#10
Ok, thanks. I'll take a look at it....  [Read More]
Posted in: Animated Area Models
 harIII
10-05-2010, 1:07 PM
#8
Would there be a tutorial on this anywhere?...  [Read More]
Posted in: Animated Area Models
 harIII
10-05-2010, 9:06 AM
#6
what do you mean?...  [Read More]
Posted in: Animated Area Models
 harIII
10-04-2010, 3:24 PM
#4
As far as making my animated skybox, I know it's possible, well uhhh, at least in theory. I saw a module that was a circular room with several cone shaped objects moving around the area. All I want to make 2 skybox models. The first one (outer sphere...  [Read More]
Posted in: Animated Area Models
 harIII
10-04-2010, 12:30 PM
#1
Here's a question for some of you more experienced modelers out there. How would I go about making animated/moving models. Here's a few examples of what I want to do. 1. Make ships flying around a city 2. Have birds flying around 3. Make animated wa...  [Read More]
Posted in: Possible Sleheyron Models
 harIII
10-04-2010, 8:31 AM
#6
Does anyone know the names of these models? I looked around for them but never saw them....  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
10-25-2010, 3:35 PM
#181
christos200 - We intend to make the main plots have multiple possibilities during a play through. For example for Taris in KOTOR. You will go from the apartments to escaping the planet. Option A maybe working with the gangs in the lower city, option...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
10-25-2010, 10:18 AM
#178
storm-rider - What LordDeathRay said about the Endar Spire may be what will come out in the Beta version. That actual mod will be around the same amount of game play as you see in TSL or more. Quannon - The one I followed is a video tutorial, it's p...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
10-24-2010, 8:01 PM
#174
Well I follow Quannon's tutorial on how to make an area exactly (or at least I think I do, otherwise I wouldn't be having my problems). I go through the process, export, and then open it up with KAurora. My problem occurs when I try to open it, the w...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
10-21-2010, 5:19 PM
#172
As of now the main thing on my mind is to figure out how to export the d$-n thing. Still can't figure out how to get the walkmesh up....  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
10-13-2010, 12:17 AM
#169
To be honest, I'm not even sure what it is.:tng1: I just made something that I thought looked pretty cool, so far I'm imagining it as a kind of computer archive area or something, maybe even a testing tunnel....  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
10-12-2010, 9:27 PM
#167
Advise well taken, as for now I'm working on one planet at a time as far as the area work. Should the time come I'll consider replacing new areas with old ones such as replacing Utapau with Onderon or something....  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
10-12-2010, 6:10 PM
#165
Coming from you I'm honored my work is of a similar quality of the areas I know you've made. Now if I can just get the remaining 50 - 60 modules done I'll be good...:migraine:...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
10-04-2010, 10:50 PM
#163
Thanks, i appreciate that. The only thing I don't like is that it takes a while to get good looking models made....  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
10-04-2010, 7:50 PM
#161
Well you know what, that's actually a mistake on my part. Believe it or not i accidentally forgot to do a uvmap on that shape :migraine:...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
10-04-2010, 7:06 PM
#159
lol, well like I said, it's only temporary......  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
10-04-2010, 5:24 PM
#157
Ok, time for a new update. I've been working hard on trying to get get some more modules done for Mygeeto and I know that Dak Drexl has been working on a special surprise for Mygeeto that we'll announce later on. But anyway, here is the new module I...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
10-01-2010, 7:02 PM
#156
storm-rider what game is this a coversion mod for? will the combat system be changed? if so, how? will anything else be changed other than the story and area's? 1. This is going to be for TSL since it has better models, powers, and animations overa...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 harIII
09-29-2010, 2:00 PM
#152
No, but there is a chance that the player will be able to see several of the Star Wars trilogy characters later on....  [Read More]
Page: 5 of 21