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Robespierre

Latest Posts

Page: 3 of 5
Posted in: [WIP] Final fantasy 7 conversion mod
 Robespierre
04-21-2008, 10:32 PM
#9
Not to engage on any particular discussion about it, but are you aware of what you're saying? Each chapter is a different story, characters, and even different worlds. I know that they aren't the same game, but I was just simply saying that the game...  [Read More]
Posted in: [WIP] Final fantasy 7 conversion mod
 Robespierre
04-21-2008, 6:47 AM
#7
but thats purely because i've got 4 years of Uni left to finish it in. so unless your looking to put in 5 hours a day for the next 4 years.. dont waste your time And I look forward to playing it :D. Final Fantasy mods have been done hundreds and hu...  [Read More]
Posted in: [WIP] Final fantasy 7 conversion mod
 Robespierre
04-21-2008, 3:47 AM
#3
Brotherhood of Shadow took 2 years. That wasn't anywhere near a Total Conversion (though I am not insulting the quality of the work - it was very good). For a true Total Conversion you're probably going to need 20 hours of gameplay. Bear in mind that...  [Read More]
Posted in: [WIP] Telos Expansion
 Robespierre
04-15-2008, 5:11 AM
#20
I suspect re-voicing the Onderon diplomat would be easier since he doesn't actually do anything....  [Read More]
Posted in: [WIP] Telos Expansion
 Robespierre
04-14-2008, 5:07 AM
#18
With the medical bay thing are you going to add another side-quest about it? Because there are always those citizens claiming that "medical supplies are in short supply and high demand". Perhaps you could add an inter-planetary quest? Perha...  [Read More]
Posted in: [K1] Two Conditionals on one dialog entry
 Robespierre
04-01-2008, 5:39 AM
#8
Well now its just constantly returning false. I'm really sorry about this problem...but any more ideas?...  [Read More]
Posted in: [K1] Two Conditionals on one dialog entry
 Robespierre
03-29-2008, 10:50 PM
#6
int StartingConditional() { object oWP = GetObjectByTag("swoop_trans", 0); if ((GetIsObjectValid(oWP)) && (GetDistanceBetween(GetFirstPC(), oWP) < 20.0)) { return FALSE; } return TRUE; } Ah, this is a nice little code. Basically...  [Read More]
Posted in: [K1] Two Conditionals on one dialog entry
 Robespierre
03-29-2008, 6:33 AM
#3
This doesn't work. It doesn't check the Global Boolean at all. I just don't quite know why......  [Read More]
Posted in: [K1] Two Conditionals on one dialog entry
 Robespierre
03-29-2008, 12:02 AM
#1
Yes, I'm back. And my cluttering of the forums with my This has been bugging me for a while, and try as I might I can't find a way around it. I need to put, in Kotor 1, two conditional scripts on one dialog entry. Is this possible? Obviously it is...  [Read More]
Posted in: Check global in script.
 Robespierre
03-28-2008, 10:36 PM
#2
Okay. Let's say your original global is called "Global_Check". This is the code you would use to return that global: void main() { if (GetGlobalBoolean("Global_Check") && (GetEnteringObject() == GetFirstPC())) } This me...  [Read More]
Posted in: Warp to new module and update journal/quest?
 Robespierre
03-28-2008, 11:26 PM
#6
Well what you could do is create a dialog entry that sets every single journal entry to the completed setting. That's just a matter of going into the global.jrl and getting all of the journal structs for the Ithroian/Czerka quests and getting the ID...  [Read More]
Posted in: Miles Sound Studio
 Robespierre
03-19-2008, 9:34 PM
#4
KOTOR files are actually .mp3 files renamed as .wav files (why they did so is beyond me). So to edit it in Audacity just rename the file to .mp3 and edit. Also, if you select "open with" on the files and direct it to where Miles Sound Syst...  [Read More]
You can't just "increase" texture quality - pixels/data that's gone isn't going to come back. So unless you can get the original texture file, you'd have to remake it yourself. There are people doing it for Deus Ex, Half Life 2 and others...  [Read More]
Posted in: Private rooms on Dantooine in Khoonda
 Robespierre
03-04-2008, 3:43 AM
#1
What are those private rooms meant for. You can't ever enter them. So, what's in them? Anything exciting?...  [Read More]
Posted in: HK-47 dialog
 Robespierre
03-04-2008, 8:31 PM
#6
Well I can't find a copy of the game guide anywhere (ie, my local game store/s). So can anyone help me out? Hang on, wasn't the game guide only for Xbox? So, the DVD can only be used in an Xbox or something?...  [Read More]
Posted in: HK-47 dialog
 Robespierre
03-04-2008, 8:12 PM
#4
Any chance of someone giving me the files? I have some knowledge of sound editing so I *might* be able to use them. 26 lines though, that's a lot. But then it should make a great mod :D....  [Read More]
Posted in: HK-47 dialog
 Robespierre
03-04-2008, 2:39 AM
#1
I believe that somewhere (perhaps on the Prima Game Guide) HK-47 has lots of new lines not included in game. I believe I saw the video on YouTube, but it has since been deleted for "violations of terms of use". Does anyone have a copy of th...  [Read More]
Posted in: Making Bastila a non-jedi on Taris?
 Robespierre
03-04-2008, 1:12 AM
#9
I think the old mod idea you mentioned makes more sense to me, unless of course you plan to change dialog and elaborate on Bastila losing her ability to use the Force (like say a side-effect of the neural constraints?). After all, she was strong/trai...  [Read More]
Posted in: Making Bastila a non-jedi on Taris?
 Robespierre
03-03-2008, 2:55 AM
#3
But what about the leveling up?...  [Read More]
Posted in: Making Bastila a non-jedi on Taris?
 Robespierre
03-03-2008, 12:02 AM
#1
I'm just going over the idea that I had a while ago: to make a mod that doesn't allow Bastila to use force powers or her lightsaber while you're on Taris. Personally I think that makes sense, since her waving her lightsaber around in front of the Sit...  [Read More]
Posted in: Is it possible to...
 Robespierre
02-23-2008, 9:32 PM
#8
This is my understanding of AVI files: in an AVI there are several, for want of a better word, layers. For example there is one layer for audio, one for video, and another one for subtitles (there are also many others and that's probably wildly overs...  [Read More]
Posted in: [WIP] Taris Teleporter
 Robespierre
03-28-2008, 2:54 AM
#48
Ah, sorry about both the bump and the double post, but I need one or two beta testers to help me out. Basically it'll take about 2 minutes to test. You'll need to start before Taris (so on the Endar Spire) and just play through a bit of Taris to chec...  [Read More]
Posted in: xbox
 Robespierre
03-25-2008, 1:47 AM
#5
As I understand it, the only way to mod KOTOR on Xbox is to softmod (or hardmod presumably) your Xbox and then copy the files into an override folder that you create on the Xbox hard disk. But also from what I hear, a lot of mods don't like the Xbox,...  [Read More]
Achilles has his own modding website: http://www.freewebs.com/achilles01/ - Look under "Jedi robes"...  [Read More]
Posted in:  AVol's Darth Vader
 Robespierre
03-21-2008, 8:38 PM
#67
You can find this mod here: http://forums.filefront.com/3415918-post4.html....  [Read More]
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