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redrob41

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Page: 6 of 20
Or something like this: This cat is getting skinned six ways to Sunday :xp: Thanks VP, that does look a lot tidier. I had to go through it, and edit a few typo numbers, so it looks like this now: // File name is SpeciesHideItem.nss void main () {...  [Read More]
Looking at Redrob's script, I see you've got lot of "if" statements spawning the same item. Just a suggestion, it would be cleaner and probably easier to do that way: Thanks, so , you mean something like this: // File name is SpeciesHideIt...  [Read More]
Have you ever tested yours? I will test this this week or weekend. I plan to place this into the first dlg conversation. If this works then we will be able to have NPCs recognize the PC, fingers crossed:thmbup1: thanks!:) Logan I haven't tested...  [Read More]
I just downloaded a copy of nwscript.nss to look through at work. I did a quick search for "appearance" and found a few strings: // 463: Create a Disguise effect. // - * nDisguiseAppearance: DISGUISE_TYPE_*s effect EffectDisguise(int nDisg...  [Read More]
This is for TSL (for the RoR mod). I need some help with scripts. Specifically, I want a script that will fire either on heartbeat or in a dialog, and create a custom item on the player character's hidden item slot. The tricky part, is that I want t...  [Read More]
Posted in: Is this worthy...
 redrob41
10-21-2010, 7:33 PM
#21
I'm using GIMP. But this "Match Color" feature sounds useful. Is there one in GIMP? I don't know anything about GIMP. Try the eye dropper tool. I dunno what it's really called, but I'm sure you know what I mean. The "Match Color"...  [Read More]
Posted in: Is this worthy...
 redrob41
10-21-2010, 1:38 PM
#14
the in-game screenie looks like the chest plate and fore arm guards aren't as gold as you'd like, and the brown cloak looks too dark, am I right? My guess is that your gMax or 3DS Max graphic settings are different from the screen brightness of your...  [Read More]
Posted in: Cinematic Droids
 redrob41
10-20-2010, 4:39 PM
#12
To me, they look more like cell shaded animation, rather than cinematic. With the bright colours, and smooth texture, they look quite plastic, which reminds me of Stormtrooper armour in the original movies. If the clean, smooth look is what you're g...  [Read More]
Posted in: Modify 2DA, uti, utc files with TSLPatcher
 redrob41
10-30-2010, 6:59 AM
#4
:argh: I may have made a huge mistake with this tutorial :fist: for steps 10, 11 & 12. Using the PropertiesList\0\Subtype is the wrong string of text to use for this example. Substitue the string Appearance_Type instead. The difference is that...  [Read More]
Posted in: Modify 2DA, uti, utc files with TSLPatcher
 redrob41
10-16-2010, 5:11 PM
#1
This is a quick little tutorial on how to modify .uti & .utc files so that they find the correct line in the appearance.2da file. This would be used when you are adding a new, custom character, and want to spawn it as an NPC (using a .utc) or as...  [Read More]
Posted in: Is it really porting...
 redrob41
10-10-2010, 1:32 AM
#15
There are actually quite a few heads that have the same basic uvw map layout. The skin that is closest to the mullet man from K1 is called PLC_EndPlC.tga and some of the other similar ones are N_ZezKaiEllH.tga, PMHC07.tga, PMHH01.tga, PMHH02.tga. The...  [Read More]
Posted in: Is it really porting...
 redrob41
10-08-2010, 5:12 PM
#2
is it porting if we make it a selectable head for use in a mod? Yes. Just because the game developer used an asset in a video, doesn't change the fact that the asset isn't available on the TSL discs. Now, if you're up for a challenge, you can try t...  [Read More]
Posted in: Animated Area Models
 redrob41
11-02-2010, 11:02 PM
#17
what order does it cycle through the four frames? Does it go clockwise from top left? Or does it go 1) Top Left, 2) Top Right, 3) Bottom Left, 4) Bottom Right?...  [Read More]
Posted in: HandSister Fix
 redrob41
10-02-2010, 2:47 PM
#5
http://i.imagehost.org/t/0328/handsishead.jpg (http://i.imagehost.org/view/0328/handsishead)http://a.imagehost.org/t/0175/Handsis.jpg (http://a.imagehost.org/view/0175/Handsis) Looks good :thumbsup: I also see in the background that Bao-Dur isn't do...  [Read More]
Posted in: XIM-18 LAW (Rocket Launcher)
 redrob41
10-25-2010, 5:05 PM
#25
While I was trying to merge all those .2das with mine, one of them suddenly decided to crash. Screenie (http://www.lucasforums.com/showthread.php?t=126014&highlight=screenshots&page=13) Something similar happened to me while working on the R...  [Read More]
Posted in: Bryzz's WIPs
 redrob41
11-04-2010, 8:00 PM
#25
Bendak - i didnt post screens of them but Sherruk has the same skin / as well as the leader Mandalorian on kashyyyk http://www.lucasforums.com/picture.php?albumid=667&pictureid=7283 http://www.lucasforums.com/picture.php?albumid=667&picture...  [Read More]
Posted in: Star Wars - Shadows of the Empire
 redrob41
10-13-2010, 12:02 AM
#168
At the beginning of the tunnel, the first little bit of the texture looks stretched. Nothing major at all, but watch out! :p that's a tunnel? I thought it looked like an MRI or CT scanner :lol:. Without a character for scale, I guess its easy for vi...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
11-03-2010, 11:13 AM
#1115
How much is gonna be voiced in the beta version? Voice work isn't a high priority right now. It's too hard to record dialog when the script for the entire story hasn't been finalized yet. For now, I think that only some minor NPCs (the ones that won...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
10-19-2010, 8:13 PM
#1108
The link isn't working... try this link to Deadly Streams (http://www.deadlystream.com/forum/showthread.php?t=235) if you're interested in doing voice overs. :D...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
10-17-2010, 2:28 AM
#1105
when would you say the mod will be complete?....Please dont say "when its finished lol", But seriously do you have a target date? how about if the smileys say it? :roleyess: :wid: :lol:...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
10-14-2010, 4:18 PM
#1096
hey, did you see this post about TOR? http://www.lucasforums.com/showthread.php?t=205414 (it links to this interview): http://www.starwarsmmo.net/news/daniel-erikson-clears-up-playable-species-questions/ I read the interview, and it had some interest...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 redrob41
10-14-2010, 12:32 PM
#1095
Has this thread moved or something? No, we're still here. It's just that most of the work is happening behind the scenes right now, and there isn't anything to post screenshots about....  [Read More]
Posted in: -DK-'s WIP thread.
 redrob41
10-16-2010, 3:54 PM
#249
Right, so I'm following this to the letter and adding gff files as I go. Is this how it should look: http://img256.imageshack.us/f/87683684.jpg/ pretty much. I would also check the "Replace file if it already exists at destination" becaus...  [Read More]
Posted in: -DK-'s WIP thread.
 redrob41
10-15-2010, 6:10 PM
#247
I'm still on a computer that doesn't have Kotor Tool or TSLpatcher tools, so all I've got to go by is text. Here goes ... In the TSLPatcher download, there should be a ReadMe, really.pdf that includes all the instructions. On page 13 (point 3.4) are...  [Read More]
Posted in: -DK-'s WIP thread.
 redrob41
10-15-2010, 1:58 PM
#244
I've just taken a quick look at your changes.ini file (I'm not on my modding computer, so Notepad is all I have ATM). It looks like you're set up so that the appearance.2da file should be updated with all (30?) of the new trooper appearances. But, it...  [Read More]
Page: 6 of 20