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Did you try/play with SFXMOD ?? here is SFX2

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 AJL
01-11-2003, 9:12 AM
#1
==========================================

Downloads:

Newest version of SFX2 ( Uploaded: 22.3.2003 ):
http://alienjl.homestead.com/files/SFX2Installer.zip)
(If you have older version... Delete it)

If you have comments send email:) or post here...

==========================================

And what is SFX2 ??

It is MP mod which changes Lots of stuff...

(weapon funtions, damages, effects, ..., adds new gun
(clone gun), changes some force powers, saber combat,
saber effects, bots, ..........)

1. Bots have been modified so that they are a bit more
carefull... (for example they shouldn't pull them selfs in
to your saber anymore...)

2. In saber combat characters really use blocking anims
and when your attack and blocking skills are high enouh
you can change in to blocking moves in the midde of
attack... (when it is not spinning attack).....

3. Blacter bolts fly much faster and they kill much more
effectively...

4. Blaster pistol and E11 blaster rifle are semiautomatic
but capable of firing with very high fire rate and clonegun
is fully automatic heavy cannon

5. Force lightning makes lots of damage and it doesn't
only make damage but it also gives health for attacker
and it will knock the enemy down... and it can be
activated only when force pool is full...

6. Saber combat simulates SP Saber realistic combat code
(so pretty much any attack may kill and cut some limb off)

But different saber styles and saber attack/defence skill
levels affects to how good reach those attacks have and
how good defence you have...

Light style = very fast, weak and with best defense...
med style = stronger, slower but still with OK defence...
heavy style = Almost unblockable, slow and poor defence...

7. Absorb can absorb only lightning and drain and only
attacks which come from front of you, Absorb can block/
absorb attack automatically when it is not even active
but with lower benefit... (Lightning can be blocked also
without absorb using lightsaber... just stand still...)

8. ....
 bliv
01-12-2003, 7:06 AM
#2
I downloaded it :)

Here goes with the praise and criticism

The clonecannon is class. I like it better than the weapon it replaces.

I downloaded your Padmй pistol before and I think it's awesome.

The tweaks are fine but people look for new additions to a game and it's the two new weapons that stand out.


Release the clonecannon as a seperate weapon. It'll get many more downloads.

It's a shame there is no skin/model selector for weapons other than the lightsaber. There are some good pistols and other weapons. (Padmй pistol, Solo's pistol, Jango's pistol, Zam's sniper, Clonecannon)
 Wolfey
01-13-2003, 9:06 AM
#3
I'm gonna DL it now for sure! Clonecannon? Wow, i allways wanted that!
Nice work, even tho i havent tryed it out (it sounds nice).
:D
cheers.
 lonepadawan
01-13-2003, 3:03 PM
#4
Awsome mod! Would it work in SP do you think?
The weapon effects (especially the lightsabres) are superb. The effects when hitting is very movie like as is the behaviour of the guns. The new camera view is very nice as is the back-flipping and cartwheeling. The guns ROCK, every gun is now deadly- you got rid of that stupid unSW flechette rifle and the clone gun is the BEST with blue bolts.
I just finished a very fun game of being a single clonetrooper against hoards of battledroids- they actually worked together! Did you add that? And the thermals ... OMG :D :D :D
 AJL
01-13-2003, 3:28 PM
#5
No it (shouldn't) have any affect in SP and i don't think
its possible to transfer these changes to SP because
there are no SP code available...

I did "try" to improve bots team work but i didn't really
see any effect... (so i don't know if the reason why they
worked better in your game is because of my changes
or if it is just "luck"...)

My bot changes affects mostly Jedi/Sith bots... (saber
guys...) so that they preserve them selfs better...
 lonepadawan
01-13-2003, 3:37 PM
#6
Ah well must have been pure coincedence. Awsome mod though. Are there going to be any more releases?
 EffJi
01-14-2003, 1:09 AM
#7
I have been waiting for this one!!!!
Finally!!!!!
Thank you!!!!!

No I will install it and see if it is as good as I thought (don't worry, fast blaster and clone cannon is good just being there).
 EffJi
01-14-2003, 12:21 PM
#8
What can I say, the wait was soo worth it.

Congrats man, you just made the best mod to JKII.


And would it be possible to make the saber "fan" (you know, like when someone moves it fast) when running?
That would be awesome.
 EffJi
01-19-2003, 8:22 AM
#9
Your mod rocks man, good job.

The only thing I think is missing is saber and model scaling.
Yoda looks too damn big:D
 AJL
01-19-2003, 8:49 AM
#10
Originally posted by EffJi
Your mod rocks man, good job.

The only thing I think is missing is saber and model scaling.
Yoda looks too damn big:D

Yes i agree but i have no idea where in the code the model
scale is and how to make it somehow different for different
models...
 EffJi
01-19-2003, 10:32 AM
#11
Thecky (or whatever his name is) has allready made a saber/model scaling mod (along with his rgb saber mod).
If you ask him, maybe he let's you use it.

Just the saber/model scaling I mean, please leave the saber colors as they are.
 superracer0022
02-01-2003, 11:54 PM
#12
hey it says that the page is not found could you fix it if it is actually a problem and not my computer or send it to me BuckyRacer@hotmail.com the darkparty file downloaded but the others would not
 El Sitherino
02-03-2003, 1:57 AM
#13
nice job. ajl.
 Southring
02-24-2003, 6:45 PM
#14
Wow. This mod is absolutely incredible. What an improvement-- /this/ is what I expected from Star Wars multiplayer. Great models, great sounds, great everything.

...One complaint though. Well, not really a complaint, but a curiosity. How much of this stuff could be ported to single player? You know, like the Clonecannon, Padmй's blaster, and the lightsaber colors/effects? I'd kill for a chance to play like this in Single Player. Really.
 Pnut_Man
02-24-2003, 6:59 PM
#15
AJL, I love your mod, I use it EVERY time I play jk2.

I have 4 suggestions that would make your mod greater than all others before it:

- Add in emotes
- Add in selectable hilts
- Add in jetpack
- Make it possible to place your lightsaber on your belt area (I know this hasn't been attempted before but if it was completed you would become my new God :D)

Doing that will bring the download rate firing up ;)
 t3rr0r
02-24-2003, 8:24 PM
#16
Originally posted by Pnut_Master
- Make it possible to place your lightsaber on your belt area (I know this hasn't been attempted before but if it was completed you would become my new God :D)
that would be great... bolting the hilt to upside down (so it's not hanging by the blade emitter) on the *hip_l bone when not in use. :cool:
 Pnut_Man
02-24-2003, 8:51 PM
#17
We could also use TCK mod scaling in the next update of SFX...Forgot about the huge yoda problem :D
 Orbitдl
02-25-2003, 2:17 AM
#18
I just D/L'ed this mod, and I was wondering if there is a readme, or a site with a list of what all is in this mod?
 AJL
02-25-2003, 4:05 AM
#19
Originally posted by Orbitдl
I just D/L'ed this mod, and I was wondering if there is a readme, or a site with a list of what all is in this mod?

No... i am not good web designer... and anyway to be
honesti can't say that i know (remember) everything in
my mod anymore...

-------------------------------------------------------------------------------

And this version which is available is >> Out-Of-Date <<

My latest version have:

1. Selectable player classes...
- Force master >> Saber/Force
- Apperintace >> Saber/Limited Force, guns and equipments
- Bounty hunter >> No force/saber but jet./Limited guns
- "Clone" trooper >> No jet/force/saber but all guns and toys

2. New toy stuff...
- Jetpack (for bounty hunter only) - this works pretty much
like in promod (you hold down the button and you fly up and
when you release you go down... and there is fuel) but there
is no separate button for it...
- Personal Shield generator (for clone trooper only)

3. Improved saber combat...
- Or actually its "worse" than in last version (blocking is not
so effective) but it looks better and it is much more fun...

4. Redone saber effects...
- Saber effects are now scaled based on view angles and v
iew ranges, ... (saber glow gets biger when you get further
away and bla bla bla...)
- Saber hit effects have been improved
- Saber trail have been redone ( couple times... )

5. BIG MEGA PROBLEM...
- My game runs fine but sometimes when something happes
(when two sabers touch, when i jump, when i say hello.....)
my game just crashes without giving any error messages
or anything which would help me to find the problem...
 AJL
02-27-2003, 6:48 AM
#20
http://alienjl.homestead.com/files/sabertra.jpg)
Latest version of my saber effects (and most likely the last... if these aren't
close enough then... i have no idea what i could still to do for them...)
 The Count
02-27-2003, 11:33 AM
#21
Where may I be able to aquire this prestegious mod AJL?
 The Count
02-27-2003, 11:35 AM
#22
I mean the new one.
 deXtoRious
03-01-2003, 8:07 AM
#23
Is the source code for your mod available?
 AJL
03-01-2003, 10:24 AM
#24
Originally posted by Count_D00ku
Where may I be able to aquire this prestegious mod AJL --
I mean the new one.

It is not yet available ( i have some bugs in some
areas and i must fix them at first and i am trying
to do something... )

But i quess next release will be available some
day next week...

And then you can get it from here :)

Originally posted by deXtoRious
Is the source code for your mod available?

No code... ( and i doubt anyone could understand
my code chaos anyway...:rolleyes: )
 Pnut_Man
03-01-2003, 12:11 PM
#25
Awesome news, be sure to include the tck mod scaling and saber hilt selector!
 KevinCoyle
03-01-2003, 12:38 PM
#26
This mod sounds awesome! I'm definatly going to give it a try. I agree, add tck's scaling and color and hilt selector and this sounds like it will be a great mod.
 KevinCoyle
03-01-2003, 12:57 PM
#27
I tried out this mod, the sabers look really good and I like many of the features, the one thing I didn't like however is that the bots were way to easy, easier than usual I mean, one swipe and they're dead, that is realistic and may be fun while playing against other people but doesn't work when fighting bots because they don't know the rules of the game have changed. Are there any CVARs I can use to turn the instant death feature off?
 deXtoRious
03-02-2003, 11:28 AM
#28
No code... ( and i doubt anyone could understand

That's really sad. I was just thinking - if one could combine your saber combat and lightning, the other forcepowers and class system from ForceMod 2.0 and the dodge system from Masters of the Force, it would be the greatest mod ever!
 EffJi
03-03-2003, 12:56 AM
#29
those screenshots look great, the lightsabres look just like in ep2.
Great work.
 AJL
03-03-2003, 2:21 AM
#30
Originally posted by EffJi
those screenshots look great, the lightsabres look just like in ep2.
Great work.

My sabers are not meant to look like in EP1 or 2 or 3 or ...

But they are combination of all (exept EP4 where they
are totally different...)
 Littleman206
03-20-2003, 6:18 AM
#31
I like the mod, especially lightning
May i suggest stickin ion defense mode(like from moveie battles mod) where holding right click activates defence mode.
Thermals are tooooo powerful, should shriuck the radius a bit.
Sabers look AWESOME, clonecannon rocks, but it leaves the repeater no practical use. However, the golem is gay anyway, just looks gay,
How about, you make the repeater shoot several of its projectiles each shot, and secondary fire is the same but not effected by gravity?

Fianlly where can i get the next release(the one with the four classes)?
 boinga1
03-20-2003, 9:07 PM
#32
nice mod, i like most of the changes, but I think lightning is too powerful, see if you can work a way for it to blockable like blaster bolts.
 mariners2001
03-20-2003, 10:38 PM
#33
AJL,

I just tried your mod. It is absolutely incredible. I have played soo many mods. This one is definitely at the top. This brings me to ask you a question. Would you be willing to combine your mod with the new Force Mod coming out to make it one huge mod? Your mod is soo incredible and with the ForceMod too, there would be no need for much else. Please consider. I love the sabers and thermal detonators. Great work!
 KaiaSowapit
03-21-2003, 6:44 AM
#34
AJL, any chance you could release a mac-friendly version of your mod? (The .exe installation file won't work for us.) Just a simple .pk3 or a .zip would be great (we can manually drag the files to the base folder or wherever).

Thanks!
 rut-wa jodar
03-21-2003, 10:28 AM
#35
Originally posted by AJL
It is not yet available ( i have some bugs in some
areas and i must fix them at first and i am trying
to do something... )

But i quess next release will be available some
day next week...

And then you can get it from here :)



No code... ( and i doubt anyone could understand
my code chaos anyway...:rolleyes: )


AJL .
Can you give an update on how your latest version of SFX mod is coming along ???

great mod BTW ! :thumbs1:
 AJL
03-22-2003, 6:16 AM
#36
Well hmm... i am currently on "vacation" from JK2 modding...

But i quess i could try to upload my latest version...
(if there is nothing that prevent me from doing that it
should be available withing few hours...)

============================================
============================================

Little note for everyone: This latest version is for sure not bug
free and it have some experimental things in it which doesn't
work at all...

This release it not really ready for release but because
some peoples seems to be intrested and i am not going to
work with this for while i think it was OK idea to release
what i have now...

============================================

Downloads:

Newest version of SFX2 ( Uploaded: 22.3.2003 ):
http://alienjl.homestead.com/files/SFX2Installer.zip)
(If you have older version... Delete it)

If you have comments send email or post here...

============================================
 rut-wa jodar
03-22-2003, 8:50 AM
#37
Originally posted by AJL
============================================

Downloads:

Newest version of SFX2 ( Uploaded: 22.3.2003 ):
http://alienjl.homestead.com/files/SFX2Installer.zip)
(If you have older version... Delete it)

If you have comments send email:) or post here...

============================================


Thanx for the update. I have just downloaded you new latest version and I think you have done a sterling job on it . My only slight criticism is that the saber clash effects seem to be a little weak. Apart from that I love it and I recommend it to anyone. :thumbs1:
 deXtoRious
03-22-2003, 10:18 AM
#38
The only thing this mod lacks is the ability to use double sabers and lightstaffs.
 Classic Luke
03-22-2003, 6:29 PM
#39
Hiyas all!
AJL i love your mod, the use of them sp fx are awesome. However i noticed that force grip does next to no damage. I was wonderin if u could make grip more lethal, as in making the victim have a time limit of say, 2 secs to break out of the grip and if they dont within that time, say, a drain of say 70% health? I am a vader fan as u can see and nothing would please me more than to see my Vader bot own all my other bots!

Also, i noticeed that at times the saber will be rendered unusable after i try a yellow combo ending with the yellow dfa. This happens if i hold down the primary attack key while doing the combo :( I lasts about 6 or 8 secs i think, however, u can get out of it by rolling to the side.

I was also wondering if u could make the cartwheel animations optional, as im an old school kind of guy who likes the plain rolls.

Phew, anyways, great job on the mod and glad to here u havnt abandoned us just yet! Keep it up!!!

-EDIT-
wooohoooo!!! Just discovered how to use that jetpack, NIIICE! Somehow it is easier to evade saberists by doulble pressing jump!
Btw, if anyone wants, ive made some bots which i use with this mod, and all the ALIGNMENTS work nicely! Only thing is you will need some models to use with it. I am a big mars marshall fan, so chances are my bots use his models. :)
Anyways, anyone wanting thesse bots can email me at bertleroy2000@yahoo.com

-EDIT 2- To mariners 2001
Press your jump key 2x and hold it down the second time. This will activate the jetpack! It rocks!
 mariners2001
03-22-2003, 7:14 PM
#40
Love the mod, but the jetpack does not work for me. Also, I think bounty hunters should have all guns but clonetroopers should be limited....Just a thought. Anyone get the jetpack to work?
 EffJi
03-23-2003, 4:14 AM
#41
Originally posted by AJL
My sabers are not meant to look like in EP1 or 2 or 3 or ...

But they are combination of all (exept EP4 where they
are totally different...)

I meant they look AS GOOD AS they did in ep2.
More true to the movies than the regular.
 rut-wa jodar
03-23-2003, 4:15 AM
#42
I am unable to activate Jango fetts jetpacks also. Are jetpacks CVar disabled by default ??
 Classic Luke
03-23-2003, 4:27 AM
#43
Choose bounty hunter class, then press your jump button twice (real fast), then hold it down to keep the jets on :))) If it doesnt work, kill your character, then cycle through the classes and pick bounty hunter again. This should do it.:))
 rut-wa jodar
03-23-2003, 5:04 AM
#44
Originally posted by Classic Luke
Choose bounty hunter class, then press your jump button twice (real fast), then hold it down to keep the jets on :))) If it doesnt work, kill your character, then cycle through the classes and pick bounty hunter again. This should do it.:))


:rolleyes: I forgot to download the latest version :rolleyes:
 DarkLord60
03-23-2003, 9:09 PM
#45
Excellent a true Star Wars mod giving it new feel and look but keeping it true to the Jedi Outcast and giving it the right amount of realism and effects the movies brought us.
------------------------------------------------------------------------------
Highs
+ The light Sabers give it a Movie like feeling, with lighting and glowing effects. Blocking also has a neat new effect. The blur effect had to be one of the best. Not to much saber trail but enough, even when you jump you see saber trail a little bit. Its good that the saber trail wasn’t over exaggerated like XBOX’s Obi-Wan
+ The lightning effect is really neat modification giving you the feel of how the sith powers should have really looked, like in the movies.
+ The gun laser effects were the best I’ve ever seen in any mod. It even had neat new blast and scorch marks.
+ The variety of different saber colors has a good choice.
+ Very nice that you added new weapons from EpI and EpII
+ The class feature, though needs a bit of work was a wise and much needed feature.

Lows
- SFX lacked much in admin abilities and commands such as
* TckModel Scaling
* Lacking many Cvar features (like those that are in ForceMod and JediMod) No Double Sided saber for bots or no two sabers option.
* No selectable hilt options
- Class Feature needs a bit more tweaking. Mandolorians need to have class modified better so they are able to use Jetpacks and other features like in ForceMod 2.0
- No support for SP. Although, may not be possible. But could at least have support SP so you could see those awesome saber and gun effects.
- Need Grapple and flamethrower for those bounty hunters.
- There is many missing features.
- This should be compatible with other mods like force mod. Untill you get a admin system setup a little better.
----------------------------------------------------------------------------
Overall I give it a 7/10. This lacks in features but is a gorgeous mod. Give it some of those feature and it is sure to be one of the best mods out in the JO community.
 rut-wa jodar
03-24-2003, 3:38 AM
#46
It seems like private saber dueling and saberlocking has been disabled .
 AJL
03-24-2003, 8:04 AM
#47
What i sayed earlier "I am not going to be working
with this mod project for while" is still true...

But you guys can still write what you would like to
have in this mod... (although i am not working with
this mod now i still check this forum/topic pretty
often...)

-----------------------------------------------------------------

DarkLord60 mentioned:

1. Admin in abilities - = ? (what exactly...)

2. Model scaling is one thing i have tried to implement
(but haven't succeeded...) when i return back to this
mod i will most likely still try to get this working...

3. Double blade saber and dual sabers are not going
to be implemented (they couldn't work well enough
without new anims and there is no way to get those)

4. Hilt is so small and barely visible things that i don't
think including them would be worth the effort...

5. Class system DO need more tweaking... i agree...
(i mean selecting classes and that kind of stuff needs
to work better...)

6. Making these changes for SP is not possible (for
example Saber effect code have been completely
redone and as far as i know there is no SP code
so.. there are no way...)

7. Grapple hook for bounty hunter might be good
idea but i don't know if i could do that... (maybe)

8. Flame thrower have been planned (not like in
movies but as secondary fire of heavy repeater...)

-----------------------------------------------------------------

By the way have anyone checked those force power,
weapon and device infos in the game ?? (if i remember
right i updated most of them so that they should be
pretty close of how things currently works in game...)
 Anakin
03-24-2003, 8:21 AM
#48
great work :)

Darklord60 was very impressed with your mod and has managed to persuade me into downloading it, will you be releasing further versions of this soon which will include other features.

Anakin
 AJL
03-24-2003, 9:20 AM
#49
"What i sayed earlier "I am not going to be working
with this mod project for while" is still true..."

I am have a little brake now... so NO New releases
anytime soon...
 mariners2001
03-24-2003, 5:39 PM
#50
AJL - what's the chances of ledge-grabbing being included? i think this ability would take the game to a new level.

by the way, have you considered making your mod combinable with others? i really want to use forcemod with this.
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