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Mindtwistah

Latest Posts

Page: 7 of 11
Posted in:  Drug Dealer
 Mindtwistah
06-13-2007, 6:53 PM
#4
no no no :( Why? WHY? Thank you for telling me. I can redo my last two mods easy I guess....  [Read More]
Posted in:  Drug Dealer
 Mindtwistah
06-13-2007, 3:17 PM
#1
This is my fifth mod. Took me about 2 min to do. It spawns a drug dealer in the cantina in Korriban. You can get free spice from him. If you take Glitterstim you will get a boost of 20 intelligence for 10 minutes. If you take Carsunum you will get a...  [Read More]
Is it possible to make so you must wait 2 minutes after accesing a nod to initiate a dialog again? Like this: -Welcome fellow human. How are you today?[NPC] - I am good thank you.[PC] - Oh no, the sith are coming. We cannot talk to eachother for tw...  [Read More]
Posted in: Effects
 Mindtwistah
06-13-2007, 1:25 PM
#3
Thank you very very much Stoffe...  [Read More]
Posted in: Effects
 Mindtwistah
06-13-2007, 12:40 PM
#1
Can someone tell me how I can make these effects/boosts. Force speed for 2 minutes Increased intelligence Increased strenght For example, if I put it in a dialog it would be something like this: -Come and try these pills. It will make you stronger[...  [Read More]
Posted in: PC on dialogs
 Mindtwistah
06-13-2007, 11:59 AM
#3
Thank you...  [Read More]
Posted in: PC on dialogs
 Mindtwistah
06-13-2007, 11:46 AM
#1
How can I give the PC an animation on a dialog. For example if I choose the animation "talk injured", what should I write on "Enter Participant" so the PC will "talk injured"?...  [Read More]
Posted in: [WIP]Fear the sith[K1]
 Mindtwistah
06-13-2007, 12:41 PM
#3
Yes I know. But with around 5 people doing it it wouldn't take more time than an hour or so....  [Read More]
Posted in: [WIP]Fear the sith[K1]
 Mindtwistah
06-13-2007, 6:24 AM
#1
I am working on a mod. It makes people afraid of you if you wear a sith armor. Usually, that is only possible on Taris. But I want it to be possible everywhere. So that is why I need help. I need people who can help me edit the dialog files. It's eas...  [Read More]
Posted in:  Davik at the Ebon Hawk
 Mindtwistah
06-12-2007, 6:48 PM
#1
This is my forth mod. Took me about 2 min to do. It spawns Davik on the Ebon Hawk. He survived when you attacked him and sneaked aboard your ship. You can choose to either let him stay, kill him or tell him to leave your ship. If you let him stay yo...  [Read More]
Posted in: More levels
 Mindtwistah
06-12-2007, 1:03 PM
#1
Is it possible to reset the levels to 1 when you reach level 20? So when you have reached level 20 you will start over at level 1 again but will still keep your skills, force powers, feats and such....  [Read More]
Posted in: I'm having a few..... weird problems with K1
 Mindtwistah
06-12-2007, 6:00 AM
#2
Reinstall the game. Move the modules folder and the override folder to your desktop. Play the game "clean" without any mods. Add your mods, one by one. After every mod you added, test-play the game....  [Read More]
Posted in:  Chiss Carth AND Chiss Canderous
 Mindtwistah
06-12-2007, 5:57 AM
#2
Nice. But why did you make Carths jacket blue?...  [Read More]
Posted in: Get credits
 Mindtwistah
06-10-2007, 3:29 PM
#6
Thanks to all of you for your help. I will probably use Stoffes scripts since it is the smallest one....  [Read More]
Posted in: Followers in K1
 Mindtwistah
06-10-2007, 3:33 PM
#7
Isn't it possible to just add a script to all the modules in K1 in the "OnEnter" entry and the script spawns the "puppet"? Sure, it would be a lot of work, to add the script in every single module, but it's worth it....  [Read More]
Posted in: Spawning a npc on the Endar Spire
 Mindtwistah
06-13-2007, 8:30 AM
#17
Just open up dlg editor and press "new reply" or new entry". Then you press "save as" and save your dialog....  [Read More]
Posted in: Spawning a npc on the Endar Spire
 Mindtwistah
06-13-2007, 5:53 AM
#15
Who me? Davik. The mod is already out: http://www.lucasforums.com/showthread.php?t=179392...  [Read More]
Posted in: Spawning a npc on the Endar Spire
 Mindtwistah
06-12-2007, 11:56 AM
#13
Oh foolish me. I forgot to set the STRUCT ID to 4 :P Now it works....  [Read More]
Posted in: Spawning a npc on the Endar Spire
 Mindtwistah
06-12-2007, 6:36 AM
#8
The basic steps: 1. Extract all the files from the *.rim and the *_s.rim module that you want into a folder (eg. end_m01aa.rim and end_m01aa_s.rim). 2. Create a new .utc file that you want to add and put it into this folder (like you did previously.)...  [Read More]
Posted in: Spawning a npc on the Endar Spire
 Mindtwistah
06-11-2007, 5:05 AM
#4
tk102, you should write a book about modding or something. You just answered 4 of my questions about modding. Edit: can you tell me how to do it the hard way, a.k.a. edit the module file? I want to spawn my NPC on the Ebon Hawk, and then choose if I...  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 Mindtwistah
06-10-2007, 5:27 PM
#26
Hi there, i have a suggestion for a name; "Revenge of the Fallen" - this pointing to the new Sith empire that rises after the fall of the star forge against the newly redempted Revan and the Jedi Order. Are you going to have alignment opti...  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 Mindtwistah
06-10-2007, 4:28 PM
#22
Thanks...  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 Mindtwistah
06-10-2007, 3:59 PM
#20
May i make a slight suggestion. Human Sith are so commonplace, why don't you try to opt for something else? The "New Sith Order" contains one very interesting red female sith twilek "Darth Talon" (complete with sith tatoos) that i...  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 Mindtwistah
06-10-2007, 3:24 PM
#17
Yes, the leader of the new sith. It will be a human female. She is the one with the plans for the star forge. She will be around 15 times stronger than Malak. You will probably fight her for 10 minutes and die trying a lot of times :P But first you...  [Read More]
What's that?...  [Read More]
Page: 7 of 11