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Christos K

Latest Posts

Page: 2 of 9
Posted in: Star Wars Battlefront: Announced by EA
 Christos K
06-17-2013, 2:41 PM
#12
^That'd be pretty cool....  [Read More]
Posted in: Star Wars Battlefront: Announced by EA
 Christos K
06-11-2013, 2:37 PM
#6
This game is going to be ****ing CRAZY. Its gonna be the Battlefront we all loved but on the Frostbite engine. Think of all it will be capable of!...  [Read More]
Posted in: USM Compatibility patch for TSLRCM
 Christos K
11-07-2012, 7:36 PM
#6
Good luck....  [Read More]
Posted in: Vurt's retextures
 Christos K
06-12-2013, 11:05 PM
#212
Looking good. If I could make a suggestion for the Gammoreans, maybe their wrinkles should be more visually identifiable like they are in the vanilla texture....  [Read More]
Posted in: Vurt's retextures
 Christos K
06-09-2013, 10:09 PM
#203
^His chin line looks off and his skin color varies a bit too much IMO....  [Read More]
Posted in: Vurt's retextures
 Christos K
06-08-2013, 5:26 PM
#195
Zalbaar with some TXI tweaks: http://www.youtube.com/watch?v=VCAoy9chTLk looks better IRL because FRAPS is making everything dark, had to edit the gamma afterwards so colors and details are a bit off. Christos: I already did one for TSL, i believe t...  [Read More]
Posted in: Vurt's retextures
 Christos K
06-03-2013, 2:35 PM
#168
Any chance we'll see that Dantooine texture for KotOR II as well?...  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Christos K
09-30-2012, 3:36 PM
#230
Sorry but I had a good laugh reading those last few comments. Hahaha....  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters 2.0
 Christos K
08-20-2012, 5:27 PM
#210
I think the poster could use a little bit of simple work. It's just that some of the colors pop out way too much and things like that. Otherwise, very cool. Well done....  [Read More]
Posted in: LDR's WIPs
 Christos K
07-08-2013, 5:56 PM
#183
Will this allow people to expand on existing modules?...  [Read More]
Posted in: LDR's WIPs
 Christos K
08-10-2012, 1:51 PM
#124
If I might add a suggestion, including a reskin of the skybox would fit nicely I think. The skybox looks very low resolution compared to what you did with the module....  [Read More]
Posted in: LDR's WIPs
 Christos K
08-09-2012, 3:28 AM
#120
Voice Actors are appreciated :) I already enslaved...err...indentured...err recruited Zhaboka. I could always use more. Right now I'm placing Mandalorians in the first Battle of Dxum module. And I have a problem. I want to make them stealthy, so I...  [Read More]
Posted in: BoS with Revan's Flowing Cape and Belt
 Christos K
07-08-2012, 6:18 AM
#22
I hope it's not too much to ask and hoping it's not too mucfh out of topic. But Christos K can you make this work with the Revan's Robes Revisioned mod (http://knightsoftheoldrepublic.filefront.com/file/Revans_Robes_Revisioned;115747)? I think those...  [Read More]
Posted in: BoS with Revan's Flowing Cape and Belt
 Christos K
07-07-2012, 11:33 AM
#17
Right now I am away from my computer with all my work. But in about a month I'll be able to once I am back home. Its relatively simple to do. Use the KotOR Tool's GFF Editor to locate the files, ds_revan_mask.uti and ds_revan_mask2.uti (Those shoul...  [Read More]
Posted in: Brotherhood of Shadow: Solomon's Revenge
 Christos K
12-31-2012, 5:11 PM
#778
Having a problem here... I am at the part where Shadow tells you the story of how Revan and Malak found the first Star Map on Dantooine. It then loads and I play through it normally... Once I get to the end where Revan tells Malak "Do not falte...  [Read More]
Posted in: HK-47 - Assassin Droid
 Christos K
09-16-2013, 1:42 PM
#24
^^^I don't think Drewton has been active for a quite a while....  [Read More]
Posted in: Knights of the Old Republic : The Jedi Masters
 Christos K
01-09-2014, 1:11 AM
#488
The global.jrl file wasn't installed correctly is my guess....  [Read More]
Posted in: Drewton's Skins
 Christos K
09-01-2012, 2:16 PM
#144
I think Drewton left the modding scene a while ago....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Christos K
01-06-2014, 7:47 PM
#1773
TOR will never be a true KotOR 3. TJM and ROR are the closest things we're gonna get as far as I'm concerned....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Christos K
01-05-2014, 3:53 PM
#1771
You'll probably need to restart, plus you'll want to since the next release will be better without a doubt....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Christos K
10-27-2013, 4:25 PM
#1759
My KotOR games work rather well with Windows 7 as well and they aren't the newer versions. It was Windows Vista that had terrible compatibility with the games if I remember correct....  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Christos K
10-24-2013, 10:26 PM
#1754
They released a version of the games compatible with Windows 7?...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Christos K
09-05-2012, 7:58 PM
#1666
Your best bet to be able to run both RoR and KotOR 2 simultaneously would be to make a fresh install of KotOR 2 and then copy the entire game folder and rename to whatever you choose. Then just install RoR to the copy and use the main, real copy for...  [Read More]
Posted in: [tsl] KOTOR: Revenge of Revan
 Christos K
09-03-2012, 3:42 PM
#1661
Did you install onto an already modded game?...  [Read More]
Posted in:  AVol's Darth Vader
 Christos K
08-29-2012, 3:24 PM
#109
Just wanted to post this, http://www.gamefront.com/files/service/thankyou?id=14491849 Found it on google by searching for this mod....  [Read More]
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