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t3rr0r

Latest Posts

Page: 14 of 25
Posted in: By Your Command,...
 t3rr0r
02-22-2003, 12:47 PM
#25
Originally posted by bleek I like that sword a lot....wish someone would make a sword pack that replaced every saber color with a different type of sword. And of course it would need sounds. And make it where when you turn on the saber...you dont se...  [Read More]
Posted in: By Your Command,...
 t3rr0r
02-18-2003, 8:00 AM
#3
yay! you have returned to us once more. :D also, the model looks tight....  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 t3rr0r
02-25-2003, 8:11 PM
#55
Originally posted by wedge2211 How about a stun setting for the blasters? It could slow down the hit player a little, or make the view go all funky like getting hit by an interrogator droid in SP Outcast, or just act like force push and knock player...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 t3rr0r
02-25-2003, 4:17 PM
#52
Originally posted by mort!!! All the flame anims form Return to Castle Wolfenstein are worth extracting for force mod 2. They have no gore code. You should contact T3rr0r about that. i think he even has that game judging by his last avatar. yeah i...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 t3rr0r
02-15-2003, 4:04 PM
#26
Originally posted by Darth_Syrup t3rror - Those flame FX are much cooler than my current ones (i'll post pics and let you guys decide) - it would be cool to add those in. I don't have sof2, and i don't think the fx would be packaged with the source...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 t3rr0r
02-15-2003, 3:56 PM
#24
Originally posted by wudan They do it essentially the same we we see people when we turn on force_seeing - you call this, specify that, and whamo! Instant inflamation! i assume so, but this way he'll know which flame sprites he'll need extract from...  [Read More]
Posted in: ForceMod 2.0 - Dual Pistol screenshots
 t3rr0r
02-15-2003, 11:41 AM
#22
those screenshots look really great... one suggestion of mine is to peek into the sof2 source to see how people catch fire from the incendiary grenades... because that's a cool looking effect. also, could you make the falling death (when you fall in...  [Read More]
Posted in: Photorealistic Yoda
 t3rr0r
01-29-2003, 10:19 PM
#20
it looks very nice, although the eyes are too wide at the moment....  [Read More]
Posted in: Legolas
 t3rr0r
01-17-2003, 6:03 PM
#23
seeing as they're skins... this would be the wrong forum....  [Read More]
Posted in: Did you try/play with SFXMOD ?? here is SFX2
 t3rr0r
02-24-2003, 8:24 PM
#16
Originally posted by Pnut_Master - Make it possible to place your lightsaber on your belt area (I know this hasn't been attempted before but if it was completed you would become my new God :D) that would be great... bolting the hilt to upside down...  [Read More]
Posted in: Jedi Starfighter
 t3rr0r
01-06-2003, 10:36 AM
#3
wow, that looks superb. do you have any other map models in the works?...  [Read More]
Posted in: WIP: Saesee Tiin
 t3rr0r
01-09-2003, 7:18 PM
#25
Originally posted by inbredyokel I have screen captures from aotc that may shock and appaul many of you...prepare yourselves. It's Saessee Tiin- without a robe. http://www.geocities.com/inbredyokel2000/saesee2.txt i'm not shocked at all... i was al...  [Read More]
Posted in: Mara Jade Released...
 t3rr0r
12-23-2002, 11:10 AM
#10
drat... the jacket isn't toggleable (and no, not for that reason :p)... ah well, still an awesome model. /me dreams of future pieces from ed :cool:...  [Read More]
Posted in: Mara Jade Released...
 t3rr0r
12-23-2002, 10:57 AM
#8
Originally posted by Toonces http://www.jediknightii.net/files/index.php?link=file&id=1091 I'll post some news on the main page as soon as I wake up :) w00. thanks toonces. :D...  [Read More]
Posted in: Mara Jade Released...
 t3rr0r
12-23-2002, 10:18 AM
#2
/me crosses fingers so the e-mail gets through btw, merry chirstmas! :D...  [Read More]
Posted in: will make weapon models
 t3rr0r
12-23-2002, 8:00 PM
#35
Originally posted by InsaneSith ok get either ms3d version or 3ds version here (http://groups.yahoo.com/group/JOFaF/files/) i thought you mean a new screenshot... silly me. any chance you could change the top (like in the second image i posted)......  [Read More]
Posted in: will make weapon models
 t3rr0r
12-23-2002, 7:28 PM
#33
Originally posted by InsaneSith well i finished the depth charge so ... if anyone wants to look at it ask and ill put it on my site. lemme see. :o...  [Read More]
Posted in: will make weapon models
 t3rr0r
12-23-2002, 5:53 PM
#31
here's a better version of it... looks more accurate to the ones in the movie. http://massassi.yavin4.com/sw_img/g_grenad.jpg...  [Read More]
Posted in: Zam Wesell Project being started
 t3rr0r
02-05-2003, 9:17 PM
#215
simple solution... click edit... select the delete check box and press delete... voila....  [Read More]
Posted in: Zam Wesell Project being started
 t3rr0r
12-23-2002, 10:55 AM
#45
Originally posted by NeoMarz1 Maybe that's it. I have adobe photo shop. What do I need to do? do I just use the transparency tool? Mars out! well, all you have to do is delete the parts you don't want, or change the opacity of the sections you want...  [Read More]
Posted in: Mando model edit
 t3rr0r
01-14-2003, 7:41 PM
#168
i just looked at the female mandalorian images and i think you're headed in the right direction... my only suggestion would be to take the lady fett image and make her (perportions) a little more realistic... and other aspects of the suit (ie. gauntl...  [Read More]
Posted in: Mando model edit
 t3rr0r
01-13-2003, 9:01 PM
#163
Originally posted by Lord Tnuc See if you can get ahold of T3rr0r and Arco. I know they'revery good at skinning. And T3rr0r has done a reskin himself of a mando model that looked great. Good luck in finding skinners, Sith. I'm really having high hop...  [Read More]
Posted in: KMan's To Do List
 t3rr0r
02-23-2003, 6:13 PM
#51
Originally posted by Toonces Oh, that last model/skin you posted is beautiful :D What's the mod called? i've been wondering that as well, ever since i first saw the thread for this model over at polycount....  [Read More]
Posted in: WIP: Sebulba model
 t3rr0r
01-18-2003, 10:36 AM
#183
any chance of an update with a shader for the goggles (they should be somewhat transparent, since you can see his eyes in the movie)?...  [Read More]
Posted in: Ithorian/Momaw Nadon
 t3rr0r
01-15-2003, 11:01 AM
#63
wow, it looks amazing... glad you continued to work on him. :)...  [Read More]
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