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redrob41

Latest Posts

Page: 9 of 20
sometimes there are models that don't have a tga listed (IIRC it is listed as "null" in the binary mdl). This will cause mdlops to provide an empty .txt file. Editing the .txt won't do you any good, since it is just a list of the tgas used...  [Read More]
Posted in: Mandalorian Assault
 redrob41
06-07-2010, 9:36 PM
#49
Then I still decided that it wasn't punisher enough so I beat the crap out of it :punch1 added bullet holes (blaster scores, whatever) in various areas and faded out other spots. He must be super bad @$$, 'cause he got shot in the neck, - twice -, a...  [Read More]
Posted in: Mandalorian Assault
 redrob41
06-05-2010, 7:59 PM
#33
http://www.lucasforums.com/picture.php?albumid=581&pictureid=6622 And I would Put Wales on it But........ Where Im a Goinng to put a Dragon on it xD... Wales is on it in Spirit FeedBack? I know that the shoulder pads are mirrored, but I think...  [Read More]
Posted in: Mandalorian Assault
 redrob41
06-04-2010, 11:21 AM
#8
Those ARE pretty good :thumbsup: They are WAY better than the average Mando re-colour that I see floating around out there. I definitely like the way you've changed the stripes and patterns; it makes each look much more personalized & unique. It'...  [Read More]
Posted in: Mass Effect Weapons
 redrob41
06-01-2010, 10:24 AM
#46
http://i14.photobucket.com/albums/a322/inyri/Mods/smaller.jpg tbh I think that looks so much more awesome that I think I'll just toss the bigger version. I agree with you, this looks like it fits both the large male and small female body sizes. The...  [Read More]
Posted in: Mass Effect Weapons
 redrob41
05-25-2010, 12:59 PM
#11
Aesthetically, I think that it could be a bit smaller. Your screenshot shows it in the hands of a male soldier, and it looks too big. I can only imagine how huge it would look in the hands of a female scoundrel....  [Read More]
Posted in: M-8 Assault Rifle Blaster Replacement
 redrob41
05-24-2010, 2:10 PM
#25
Excellent work Inyri, as always. This'll look good with my ME underwear for TSL :D (actually, it'll make my meagre undies look better than they are)....  [Read More]
Posted in: TSL Textures
 redrob41
05-22-2010, 1:50 AM
#10
yep, you got it :) Lazy re-namers! :fist:...  [Read More]
Posted in: KOTOR bumpmapping?
 redrob41
05-27-2010, 11:45 AM
#8
Thanks VP, I'm using that in my bumpmap's txi (minus the xbox line). So, yesterday I was too busy to mod, and all I had was 10 minuits this morning before rushing out to go to work. Because of that, I haven't re-tested or confirmed anything (so mayb...  [Read More]
Posted in: KOTOR bumpmapping?
 redrob41
05-26-2010, 10:33 AM
#6
Try converting it back to a TPC maybe? I don't know how to, or even if it's possible. Any program suggesions? Edit: hmm, I'm wondering if the bump map texture also needs a .txi file (example C_CONDRDBOSSB.txi), but I have no idea what it should con...  [Read More]
Posted in: KOTOR bumpmapping?
 redrob41
05-26-2010, 3:36 AM
#4
well, I was curious, so I gave something a try. Awhile ago, I made a skin of the Droid Construction Boss. When I look at the original (C_CONDRDBOSS.tga) in-game next to mine (C_CONDRDBOSS01.tga), they both have the same bump mapping going on. This le...  [Read More]
Posted in: Help With .2da
 redrob41
05-25-2010, 12:06 PM
#10
Made my new skin; named PMBAMQ Changed the texa column for the appropriate heads to PMBAMQ. When I open up my game, it's just all white. I don't understand. I also tried different names but got the same result :confused: Edit: My model entries work...  [Read More]
Posted in: Hunters W.I.P.
 redrob41
06-04-2010, 12:12 AM
#30
Atton as a trash can :xp: Actually, it's a placeholder to show it can be done. Atton looks weird because for some reason his head stuck around. Kreia was fully replaced. That might be because Kreia is a single model (both body and head included), wh...  [Read More]
Posted in: Prison Ship mod
 redrob41
06-02-2010, 1:02 AM
#12
It only makes sense that there would be a merchant that would sell basic med/shield/armor/weapon items to the guards, he/she/it could even have a handfull of special items. And maybe he's also skimming profits or stealing from the confiscated goods....  [Read More]
Posted in: K1 - Republic Camouflage Armors
 redrob41
06-04-2010, 11:50 AM
#52
I just checked 'em out, and they're looking pretty good. I think the most believable one is the blue one (04), because the camo areas still look like they would feel clothlike if I touched them. The brightest blue areas even look kinda like velvet....  [Read More]
Posted in: K1 - Republic Camouflage Armors
 redrob41
06-01-2010, 3:23 PM
#43
The problem is that a republic armor item can't be made (as far as anyone seems to know) without replacing another model, so I am just going to go ahead and do that. Now, I just need to hear people's opinions on what I should replace. I was thinkin...  [Read More]
Posted in: Holty1-5 Space Suits
 redrob41
05-26-2010, 5:36 PM
#16
*Holty Attempts to Understand what RedRob is Saying* I was being overly verbose, wasn't I? :xp: sorry 'bout that. maybe this will shed some light: http://mypages.iit.edu/~smart/scavjoh1/SLIDE11.jpg That's pretty much what I was going on about high...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
06-09-2010, 4:30 PM
#911
Ex. if my kotor2 PC head is the guy with the beard, then in RoR you have the option to choose that head as the Exile for RoR. That's one of the reasons why I made so many 'new' playable heads. None of the 'Exile' heads will be available to play as...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
06-04-2010, 1:28 AM
#891
How does the player select the dark side or the light side ? (You mentioned it in the first posts of this thread). Are you asking about how to set up if Revan or the Exile chose the LS or DS at the end of KotOR and the end of TSL? Or are you asking...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
05-26-2010, 11:36 AM
#872
If you haven't already redrob, you should write up some photoshopping tutorials.. or at least teach me how to do the stuff you do :P well, I've only done one so far... http://www.lucasforums.com/showthread.php?t=191609 I've been meaning to add to i...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
05-26-2010, 1:59 AM
#870
I guess thats all i have to say for my first post. Good luck with the rest guys!:thmbup1: Welcome to the forums :wavey: I'm glad that we're still gaining new fans, and hope to hear from more. The mod isn't finished yet, but we're still working hard...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
05-25-2010, 1:43 PM
#867
Bad ass modder... now there's an oxymoron we can all love!! Jules41: I want you to go in that bag, and find my wallet. Pumpkin: Which one is it? Jules41: It's the one that says Bad Modder Fixer Great job on on these heads. Like so many other peo...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
05-24-2010, 3:00 PM
#861
Mod looks really cool after a quick browse (sorry, I've been out of the loop since '08 :p). Good to hear that you're back :) If you need any custom weapon models feel free to send me a PM or something, as long as you have concept designs or referenc...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
05-23-2010, 4:06 PM
#854
A suggestion to the wise (and for the very well aware), I would keep the number of Chiss that appear in the game to a rarity, since they're not so common :) Better still, keep them to the outer rim regions and the feeling should be fine. Otherwise, p...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
05-22-2010, 2:56 AM
#851
Just thought I'd throw in a few screenshots: For NPCs, I've got about 49 adults done (maybe another 8 females to come), 10 children done (that should be enough for a class of younglings :D), and I'm starting on the elderly NPCs (should be about 48 wh...  [Read More]
Page: 9 of 20