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Robespierre

Latest Posts

Page: 4 of 5
Posted in: Simple NPC to PC scripting question
 Robespierre
02-20-2008, 6:27 AM
#7
Ah. Looks like tk102 already beat me to it. Nice idea of mine, well done me....  [Read More]
Posted in: Simple NPC to PC scripting question
 Robespierre
02-20-2008, 6:17 AM
#5
Thank you Jebus! Reminds me of a Simpsons quote. Perhaps someone should make a big sticky with all of this information? I mean, its all here but finding it could be made much easier with a sticky in the scripting section. I don't mean just in this...  [Read More]
Posted in: FREE CAMERA MOVIE MAKING
 Robespierre
02-17-2008, 3:29 AM
#5
Interesting...why was it included in the Xbox version and not in the PC version? And is it hard coded or could it be somehow taken from the Xbox version and put in the PC version (probably some sort of porting, but I'm just interested; I'm not actual...  [Read More]
Because no mod would be complete without some dancers!...  [Read More]
Posted in: How can I unlock a door? (was: Script question)
 Robespierre
02-13-2008, 6:08 AM
#15
Is there some reason for that? Like, the size of the script or the way some scripts were compiled (perhaps earlier in the development stage)? And in what way are K1 scripts different from TSL scripts?...  [Read More]
Posted in: How can I unlock a door? (was: Script question)
 Robespierre
02-13-2008, 12:15 AM
#13
Yes, as K1 compiled scripts can't be decompiled (unfortunately!). Nevertheless some members of the community here can read even that! I thought they could...I decompiled some of the .ncs files I needed (the on enter ones)....  [Read More]
Posted in: Making Cinematics
 Robespierre
02-17-2008, 5:37 AM
#11
That was done with the Windows Movie Maker *dodges rotten tomatoes* Continues to throw rotten tomatoes. I was using iMovie for a while before my Mac died. I can't actually think of a good freeware movie editing program....  [Read More]
Posted in: Some Scripting help needed!
 Robespierre
02-16-2008, 6:35 AM
#8
Ah, I need some more help. And with the responses, please understand that this is for K1, as I understand that the methods are slightly different for TSL. I set the trigger to trigger the script on enter as: visit_m02ac. Then I put the following in...  [Read More]
Posted in: Some Scripting help needed!
 Robespierre
02-13-2008, 12:00 AM
#7
Excellent, that works perfectly. Actually, due to my supidity, it took me 30 minutes to work out that not putting the most updated version of the .dlg file in the override folder, not compiling the conditional scripts and putting the wrong waypoints...  [Read More]
Posted in: Some Scripting help needed!
 Robespierre
02-12-2008, 6:11 AM
#5
After finally getting round to trying those scripts, I couldn't manage to get the conditional "GetDistanceBetween" script to work. I put it into a .nss and compiled, put it as the conditional script for the dialog option, and it just didn't...  [Read More]
Posted in: Some Scripting help needed!
 Robespierre
02-08-2008, 10:01 PM
#3
So I can use the 'GetDistanceToObject()' to determine if I am a certain distance away. Then I can use a check to say, if I am within a certain distance, make this False and don't display the dialog option. Any help with specific coding here? And I a...  [Read More]
Posted in: Some Scripting help needed!
 Robespierre
02-08-2008, 12:19 AM
#1
I hope this will be the last bit of help that I need. I need to make some conditional scripts for my droid, so that certain dialog options only become available after you’ve visited certain locations (let’s call them point A and point B for simp...  [Read More]
Posted in: Ebon Hawk Reskin
 Robespierre
02-07-2008, 12:27 AM
#7
Isn't that just the outside of the Ebon Hawk? What about the interior? Isn't it the same? Well I believe that there are 5 different internal version of the Ebon Hawk. Using the KOTOR Tool I think that: ebo_m12aa ebo_m40aa ebo_m40ad ebo_m41aa ebo_m4...  [Read More]
Posted in: [WIP] Korriban/Tatoine Quest Restoration
 Robespierre
02-07-2008, 12:54 AM
#17
She wasn't originally going to die. Close-ish to release, Vash was still at M4-78, and therefore would be alive (if you didn't kill her) at the enclave. Then they cut M4-78 and decided that you would find her dead on Korriban, but they left the VOs i...  [Read More]
Posted in: [WIP] Taris Teleporter
 Robespierre
02-14-2008, 6:01 AM
#47
Well, I'll put the 'beta' tag in front of it and leave it open pending future bug fixes/updates. The only potential bug issues I can see is certain scenes not triggering because you warp into parts of areas without triggering the normal on enter scri...  [Read More]
Posted in: [WIP] Taris Teleporter
 Robespierre
02-14-2008, 5:46 AM
#45
The only thing left to decide is the teleporters on different planets. It kind of makes sense, but since most of the other planets are fairly A to B type planets, a teleporter system is less useful (and a rapid transit system is more useful). But Tar...  [Read More]
Posted in: [WIP] Taris Teleporter
 Robespierre
02-14-2008, 4:32 AM
#43
Lol don't apologize, I welcome criticism. Just constructive criticism. However, I've looked at the options and I felt that this was probably the intended list of destinations. Carth specifically rules out the Undercity, and therefore the Sewers. And...  [Read More]
Posted in: [WIP] Taris Teleporter
 Robespierre
02-14-2008, 12:20 AM
#40
But this is a legitimate way of teleporting around Taris. Its got VOs for Carth and the Droid, and Carth's VOs rule out the Undercity and the Sewers....  [Read More]
Posted in: [WIP] Taris Teleporter
 Robespierre
02-13-2008, 10:16 PM
#38
This way you could even use alien VOs. It's already got VOs. And since its a droid, it doesn't need any lipsyncs. I always imagined it as the rakata droid, like in the dantooine ruins. Wasn't that supposed to be a droid that hadn't been seen for 1...  [Read More]
Posted in: [WIP] Taris Teleporter
 Robespierre
02-13-2008, 6:16 AM
#33
Well another quick update: I implemented the scripts which means you can't travel to the module you're currently in (thanks Swfan, it was all you:D), which would just be silly. Unfortunately, if you install this mod, you're going to need to start a...  [Read More]
Posted in: [WIP] Taris Teleporter
 Robespierre
02-11-2008, 12:55 AM
#31
Yes I just realised what to do. Thanks for your help again:D....  [Read More]
Posted in: [WIP] Taris Teleporter
 Robespierre
02-10-2008, 6:09 AM
#29
I did try that, but apparently I have to insert the .git into the main module file itself. And don't worry, I'm not going to release it until its 100% done. I'll release a Taris only version, and then if the reception is good enough, I might work o...  [Read More]
Posted in: [WIP] Taris Teleporter
 Robespierre
02-10-2008, 2:55 AM
#27
Okay, I think my thread needs a bump and an update. At the moment I've got all the droids to spawn in the correct location and with more or less correct orientation (ie, not facing backwards). I am having some trouble with my .git files, since I nee...  [Read More]
Posted in: WIP: Episode I Mod
 Robespierre
02-18-2008, 1:49 AM
#14
Why don't you join our mod? Its called Chronicles, since we're doing exactly the same thing as you. Plus there's a lot of stuff we haven't/can't do that you seem to have done. So we'd REALLY appreciate the input. We're well on the way with our Trade...  [Read More]
Why don't you just use the KGFF editor? There's a link around here somewhere... EDIT: http://www.starwarsknights.com/tools.php there. Its TK102's....  [Read More]
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