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Mindtwistah

Latest Posts

Page: 5 of 11
Posted in: Warp script
 Mindtwistah
06-28-2007, 3:16 AM
#1
Is there a script that warps the PC anywhere within 10 meters? I would like the script for K1 and if possible for TSL....  [Read More]
Whooa, you don't see Bastila kiss Revan? That sucks. What about Carth and fem. Revan? And I thought we already cracked the animations so now you can make a new animation. Haven't we?...  [Read More]
Posted in: Spawn script [TSL]
 Mindtwistah
06-27-2007, 5:52 AM
#1
What script is there for TSL to make enemies keep respawning? Like on the mod planet Sirat where zombies kept respawning....  [Read More]
Posted in: hello
 Mindtwistah
06-27-2007, 5:30 AM
#3
I recommend this tutorial extremly much: http://www.lucasforums.com/showthread.php?t=130451 That will learn you two of the most common thing in modding; Dialog editing and Module editing. It was that tutorial that made me start modding. It really ex...  [Read More]
Posted in: Script that checks part member
 Mindtwistah
06-26-2007, 6:45 AM
#3
It's for K1. What if I want to check if an NPC is in my current active party? For example, I make an own recruitable NPC that will replace T3-M4. His tag and resref is "myNPC"....  [Read More]
Posted in: Script that checks part member
 Mindtwistah
06-26-2007, 5:19 AM
#1
What is the script for checking if T3-M4 is in your party? A script that you can insert in a dialog editor, at "script that determines if node is avaliable"....  [Read More]
Posted in: Davik in K2
 Mindtwistah
06-26-2007, 1:11 PM
#3
While we are at it, how do I open mdl files?...  [Read More]
Posted in: Davik in K2
 Mindtwistah
06-26-2007, 5:13 AM
#1
Is there a model for Davik in TSL?...  [Read More]
Posted in: Question on adding soundsets
 Mindtwistah
06-21-2007, 6:05 PM
#2
In KSE, click on soundsets and then on the desired soundset....  [Read More]
Posted in: Activate script when enter a module
 Mindtwistah
06-21-2007, 5:21 PM
#5
aha, now I understand executescript to. Thanks tk. EDIT: Ignore my next post that I've just deleted. It worked. You forgot to put in OBJECT_SELF tk...  [Read More]
Posted in: Activate script when enter a module
 Mindtwistah
06-21-2007, 5:01 PM
#3
Yes but if I replace the on enter script in Daviks estate the cutscene with Davik, Calo and Canderous will never launch. It would mess the game up....  [Read More]
Posted in: Activate script when enter a module
 Mindtwistah
06-21-2007, 4:12 PM
#1
How can I active a script when I enter a module without changing the .GIT file. Is there any script, like: void main() { when enter module ("the module name") Executescript ("Myscriptname") }...  [Read More]
Posted in:  Kill janitor
 Mindtwistah
06-21-2007, 3:22 PM
#3
Very Good. I like that there is voices in it....  [Read More]
Posted in: Make Duplicate
 Mindtwistah
06-21-2007, 3:00 PM
#1
What is the script to make a duplicate of an NPC? For example: - Hello there. How are you? [NPC] - I'm fine thanks. Hey, whats that? [PC] - AHH, IT'S A CLONING TOOL. OH MY GOD I AM BEING CLONED!! [NPC] A duplicate of the NPC is created. You...  [Read More]
Posted in:  Tusken Raider Clothes
 Mindtwistah
06-21-2007, 2:46 PM
#2
wow.. Did you actually build this from scratch? Very impressive. And very good. I like it....  [Read More]
Posted in: star map
 Mindtwistah
06-21-2007, 12:42 PM
#1
Is the starmap a placeable? If it is, what is its tag?...  [Read More]
Posted in: Two bugs
 Mindtwistah
06-21-2007, 7:17 PM
#7
I have Photoshop CS v8.0' Edit: I have the files here. Put the .MOD file in the Modules folder. If you can find the problem would you please change it and post the changed file here? Download: http://uploadhut.com/view.php/544920.rar...  [Read More]
Posted in: Two bugs
 Mindtwistah
06-21-2007, 6:43 PM
#5
Edit: Found out how you do it. But I can not make it 64 x 64. When I write 64 in one field, the computer writes 95 in the other....  [Read More]
Posted in: Two bugs
 Mindtwistah
06-20-2007, 5:36 PM
#3
32 bits? What is that? 32 x 32? And for the following thing, all the scripts are there. He will follow me, I just need to talk to him first....  [Read More]
Posted in: Two bugs
 Mindtwistah
06-20-2007, 9:31 AM
#1
I have created a recruitable NPC but I two problems. Can someone tell me what might be wrong with this: 1. When I enter a new area he won't follow me until I have talked to him. 2. I have edited the portraits.2DA and put my own picture in the overr...  [Read More]
Posted in: [K1] PC max level
 Mindtwistah
06-20-2007, 4:01 AM
#4
What about uncoding it? Crackers changes the exe, why cant we?...  [Read More]
Posted in: The Kotor walkmesh format
 Mindtwistah
06-20-2007, 11:44 AM
#30
Why not do it the same way as BioWare did it? They made it someway. Why cant we do the same?...  [Read More]
Posted in: The Kotor walkmesh format
 Mindtwistah
06-20-2007, 10:44 AM
#26
And that is what magnusll is trying to? To create a compiling tool to compile the walkmeshes?...  [Read More]
Posted in: Modules of Sleheyron
 Mindtwistah
06-21-2007, 2:17 PM
#17
Anyone know if the second level of Jekk Jekk Tarr modules are still left?...  [Read More]
Posted in: Who is the best Sith Lords?
 Mindtwistah
06-23-2007, 6:38 AM
#55
Darth Vader in full strenght....  [Read More]
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