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Mindtwistah

Latest Posts

Page: 8 of 11
Posted in: Need Help
 Mindtwistah
06-10-2007, 3:17 PM
#1
Could someone say how to spawn an npc in a module like ebon hawk or Taris apartments?...  [Read More]
Posted in: Get credits
 Mindtwistah
06-10-2007, 2:35 PM
#4
If I put it in a dialog file where for example Bastila is giving me credits, do I have to put in this? object oNPC=GetObjectByTag("your_npc_tag");...  [Read More]
Posted in: Get credits
 Mindtwistah
06-10-2007, 2:17 PM
#1
What is the script to get credits? I was thinking this: Giveitem ("credits", "2000") But I don't think that would work....  [Read More]
Posted in:  Super-Sith Eyes!
 Mindtwistah
06-10-2007, 1:58 PM
#2
Creepy...  [Read More]
Posted in: Remove party members
 Mindtwistah
06-10-2007, 2:26 PM
#7
You assumed right...  [Read More]
Posted in: Remove party members
 Mindtwistah
06-10-2007, 1:58 PM
#3
So if I want Bastila removed, I'll write: RemoveAvailableNPC( 0 );...  [Read More]
Posted in: Remove party members
 Mindtwistah
06-10-2007, 12:50 PM
#1
What script are there to remove temporary party members? Like when Trask was removed. [K1]...  [Read More]
Posted in: Followers in K1
 Mindtwistah
06-10-2007, 3:08 PM
#5
I can imagine. The second they release the script for puppets Taris Upper City Emporium will be filled with "Get your own puppet [K1]" and "Give Bastila the puppet she always wanted [K1]". That would be fun to see....  [Read More]
Posted in: Followers in K1
 Mindtwistah
06-10-2007, 12:40 PM
#1
How can you make "followers" or "puppets" in K1? You probably think: "K1 does not support puppets." Well what about the droid you buy in Janice droid hall in Taris that explodes after a few sec....  [Read More]
Posted in: Rakata for TSL
 Mindtwistah
06-10-2007, 12:25 PM
#1
Is there a Rakata model for TSL?...  [Read More]
How do I make someone open a dialog with you when you enter an area?...  [Read More]
Posted in:  Kill Gorton
 Mindtwistah
06-09-2007, 3:08 PM
#1
Kill Gorton This is my second mod, took me about 1 min to do :P (Yeah, I know. I love having fun with .dlg files) It adds a dialog option where you can kill Gordon, the anti-alien guy on Taris. Now you can kill that racist scum!! xD Install: Put...  [Read More]
Posted in: A script to make two people leave and dissapear.
 Mindtwistah
06-09-2007, 12:12 PM
#3
Thank you zionosis...  [Read More]
Posted in: A script to make two people leave and dissapear.
 Mindtwistah
06-09-2007, 10:37 AM
#1
What is the script for making two or more people move to a spot and dissapear? For K1....  [Read More]
Posted in: German tat17_04celis_01.dlg
 Mindtwistah
06-09-2007, 10:35 AM
#1
If someone has the German tat17_04celis_01.dlg, would you please send it to me by email. I am using it on my "German translation of Mottas secret lovestory mod"....  [Read More]
Posted in: attack script
 Mindtwistah
06-09-2007, 7:02 AM
#1
Could someone send me this script compiled to [PM for email address] please? void main() { ChangeToStandardFaction(OBJECT_SELF, STANDARD_FACTION_HOSTILE_1); } There is something wrong with my computer. When I open a .bat file it just says: the fi...  [Read More]
Posted in:  Republic Uniform MOD
 Mindtwistah
06-09-2007, 5:34 AM
#4
Nice job. The first republic uniform mod that I actually like :D...  [Read More]
Posted in: Some questions about the maps
 Mindtwistah
06-07-2007, 5:02 PM
#5
How can you change the "info dots" on the map? The small things that you click at, like "west door" or "to bridge"....  [Read More]
Posted in:  Mottas secret lovestory
 Mindtwistah
06-07-2007, 2:12 PM
#1
Mottas secret lovestory This is my first mod, took about 1 min to do :P Basicly, it adds a dialog option when you talk to Motta the Hutt. You can make him admit that he is in love with you. Then you can choose to say that you love him or that you...  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 Mindtwistah
06-09-2007, 6:45 PM
#15
Great idea Christos....  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 Mindtwistah
06-08-2007, 11:48 AM
#12
More people who can help?...  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 Mindtwistah
06-06-2007, 6:21 PM
#10
Cool ideas. Is this mod going to trigger after the end of the game, or is it going to be accessed by starting a new game? It will trigger if you destroyed the star forge and get those medals by Dodonna. Also, I'm not too bad at re-skinning some...  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 Mindtwistah
06-05-2007, 9:53 AM
#8
Umm... You want to make this for K1 yeah? Sorry to burst your bubble... but the M4-78 module's aren't in K1 and we're not allowed to port assets from 1 game to the other, ohh great thats the second time I've said that this weak, this time I'm countin...  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 Mindtwistah
06-05-2007, 7:14 AM
#4
Here's some spoilers for the game. I will update this post when I get new ideas. The sith need the force to fuel the star forge. So that is why they are stealing many powerful jedi and sith tools. Planets: Alderaan: This mod will be made of t...  [Read More]
Posted in: Explosion and death
 Mindtwistah
06-10-2007, 5:41 AM
#21
Is there a script like this so they don't die but dissapear? And if possible, with an ice grenade effect, like when you enter the rakatan mind prison....  [Read More]
Page: 8 of 11