Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

consoles and computers

Page: 1 of 1
 Mindtwistah
05-26-2007, 4:16 AM
#1
How do I make consoles or computers? I don't mean skinning them but open a "conversation" with them.
 Pavlos
05-26-2007, 5:35 AM
#2
Attach a dialogue to them, essentially. Same as with a creature. tk102's dialogue editor has the option to set the dialogue type to "Computer" - click on the root node (where your dialogue's file name is) and you should be able to alter things like that. It's been a while so I forget whether or not you have to attach a script to standard placeables to get them to talk. If you do then: in TSL you can attach a_compdlg to the OnUsed script and in KotOR attach the following script to the same field:

void main()
{

ActionStartConversation(GetPartyMemberByIndex(0));

}
Page: 1 of 1