Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Mindtwistah

Latest Posts

Page: 11 of 11
Posted in: Problem here
 Mindtwistah
05-14-2007, 1:31 PM
#1
I have created an NPC. He has dialogs and everything. But when I step up to him and try to start a dialog nothing happens. Whats wrong?...  [Read More]
Posted in: (WIP) recruit Mindtwister
 Mindtwistah
05-13-2007, 4:28 PM
#3
I have sent a PM to him. If it is OK I will continue as planned. If not I will probably put him in Tatooine....  [Read More]
Posted in: (WIP) recruit Mindtwister
 Mindtwistah
05-13-2007, 4:21 PM
#1
I am making my first mod, recruit Mindtwister. He will be a recruitable NPC with awesome skills and voices for his many dialouges. You will find him on Tatooine and you can choose if you want to recruit him or not. He will replace T3-M4 because he d...  [Read More]
Posted in: DLGeditor lenght
 Mindtwistah
05-13-2007, 3:07 PM
#1
How do you change the lenght of a spoken dialog in DLGeditor?...  [Read More]
Posted in: Different dialog
 Mindtwistah
05-13-2007, 3:06 PM
#1
How do I make this: I walk to a NPC and start a dialog: Hello there (NPC) Hi (PC) The dialog ends. I talk to the npc again but now the dialog is different: Hello again (NPC) You still here? (PC) So the dialoge will be different after you like...  [Read More]
Posted in: Own dialoge sounds.
 Mindtwistah
05-14-2007, 9:05 AM
#3
Would it work with wma format and 160 kbps? And do I have to put the sounds in the StreamVoice folder for K1?...  [Read More]
Posted in: Own dialoge sounds.
 Mindtwistah
05-13-2007, 2:36 PM
#1
If I record my own dialoge sounds (So I would be the speaker), could I just import them to a dialoge or do I have to put them somewhere/convert to a special format?...  [Read More]
Posted in: Connecting two dialouges?
 Mindtwistah
05-13-2007, 2:19 PM
#1
How do you connect two dialouges in DLGeditor? I mean like this: Hello >> Hi >> Who are you >> >> I'm Mindtwistah So both "Hi" and "Who are you" will lead to I'm Mindtwistah"...  [Read More]
Posted in: [K1] NPC Selection sound file
 Mindtwistah
05-13-2007, 3:00 PM
#3
One question: Is there any of these "What" and "Yes" files for the PC in TSL?...  [Read More]
Posted in: Ord Mandell
 Mindtwistah
05-08-2007, 1:09 PM
#3
Ok thanks. But could someone make a installer or tslpatcher for the Yavin mod? The mod that let you visit Yavin 4....  [Read More]
Posted in: Ord Mandell
 Mindtwistah
05-08-2007, 6:15 AM
#1
Could someone make the ord mandell mod with an tlspatcher? Please, I tried by I kept failing....  [Read More]
Posted in: Previous owners of ebon hawk [K1?]
 Mindtwistah
05-07-2007, 3:29 PM
#1
Does the "Previous owners of Ebon Hawk" mod work on K1?...  [Read More]
Posted in: Could someone explain this KSE dialog.tlk error?
 Mindtwistah
04-29-2007, 12:50 PM
#1
When I start KSE (any version) this pops up: "Dialog.tlk error Attemptet to read past end of end of Dialog.tlk (Tried to read string 136412 but Dialog.tlk has 136321 entries. KotOR Spells.2da" And then it just shuts down....  [Read More]
Posted in:  Coruscant - Jedi Temple
 Mindtwistah
05-09-2007, 4:58 PM
#59
Is there a chance making this mod for K1? Or does it work with K1?...  [Read More]
Posted in:  Ebon Hawk History
 Mindtwistah
05-07-2007, 3:29 PM
#7
Does this mod work on K1?...  [Read More]
Posted in: [WIP] TSL: End of Game Expansion Pack
 Mindtwistah
05-13-2007, 5:55 AM
#53
I can edit the dlg files. Highest grades in Engilsh :P. And I have some ideas. 1. Add the coruscant jedi temple mod and some characters in it so it won't be so empty. A good story for it: The sith are attacking the jedi temple on coruscant. You ne...  [Read More]
Posted in:  Planet ORD Mandell Released (New Areas)
 Mindtwistah
05-11-2007, 10:04 AM
#163
Wow, loved this mod! The best planet mod ever!! All heil RedHawke...  [Read More]
Page: 11 of 11