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Mindtwistah

Latest Posts

Page: 4 of 11
Posted in:  Cheatbot
 Mindtwistah
07-26-2007, 9:51 AM
#5
:S I didn't see those mods. Well, released is released. :P...  [Read More]
Posted in:  Cheatbot
 Mindtwistah
07-26-2007, 5:33 AM
#3
Well... yes. But still no. When you warp with the ingame console to another planet you are still on the original planet. It's something with game variables and such, don't ask me. But the cheatbot really changes the variables so you will be on anothe...  [Read More]
Posted in:  Cheatbot
 Mindtwistah
07-25-2007, 9:23 PM
#1
It's a NPC that you can cheat with. You can change things like the planet you are on and you can add NPC:s to your party. I didn't create the cheatbot, I just attached a spawn script to it. Apperantly Bioware used it to test things ingame (I think)...  [Read More]
Posted in: Adding new cheat codes
 Mindtwistah
07-08-2007, 4:12 PM
#1
Is this possible? Or can you at least edit the existing?...  [Read More]
Posted in: Music in a conversation?
 Mindtwistah
07-06-2007, 3:20 PM
#1
Is it possible to play a soundfile when you open a conversation?...  [Read More]
Posted in: Some scripts
 Mindtwistah
07-08-2007, 4:01 PM
#4
Thank you all. And yes, it was for K1. Oh, and one more script question: How can I kill the whole party including the PC with a script?...  [Read More]
Posted in: Some scripts
 Mindtwistah
07-06-2007, 3:14 PM
#1
Would someone give me these scripts: Kill all hostiles in the area Change the apperance of all NPCs in the area into Gizkas Spawn an NPC beside you Increase maximum HP ? Pleeease. Big please....  [Read More]
Posted in: KAuroraEditor (current version: 0.2)
 Mindtwistah
06-30-2007, 1:36 PM
#4
Awesome! I will support this. (Not that I will use it but this is one step closer to costume modules and that is worth supporting for)...  [Read More]
Posted in: fire script when activate armband
 Mindtwistah
07-08-2007, 4:11 PM
#3
Can someone tell me what I have to do with Spells.2da?...  [Read More]
Posted in: fire script when activate armband
 Mindtwistah
06-28-2007, 4:11 PM
#1
How can I make my own costume armband that fires a script when I activate it?...  [Read More]
Posted in: [WIP] Ark Angel
 Mindtwistah
06-28-2007, 4:07 PM
#6
This... Is... AWESOME! :D It's totally worth replaying TSL for. And that's not me bragging, that's a fact. This is so nice.. I think.. *tears dropping from my eyes* What modules did you use for the planet? I've never seen these modules before....  [Read More]
Posted in: Warp script
 Mindtwistah
07-19-2007, 10:07 AM
#12
Thanks tk for the fast answer....  [Read More]
Posted in: Warp script
 Mindtwistah
07-19-2007, 9:52 AM
#10
If I want myself to teleport withing 100 meters radius, would the script be this: void main() { object oPC = GetFirstPC(); float fAngle = IntToFloat(Random(360)); float fDist = IntToFloat(Random(101)) / 100.0; location lRand = Location(GetPosition(o...  [Read More]
Posted in: Warp script
 Mindtwistah
06-28-2007, 3:57 PM
#8
Thank you Stoffe. You always save the day :) EDIT: Is this for K1 or TSL?...  [Read More]
Posted in: Warp script
 Mindtwistah
06-28-2007, 1:00 PM
#5
Yes, a random location within 10 meters. Stoffe, if you see this, please tell me if it is possible or not....  [Read More]
Posted in: Warp script
 Mindtwistah
06-28-2007, 12:32 PM
#3
A script that warps the PC withing 10 meters. So when the script is activated you will warp anywhere withing 10 meters....  [Read More]
Posted in: Problem wth spawning npc
 Mindtwistah
06-30-2007, 1:32 PM
#15
TK:s post in this thread: http://lucasforums.com/showthread.php?t=143536...  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 Mindtwistah
07-17-2007, 4:54 PM
#63
Yavin 4: This mod will be made of Kashyyk modules and Lehon (Unkown planet) modules. Story: There are many sith relics and artifacts from Exar Kun and Naga Sadow on Yavin 4. Main quest: You will land on a beach. Then you will have to kill all the...  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 Mindtwistah
07-16-2007, 9:31 AM
#62
Good to hear that Lord_Fear! Mattz has a new idea; When the storyline mod starts the PC:s level will be set to 1. You will still keep your skills and forcepowers. That way you can upgrade yourself for the ultrahard battles you will be fighting in th...  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 Mindtwistah
07-15-2007, 3:59 PM
#60
Me and Mattz has talked about the levelling thing for a while and we have decided that this is the best option: You will find different holocrons on the planets you travel to. These holocrons contains forcepowers and skills that you will be granted....  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 Mindtwistah
07-14-2007, 1:26 PM
#59
I was actually talking about characters who would never be party members, but people like merchants, smugglers, bounty hunters, an old mysterious man that needs passage to one of the planets (but may decide to stick with you anyway), many different t...  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 Mindtwistah
07-12-2007, 6:23 AM
#57
Are you saying temporary party members or real ones? It would be fun with temporaries. A suggestion: a mechanic wishes help on his quest to kill the Gizkas in the basement that chews on power cables. If you wish you can add him as a temporary party m...  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 Mindtwistah
06-30-2007, 1:27 PM
#52
So when we exit the nighteye we will warp to the Hawk. And when we exit the hawk we will warp to the planet. Good idea....  [Read More]
Posted in: [WIP]Deralia Spaceport[TSL&K1]
 Mindtwistah
07-26-2007, 2:24 PM
#18
Is this mod still under construction? Please refrain from ressurecting older threads like this, please ask these kinds of questions via the Private Message (PM) system. Thanks. -RH...  [Read More]
Posted in: Kotor Tool feature requests
 Mindtwistah
07-25-2007, 1:33 PM
#48
I know Fred's inactive but here comes my request: Fred, if you see this, could you make an unlimited feature to the merchants inventory? So that I can make the merchants items unlimited....  [Read More]
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