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Robespierre

Latest Posts

Page: 1 of 5
Posted in: Varsity's Peragus Tweak V 1.00
 Robespierre
12-19-2009, 9:10 AM
#6
Ulic's Prologue, Peragus and Harbinger mod pretty much renders all other mods on the subject defunct, since it makes the levels actually playable. This mod actually starts to ad to Peragus, a topic not normally broached since Peragus is most players'...  [Read More]
Posted in: Disbeliever's crazy project!
 Robespierre
10-17-2009, 11:09 AM
#24
Ha the machine that are pink are un texturized 3d models, and they will be trains on trian tracks hauling cargo away :) I had not yet texturized them, as with the last blue wall near the larger landing docks. LOL, I thought Sleheyron wasn't quite so...  [Read More]
Posted in: Disbeliever's crazy project!
 Robespierre
10-16-2009, 12:19 PM
#16
So are you guys directly continuing on from SS's work by using his modules? Or are you starting fresh? Either way, its looking awesome (but the pink machines look a bit funky :D)....  [Read More]
Posted in: Revan's Flowing Cape and Belt 1.0
 Robespierre
12-28-2009, 7:24 AM
#68
Faulting application swkotor2.exe, version 2.1.0.0, faulting module swkotor2.exe, version 2.1.0.0, fault address 0x00053a1b. This is what I believe; NONE of these mods work for TSL..only KOTOR I. I have 13 services running on my old rig; that runs K...  [Read More]
Posted in: Revan's Flowing Cape and Belt 1.0
 Robespierre
08-08-2009, 12:39 AM
#53
SS, wow, this is insanely awesome. I'm very interested in knowing exactly how you did this....  [Read More]
Posted in: Combining Appearance Files.
 Robespierre
02-14-2009, 9:55 PM
#6
As long as the mods don't edit the same line of the appearance.2da , TSLPatcher should combine them fine. If one mod doesn't have the TSLPatcher, install that first. If you have a mod that modifies several lines in the appearance.2da and you want to...  [Read More]
Posted in: Day of Destremption
 Robespierre
02-06-2009, 6:57 PM
#9
I like that sobriquet. Though its perhaps a little confusing....  [Read More]
Posted in: The Battle of Telos
 Robespierre
01-28-2009, 4:29 AM
#4
Would it be possible to add some sort of animated skybox? The ships look good, just a little stationary. Having just the stars move behind them (to give the shot a moving frame of reference to give the illusion that the ships are moving) would be eno...  [Read More]
Posted in: Telos Billboard mod IV
 Robespierre
01-25-2009, 12:52 AM
#4
Right, but, as far as I know, there is no screen shots. There are a few: http://www.team-gizka.org/wip.html. I'd contact someone on TG before you make a poster though....  [Read More]
Posted in: Scripts-Spawning & the like
 Robespierre
12-08-2008, 2:50 AM
#2
Shouldn't the 'object oNPC = GetObjectByTag("n_sithsoldier004");' line go before everything else?...  [Read More]
Posted in: Possiblities?
 Robespierre
10-21-2008, 6:38 AM
#13
Just an FYI re-used areas (most of the new area mods do this BTW) are not "new modules" like what was touted... totally new modules is something that is the realm of the very few and not many can do such a thing. Ergo it really isn't a &quo...  [Read More]
Posted in: Is this legal?
 Robespierre
10-02-2008, 1:28 AM
#19
That's the exact same thing being discussed now, just a different link Really? Wow, that wasn't good. Is it possible to directly copy a model from one game to another? I suppose textures would be possible, but models and maps?...  [Read More]
Posted in: Is this legal?
 Robespierre
10-01-2008, 10:13 PM
#15
http://www.moddb.com/mods/star-wars-battlefront-conversion-pack - This looks like a far better Battlefront II Kotor conversion pack....  [Read More]
Posted in: Holster Weapons Mod
 Robespierre
09-28-2008, 7:49 AM
#14
I like this mod; I always got annoyed when you and your party members carried around their weapons all the time. However, I do have one suggestion: Would it be possible to set the unequip on a time-delay after the last enemy was in sight? I could jus...  [Read More]
Posted in: Walkup to pc and start conversation
 Robespierre
08-29-2008, 10:55 PM
#3
I'm not sure if it was something else I did, but whenever I tried this, the NPC in question would talk to me, but from a distance; he'd never walk up to me. So I learned that to make this work properly, you have to add several empty nodes at the begi...  [Read More]
Posted in: Vista Compatible K1
 Robespierre
08-09-2008, 9:29 PM
#8
Can you tell us the specifics of the error? Rather than just saying "it doesn't work"....  [Read More]
Posted in: K1 Bastila Clothing Variant
 Robespierre
08-10-2008, 1:32 AM
#23
I think he was just talking about a skin colored variant. I personally like the red, the grey/blue, the beige and the green/blue. I'm not so keen on the gold, it's a little...tacky and yellow for my taste....  [Read More]
Posted in: [K1] Issues Resolving Mod
 Robespierre
07-15-2008, 10:14 PM
#6
Well if we can start to get a list going, that'd be a good start. The hardest part of the mod is going to be finding the bugs, as playing through the entire game just to find bugs is a big ask. Perhaps everyone could post up any bugs they encountered...  [Read More]
Posted in: [K1] Issues Resolving Mod
 Robespierre
07-15-2008, 4:22 AM
#1
Ever since I finished my playthrough of TSL, I was shocked by the amount of bugs existing in the game. Since Team Gizka in the TSLRP are fixing most, if not all of the bugs, bugs are a thing of the past for TSL, but I was wondering about K1. Obvious...  [Read More]
Posted in: Dark Side Juhani...on dant
 Robespierre
07-18-2008, 2:05 AM
#17
Well, I don't think that a red crystal is necessary, because if had only just turned to the dark side, it would make sense that she hadn't got a red lightsaber yet. Otherwise, I think that she should have a lightsaber with a red crystal in her invent...  [Read More]
Posted in: Dark Side Juhani...on dant
 Robespierre
07-14-2008, 3:41 AM
#14
alright, bit of a hangup. trying to slightly change a journal entry using the method in the tutorial at http://www.lucasforums.com/showthread.php?t=143372, but it ain't working. All I get is a blank journal entry. I *really* don't wanna get into .tlk...  [Read More]
Posted in: Revan's Playable Visions
 Robespierre
09-19-2008, 9:45 PM
#47
Hence the loss of memory. Actually, the explosion just knocked him out. AFAIK, the Jedi Council were the ones who erased Revan's memory. But yes, the explosion did cut the fight short, but that doesn't mean they can't fight a little before the explo...  [Read More]
Posted in: K1 Enhancement Pack
 Robespierre
12-03-2008, 5:46 AM
#168
I'm not aware of any such dialog. I know that you can ask her about Canderous, which was restored BTW, but I was not made aware of any banter between her and Canderous. Actually, I believe there is a conversation that was restored as part of Allroni...  [Read More]
Posted in: [REL]Holowan Plugin
 Robespierre
07-10-2008, 8:48 PM
#428
Restoration Project. Google is your friend. It's not finished yet, but you can follow its progress here: www.team-gizka.org...  [Read More]
Posted in: Welcome new Rogue Spies!
 Robespierre
09-04-2008, 4:17 AM
#5
Wow, 7 years later. Just...wow....  [Read More]
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