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redrob41

Latest Posts

Page: 7 of 20
Posted in: Female Master Robes are too dark
 redrob41
09-18-2010, 2:53 PM
#5
I usually do such things directly in gMax. Just change materials' properties: type - blinn, ambient and diffuse colors to white, specular to black. That should make the job done. I just started taking a 3D modelling night course (it teaches Maya), a...  [Read More]
Posted in: Female Master Robes are too dark
 redrob41
09-18-2010, 2:08 AM
#2
well, I was searching around some more (I remembered Kreia's green tint), and stumbled upon ambient & diffuse. So I looked up my ascii.mdl file in notepad and found this: node skin torso parent PFBNM position -0.00287823 0.000845194 0.0 orientati...  [Read More]
Posted in: Female Master Robes are too dark
 redrob41
09-18-2010, 1:38 AM
#1
I'm re-modelling the Master Robes, to get rid of the opening in the front "skirt", and instead close it up. That is working fine, but I now want to try and fix the female version, so that textures show as the same brightness levels as the m...  [Read More]
Posted in: New Sith Uniforms (Yes, Astor is making a mod)
 redrob41
09-17-2010, 4:57 PM
#7
that's the ultimate goal, something smart and clean, as befitting a Sith. Just be careful not to make them too clean, or they'll look more like plastic panels, rather than fabric. I usually add a bit of digital "noise" to help my textures...  [Read More]
Posted in: XIM-18 LAW (Rocket Launcher)
 redrob41
09-15-2010, 6:04 PM
#17
hey SS, are you gonna try and make a TSLPatcher version? And maybe implement it into the game somehow (maybe the Genoharadan on Manaan, or some other shady arms dealer)?...  [Read More]
Posted in: XIM-18 LAW (Rocket Launcher)
 redrob41
09-08-2010, 1:25 AM
#5
I had lots-o-fun playing around with the rocket launcher when I was taking screenies. http://i269.photobucket.com/albums/jj73/Sithspecter/RocketLauncher08.jpg This one was my favourite, since it shows the blast enveloping the room, and even the shoo...  [Read More]
Posted in: Skateordie808's Random Moddage
 redrob41
08-09-2010, 3:10 AM
#26
Don't fool the poor lad, as in K1 and TSL, the engine only excepts textures with sizes to the power of 2 (256x256, 512x512, 1024x1024, 1024x512...) I've been using lots of textures with strange sizes, and they work just fine in-game. Some examples a...  [Read More]
Posted in: Canderis's WIPs
 redrob41
09-30-2010, 6:53 PM
#158
http://c.imagehost.org/view/0221/sion_new No comment on what its for. Skin is not done. That Yellow Bastard (http://www.stallonezone.com/z020605yellowbtoy.jpg) :xp:...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
09-21-2010, 3:41 PM
#1085
And wouldn't it be possible to instead of have two shaders for one textures, have to textures for one armor? it's possible with masks, weapons etc, so... while it is possible to have two textures with one robe, it wouldn't work very well for playabl...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
09-21-2010, 12:31 PM
#1083
hey cool. I didn't get to check out the robes after the improvement but they look really cool. only thing is that you can't have the ragged edges on the sith versions anymore but wth this is going to be a cool mod.:rock::rock::rock: yeah, it's too b...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
09-20-2010, 11:28 AM
#1078
Question about the shiny armour !. is it a seperate armour piece... Or does it come with the jedi robes.. 2. Im guessing its metal shiney armour, so does that mean it will restrict some force powers?? Download & check out Darth Darkus' Armored...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
09-20-2010, 12:15 AM
#1075
A Jedi master instructing Younglings (The hands will be fixed) http://img245.imageshack.us/img245/4011/k200618.jpg Have you tried putting different clothing.uti in their .utc files? I think that there are 9 or 10 different variations. BTW, are the...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
09-16-2010, 5:44 PM
#1063
since this train of thought is getting a bit off topic, I'm going to point you in the direction of one of the stickies on the main Holowan page: http://www.lucasforums.com/showthread.php?t=143422 That thread deals specifically with installing mods,...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
09-14-2010, 8:05 PM
#1047
Why not just use a normal exe installer program like tslrcm did? That way there's no possible way idiots like me could screw up the installation. :xp: I've never made an exe before. For my Kotor mods I've only used TSLPatcher. TSLRCM is about 25 MB...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
09-14-2010, 4:46 PM
#1045
the way the TSLPatcher setup will work, is that clicking on the "install" file will modify many lines of information and lists (the .2da files). The installer will then attach this new info to various character profiles (the .utc files) so...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
09-13-2010, 4:10 AM
#1038
:wavey: Welcome to the forum. I can at least answer one of your questions: 3.is there going to be a installer or will we have to install it with complicated instructions ?:P we're gonna make it as TSLPatcher friendly as we can. About the only thin...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
09-12-2010, 5:16 PM
#1036
Have you already used Master Lonna Vash and Kaevee as base head models? yeah, I've used them both. Vash was used as a couple of playables, and Kaevee is a party member....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
08-31-2010, 12:32 PM
#1021
the females have tiny, circular bumps on their foreheads where horns would be, but they never grow long. They also have furry skin all over, and it comes in a variety of shades. If I were to make some heads, I'd have to re-model the ears to be pointy...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
08-31-2010, 11:47 AM
#1019
well ty redrob i was just curious to see if i could be another species at some point and i can so that ROCKS but only males im not worried about having 50 different species 4 or 5 is fine just so there is a wider option and i personially think now th...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
08-30-2010, 3:14 AM
#1014
Hey, I'm back from my vacation, and ready to get back to work on RoR :D. One thing though, I'm going to try and cut down my hours, so that I can actually get a full nights sleep every day :lol:. No the twilik in her underwear was me not placing clot...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
08-22-2010, 2:57 AM
#1006
I want to first wish Redrob41 a very relaxing vacation. :thmbup1: As you can see from Redrob41's post that he was done a lot of new characters...its truly mind blowing!!! Thanks Logan. I'm just checking in from a little B&B on Haida Gwaii (AKA t...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
08-09-2010, 3:57 AM
#986
Hi everyone! This is my first post--and I just wanted to say that this project looks absolutely amazing! I'm really looking forward to playing it. :) :wavey: Welcome to the Forums, and thanks very much for your enthusiasm. I'm going to be going on...  [Read More]
Posted in: -DK-'s WIP thread.
 redrob41
09-09-2010, 12:42 AM
#236
Model-wise, Sion is done. All that remains is the texturing. Awesome model work! :D Hey Deadman, how is it that you are able to add polygons to animated models, and get them to work in-game without exploding? Are you able to do it to head models as...  [Read More]
Posted in: -DK-'s WIP thread.
 redrob41
08-06-2010, 6:07 PM
#200
would it be possible to import one of the clone trooper models into max, then import the death animations from the superset (IIRC)? Then you could play the death animation through to the end (body bag), delete the bones and helpers (etc) leaving the...  [Read More]
Posted in: -DK-'s WIP thread.
 redrob41
08-06-2010, 3:55 PM
#198
Making new appearance and reworking texture does seem a bit excessive for just one clone that gets turned into rakghoul. Quite true :lol: Our resident magician DeadMan managed to get the kamas flowing, though only in TSL for now. Still experimenting...  [Read More]
Page: 7 of 20