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Mindtwistah

Latest Posts

Page: 9 of 11
Posted in: [WIP] Storyline mod - Help needed
 Mindtwistah
06-02-2007, 6:18 PM
#1
Hello there! I am making a mod for K1 that takes place after the credits. It's a storyline mod with new planets, sidequests and much more. But this would be far too hard to do alone so therefore I am gathering a little team. I need help with: --Scr...  [Read More]
Posted in: Modules of Sleheyron
 Mindtwistah
05-31-2007, 3:56 PM
#8
Any modulenames for the Rakatan temple and the other thing, the real Tatooine star map quest that was going to involve a sarlacc....  [Read More]
Posted in: Modules of Sleheyron
 Mindtwistah
05-31-2007, 3:37 PM
#5
Too bad :( But is there other cut areas for K1 or TSL that still is in the game folder?...  [Read More]
Posted in: Modules of Sleheyron
 Mindtwistah
05-31-2007, 3:26 PM
#3
Can't we just ask BioWare if we can "borrow" the modules for a mod so we will "finish what they started"? :P I don't see a problem with that, we would just finish their work....  [Read More]
Posted in: Modules of Sleheyron
 Mindtwistah
05-31-2007, 3:02 PM
#1
Where can I find the modules of the cut planet Sleheyron [K1]?...  [Read More]
Posted in: k_creditsplay.nss
 Mindtwistah
05-31-2007, 3:05 PM
#4
Thanks tk and Chainz. I meant for K1 but maybe I'll do a story mod for TSL in the future :P If I write something like this: void main() { warp "someplace" } and save it as k_creditsplay and put it in the override foler, would I warp to &qu...  [Read More]
Posted in: k_creditsplay.nss
 Mindtwistah
05-31-2007, 1:39 PM
#1
can someone send me the file "k_creditsplay.nss" over email? I can't seem to find it in kotortool....  [Read More]
Posted in: modules of M4-78?
 Mindtwistah
05-30-2007, 3:16 PM
#1
Are the modules of the unfinished M4-78 still left in the game? If it is, what is their module names?...  [Read More]
Posted in: No plot/quest items.
 Mindtwistah
05-30-2007, 1:17 PM
#7
So the only difference is that you can't sell them?...  [Read More]
Posted in: No plot/quest items.
 Mindtwistah
05-30-2007, 8:06 AM
#4
What is plot items?...  [Read More]
Posted in: RECRUIT VROOK!
 Mindtwistah
05-28-2007, 10:06 AM
#2
I have. Give me your email and I'll send it....  [Read More]
Posted in: consoles and computers
 Mindtwistah
05-26-2007, 4:16 AM
#1
How do I make consoles or computers? I don't mean skinning them but open a "conversation" with them....  [Read More]
Posted in: .nbd?
 Mindtwistah
05-26-2007, 5:37 AM
#4
"nwnnsscomp" with the bat file "_CompileAll"...  [Read More]
Posted in: .nbd?
 Mindtwistah
05-26-2007, 3:10 AM
#1
When I compile, I get three files. A nss, a ncs and a nbd. What does the nbd make?...  [Read More]
Posted in: Explosion and death
 Mindtwistah
05-25-2007, 12:44 PM
#19
Thank you master zionosis for giving me the script and thank you stoffe for correcting it. :P...  [Read More]
Posted in: Explosion and death
 Mindtwistah
05-25-2007, 12:41 PM
#17
No....  [Read More]
Posted in: Explosion and death
 Mindtwistah
05-25-2007, 12:16 PM
#15
huh?...  [Read More]
Posted in: Explosion and death
 Mindtwistah
05-25-2007, 11:56 AM
#13
When I compile, I get this: http://i186.photobucket.com/albums/x164/Mindtwistah/error.jpg...  [Read More]
Posted in: Explosion and death
 Mindtwistah
05-25-2007, 11:36 AM
#11
Where do I put the fixed nwscript?...  [Read More]
Posted in: Explosion and death
 Mindtwistah
05-25-2007, 11:17 AM
#9
When I compiled it there was an error: Error: To many arguments specified in call to "EffectDeath"...  [Read More]
Posted in: Explosion and death
 Mindtwistah
05-25-2007, 10:18 AM
#7
I beleive something like this should work: void main() { effect eVisual = EffectVisualEffect( VFX_FNF_GRENADE_THERMAL_DETONATOR ); effect eKill = EffectDeath(FALSE, TRUE, TRUE); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVisual, GetLocation(OBJE...  [Read More]
Posted in: Explosion and death
 Mindtwistah
05-25-2007, 9:49 AM
#3
No, just a grenade effect....  [Read More]
Posted in: Explosion and death
 Mindtwistah
05-25-2007, 9:37 AM
#1
How do I make a person I talk to explode? For example: - Help me! Please! [NPC] - Calm down, the ship is under attack. We need to get out of here. [PC] - Ok. Let's run to the.. AHHH (Make NPC explode and die) [NPC] Edit: For K1...  [Read More]
Posted in: Script that fires when you enter an area
 Mindtwistah
05-25-2007, 9:25 AM
#3
Thanks...  [Read More]
Posted in: Travelling to other planets IS possible, try it.
 Mindtwistah
05-26-2007, 6:07 AM
#47
Sorry again for bringing an old thread up, but where do I put k_inc_ebonhawk.nss? And is this for K1? Cause the galaxy map won't open....  [Read More]
Page: 9 of 11