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t3rr0r

Latest Posts

Page: 1 of 25
Posted in: WIP: Samus Aran's Ship
 t3rr0r
03-21-2004, 5:15 PM
#31
academy wasn't even announced when he started it. -_-...  [Read More]
Posted in: WIP: Samus Aran's Ship
 t3rr0r
03-21-2004, 3:47 AM
#28
it's been over a year, so i'd say no....  [Read More]
Posted in: Jedi Academy's price reduced
 t3rr0r
05-15-2004, 2:20 PM
#20
/me remembers the select few n64 games that cost $100 (canadian)...  [Read More]
Posted in: AotC TC and Hypocrisy (no flamewars please)
 t3rr0r
05-13-2004, 9:27 AM
#38
Originally posted by Anakin when you learn to grow up and piss off Razor then we might be able to talk again, this right here shows that your level of maturity is no where near razor's. i mean, sure it would be easy for razor to curse and insult, ye...  [Read More]
Posted in: AotC TC and Hypocrisy (no flamewars please)
 t3rr0r
05-12-2004, 1:54 PM
#16
Originally posted by Anakin Odd I never knew about this :rolleyes:...  [Read More]
Posted in: "Episode III" the new jedi game
 t3rr0r
05-06-2004, 10:33 PM
#15
Originally posted by Tinny no editing allowed :/ http://www.lucasforums.com/images/edit.gif (http://www.lucasforums.com/editpost.php?s=&action=editpost&postid=1515798)...  [Read More]
Posted in: HapSlash's Sand- and Stormtrooper
 t3rr0r
04-17-2004, 6:53 PM
#5
Originally posted by |GG|Crow_Nest I understand what you ment, he does not know what you're talking about because you said open the .pk3 in base. no, he lost me because i don't recall there being a "stormtrooper2" directory....  [Read More]
Posted in: HapSlash's Sand- and Stormtrooper
 t3rr0r
04-17-2004, 2:01 PM
#2
Originally posted by PrivateBlaster You must open the "HapSlash's Stormtrooper.pk3" in "Base" and open "models/players". There is "stormtooper2". Now, rename it to "stormtrooper". you lost me there.....  [Read More]
Posted in: Improved Stormtrooper
 t3rr0r
05-13-2004, 8:14 AM
#18
Originally posted by J_Bond And this picture appears to be of a scene of Epsiode II (I think it's the scene where you see the little kids in the Jedi Academy trained by Yoda): http://rules.swcombine.com/images/races/race26.jpg actually they stated h...  [Read More]
Posted in: My VERY FIRST skin! (well, reskin) Woohoo!
 t3rr0r
04-14-2004, 5:00 PM
#34
wow, i love that face. O_O who was the reference/source, if i may ask?...  [Read More]
Posted in: How do I change health of the npc's in SP?
 t3rr0r
03-22-2004, 8:52 PM
#2
just add "health [amount of health here]" to the npc file....  [Read More]
Posted in: Jedi Academy or Knights of the Old Republic?
 t3rr0r
03-22-2004, 11:42 PM
#19
Originally posted by Boba Rhett Kotor has more star warsy feel to it than most of the other star wars games combined! :indif: i don't recall mentioning any other star wars games....  [Read More]
Posted in: Jedi Academy or Knights of the Old Republic?
 t3rr0r
03-22-2004, 11:21 PM
#17
i would have bought kotor if it wasn't knights of the old republic. i didn't get very much of a star warsy feel when i tried it. if only it had been set during the classic (and on) era......  [Read More]
Posted in: Martial Arts and Jk?
 t3rr0r
03-23-2004, 5:13 PM
#23
Originally posted by Kurgan Btw, what's the context for that "ChangKhan" quote? it should be somewhere in the asteroids thread... or at least i think it was......  [Read More]
Posted in: Martial Arts and Jk?
 t3rr0r
03-20-2004, 4:26 PM
#19
don't forget, "jedi" was derived from "jidai geki," which is a japanese period drama. ;) so there is that little connection between the two "cultures" (if you consider star wars culture?)....  [Read More]
Posted in: BIG ugly and PURPLE
 t3rr0r
03-16-2004, 6:10 PM
#2
why didn't you just post in your old thread?...  [Read More]
Originally posted by Amidala from Chop Shop I changed my movement, force, and weapon keys from the default layout I used the first time I played Jedi Outcast. I have to "unlearn what I have learned" so my new, more efficient layout becomes...  [Read More]
Originally posted by Amidala from Chop Shop I did start replaying some Jedi Outcast single-player levels last weekend to get used to my new control setup in a familiar environment, and to see what it looks like at 1600 x 1200 resolution and High gra...  [Read More]
anyone remember the command for panoramic screenshots? or the site that had the tutorial and examples? edit: nevermind, i just decided to do it the old fasioned way....  [Read More]
Originally posted by TK-8252 Well, not all models have an augment surface. For example, try turning off the jacket on the new Tavion model. Can't be done, because the jacket serves as her back, with no augment underneath. hense my "if." ;...  [Read More]
Originally posted by TK-8252 If turning off a surface leaves a white void (Whole in the model.) then that surface must remain on. or of course if there's an augment surface (that would normally be off), put a texture on that, too. :)...  [Read More]
in the .skin file, instead of the path to texture (of that surface), put *off instead....  [Read More]
Posted in: Basic Brainstorming: Siege Jetpack
 t3rr0r
03-19-2004, 4:12 AM
#7
Originally posted by Samuel Dravis They left that out for a reason. This might be a similar situation. if they took the sp physics and gave a fuel limit, it would be easy to balance....  [Read More]
Posted in: Basic Brainstorming: Siege Jetpack
 t3rr0r
03-18-2004, 1:09 PM
#5
Originally posted by Kurgan plus it has that goofy animation of your arms extended. other than that, it is superior to the mp jetpack in every way (why would you "crouch" in the air?)...  [Read More]
Posted in: Holstered Weapons... (JA)
 t3rr0r
05-21-2004, 3:14 PM
#53
Originally posted by keshire It was mentioned in his thread, but I believe he ignored me. i'm sure had he been the one weighting his model he would have considered....  [Read More]
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