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redrob41

Latest Posts

Page: 4 of 20
maybe there are some clues in this script by Stoffe: http://www.lucasforums.com/showthread.php?p=2197032&highlight=GBL_MAIN_SITH_LORD#post2197032 It was for a different problem, but it lists the GBL_MAIN_SITH_LORD script. For those curious abou...  [Read More]
even after replacing the model (so far, I've replaced 2 of 'em: Traya & Kreia), once you quit your game and return to the main menu, the game changes the model back to the default (Sion). During TSL, once you've reached certain points (like the c...  [Read More]
Posted in: A problem with the glowwing armor effects
 redrob41
05-11-2011, 6:35 PM
#7
changing the envmap column in appearance.2da will also make EVERY armour and robe use CM_Baremetal, even the ones that are supposed to use CM_Bright (light blue glow), or any other envmaps for any specific armour. I think you were on a better track...  [Read More]
Posted in: Torgruta Skin feedback
 redrob41
04-26-2011, 7:15 PM
#22
So in general i added some depth with shading with some good tips from redrob41. Thanks! You're welcome. She's looking great now, especially with the higher res screenies. Next big step is to get 2das to work and learn tslpatcher. I got your PM, b...  [Read More]
Posted in: Torgruta Skin feedback
 redrob41
04-19-2011, 2:11 AM
#16
that jewelry is looking much nicer; it has more of a dimensional feel to it now. Eyes are tricky to do. If you can get those right, she'll look very believable....  [Read More]
Posted in: Torgruta Skin feedback
 redrob41
04-14-2011, 3:32 PM
#11
Player and Party Underwear by redrob41 I see that redrob41 has responded to this thread. Maybe he can confirm this. I believe that the handmainden model used with the dancer's outfit is modified from the default to look more athletic and therefore ma...  [Read More]
Posted in: Torgruta Skin feedback
 redrob41
04-14-2011, 11:25 AM
#9
That is looking pretty good, although I can see some room for improvement with the head textures. The lekku look a little 'flat', that is, they don't have any highlights or shadows. If you're using Photoshop, check out my tutorial for some tricks on...  [Read More]
Posted in: a few WIP heads
 redrob41
04-11-2011, 10:25 AM
#20
I sent you the head through DS, did you not get it? It should have attached the zip file with the PM. Yeah, I checked in at DS a little after posting here. Thanks, I got 'em now, and I'll check 'em out this week....  [Read More]
Posted in: a few WIP heads
 redrob41
04-11-2011, 2:54 AM
#17
Nevermind, I'm starting over. Surprisingly, that will take less time than fixing weights. so, are you going to model in the eye craters, or are you going to model them more like soft indents?...  [Read More]
Posted in: a few WIP heads
 redrob41
04-07-2011, 1:00 PM
#5
It looks like you even fixed the odd triangles on her face, where the model is incorrectly uvw mapped, and the verts aren't welded. Those spots always made for noticable edges on her cheeks. Good job :thumbsup: Don't feel bad, there were some really...  [Read More]
Posted in: a few WIP heads
 redrob41
04-07-2011, 2:23 AM
#2
arghh, curse you :xp: That looks so awesome! I'd been trying to combine Bastila's robe with the master robe and continuously failing for a long time. I'm so jealous that you got it to work. I'd also been trying to put new hair on her, so that I could...  [Read More]
Posted in: LF PMHC06 reskin
 redrob41
04-04-2011, 2:27 PM
#8
I know about this ... do you know more of them? nope, those are the only ones I was able to find....  [Read More]
Posted in: LF PMHC06 reskin
 redrob41
03-31-2011, 12:21 PM
#4
there are these ones: http://knightsoftheoldrepublic.filefront.com/file/Devieres_Alternate_PMHC06;81818 http://knightsoftheoldrepublic.filefront.com/file/PMHC06_Reskin_Beardo;79331...  [Read More]
Posted in: Can't export from 3DSMax 2011
 redrob41
03-16-2011, 10:18 AM
#3
I gave it a try this morning, and it seemed to work. Thanks :D. I never would have thought, in a million years, that the folder name being case sensitive could cause a problem....  [Read More]
Posted in: Can't export from 3DSMax 2011
 redrob41
03-13-2011, 6:32 PM
#1
I recently got a copy of 3dsmax 2011 (up til now, I'd been using gmax). I can't seem to export. When I do, I get this error: MAXScript Rollout Handler Exception --Runtime error: FileStream cannot create: C:\Program Files\(blah blah my directory tree...  [Read More]
Posted in: Bendak Starkiller Emblem Armor
 redrob41
04-11-2011, 5:40 PM
#14
KotORFiles link: http://knightsoftheoldrepublic.filefront.com/file/Bendak_Starkiller_Emblem_Armor;118741 Sorry about the delay; hopefully I'll be able to catch up with some of the backlog of mods at the weekend. A-HA, thanks DI :D I hope you guys h...  [Read More]
Posted in: Bendak Starkiller Emblem Armor
 redrob41
04-11-2011, 10:17 AM
#12
You may also host them yourself at deadlystream.com Well, since FileFront still seems to be having problems, I've decided to try out hosting at Deadly Stream. I'll probably start hosting all my mods there (in addition to FileFront, when it gets fixe...  [Read More]
Posted in: Bendak Starkiller Emblem Armor
 redrob41
03-14-2011, 4:13 PM
#9
Just to let you know, that may be a while. There are technical issues affecting the whole Filefront network which are making it impossible for staff on a lot of sites (including KotORFiles) to log in to the back-end. And even once we can log in again...  [Read More]
Posted in: Bendak Starkiller Emblem Armor
 redrob41
03-13-2011, 5:54 PM
#6
Out of curiosity, are you using CS4 or 5? I think you have said which in the past, but my addled old brain cannot recall :p I was using CS2 up until just a couple of months ago. In Dec 2010 I started using CS5. For modding Kotor skins, I haven't rea...  [Read More]
Posted in: Bendak Starkiller Emblem Armor
 redrob41
03-13-2011, 3:12 PM
#3
Wow. Looks really great. Only thing i can see to fix, is the peck with the emblem. It doesnt seem to blend well with the rest of the armor. It could be a model issue though. Looks amazing though! yeah, I think it is a model issue, but it might look m...  [Read More]
Posted in: Playable Alien Species (Beta)
 redrob41
04-13-2011, 12:27 PM
#12
Please let me know, if you found out anything useful about the hexing part. nah, just what I learned from Miro42. It's all trial and error after that. I managed to detach the head from the Weequay-model and have him in place on top of a human body,...  [Read More]
Posted in: Playable Alien Species (Beta)
 redrob41
04-12-2011, 2:22 AM
#10
Where can i get those devaronian heads at? You'll have to wait until Revenge of Revan is released. I might not have them all finished before the demo is ready, because I'm still struggling with making a third female head. There is already a Devaroni...  [Read More]
Posted in: Playable Alien Species (Beta)
 redrob41
04-11-2011, 5:30 PM
#8
Would it be possible to make a Togruta, Bothan, and Sullustan. well, I'm not gonna say that those ones are impossible. There is an outside chance that someone could do it, since all three of those species could use the standard body models. The prob...  [Read More]
Posted in: Playable Alien Species (Beta)
 redrob41
04-11-2011, 2:50 AM
#6
Would it be possible to add a Codru-Ji with four arms? Sorry, but that's next to impossible given the editing tools available. The animations would be too hard to do. All of these Beta species are using only existing in-game models. All I've reall...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
04-07-2011, 11:46 AM
#1200
But maybe you could use heads from kotor 1- it be would be nice to see old faces (LucasArts has a policy against porting form one game to another) However, I'm sure Logan and co have remodeled some tsl heads to look different. Luckily, there are se...  [Read More]
Page: 4 of 20