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LDR's WIPs

Page: 4 of 5
 .:Lord Revan:.
01-22-2013, 5:22 PM
#151
Waaassssuuuuppp!! Havn't been on in a while and i come back to see some awesome stuff!! Looks amazing LDR :thumbsup:
 LDR
05-04-2013, 1:04 PM
#152
Sorry for the lack of updates; I joined the high school tennis team, so my schedule had been occupied for the past two months. And now that we made it to districts, everything is winding down. I could focus more on my mods now.

For Yavin, I finally got rid of the lights in the sky. Eventually, I'll figure out how to put a skybox in there.

http://imageshack.us/a/img507/5254/nobeams.png) (http://imageshack.us/photo/my-images/507/nobeams.png/)

Here's some stuff for the Republic Station.

http://imageshack.us/a/img842/6452/meetingp.png) (http://imageshack.us/photo/my-images/842/meetingp.png/)

http://imageshack.us/a/img818/8638/accesspanel.png) (http://imageshack.us/photo/my-images/818/accesspanel.png/)

http://imageshack.us/a/img802/5505/soldierw.png) (http://imageshack.us/photo/my-images/802/soldierw.png/)

http://imageshack.us/a/img834/3012/trainingroom.png) (http://imageshack.us/photo/my-images/834/trainingroom.png/)

And finally, I've been working on Korriban.

http://imageshack.us/a/img708/521/kawin.png) (http://imageshack.us/photo/my-images/708/kawin.png/)

http://imageshack.us/a/img849/1950/merchant.png) (http://imageshack.us/photo/my-images/849/merchant.png/)

http://imageshack.us/a/img850/1772/tariga.png) (http://imageshack.us/photo/my-images/850/tariga.png/)

http://imageshack.us/a/img577/25/lostmodule.png) (http://imageshack.us/photo/my-images/577/lostmodule.png/)

Ehhh... close enough. :p
http://imageshack.us/a/img713/9104/closeenoughr.png) (http://imageshack.us/photo/my-images/713/closeenoughr.png/)

May the 4th be with you all! :D
 Dehno101
05-04-2013, 3:23 PM
#153
You should definitely leave that door like that when you release this.
Great job!
 supreme kotor
05-04-2013, 3:37 PM
#154
I do like what I'm seeing and I'm glad to know your still working on this. Definitely a mod I'm looking forward to.

Nice-Supreme Kotor
 LDR
05-11-2013, 6:04 PM
#155
 supreme kotor
05-11-2013, 6:24 PM
#156
Looks amazing... But what is it?

-Supreme Kotor
 logan23
05-11-2013, 6:35 PM
#157
Great Reskin!
 Canderis
05-11-2013, 7:11 PM
#158
Dude, amazing. You've come a long way as a modder. I would fix the floor though, seems out of place, but other than that it is perfect!
 Zhaboka
05-11-2013, 8:39 PM
#159
Wow! Those NPC placements from the previous update are awesome. And great reskin! Really changes the whole feel.
 LDR
05-12-2013, 2:48 AM
#160
You should definitely leave that door like that when you release this.
Great job!

Absolutely! Not.

I do like what I'm seeing and I'm glad to know your still working on this. Definitely a mod I'm looking forward to.

Nice-Supreme Kotor

I am eternal. Get used to it.

Awesome job dude.

Thanks bud!

Great Reskin!

Thanks logan!

Dude, amazing. You've come a long way as a modder. I would fix the floor though, seems out of place, but other than that it is perfect!

Wow, thanks Canderis! You don't say that very often! And yeah, the floor was just a placeholder - I have since gotten rid of it.

Wow! Those NPC placements from the previous update are awesome. And great reskin! Really changes the whole feel.

You could be surprised the amount of modding energy one can have after a season of tennis!

Looks amazing... But what is it?

-Supreme Kotor
Does this answer your question? :p
http://imageshack.us/a/img547/1611/tocruiser.png) (http://imageshack.us/photo/my-images/547/tocruiser.png/)

Expect more updates soon!
 Zhaboka
05-12-2013, 3:36 AM
#161
Oh **** yes! Haha! YES! Oh man, that's awesome. Also, tennis is a legit sport.
 Vindikorr
05-12-2013, 6:10 AM
#162
Absolutely! Not.

Does this answer your question? :p
http://imageshack.us/a/img547/1611/tocruiser.png) (http://imageshack.us/photo/my-images/547/tocruiser.png/)



Ooh I'm looking forward to this. I've been wondering for a while when someone was going to mod that cruiser. The skin is looking great as well.
 LDR
05-12-2013, 1:26 PM
#163
Oh **** yes! Haha! YES! Oh man, that's awesome. Also, tennis is a legit sport.

Someone's excited. :P

Anyways, more screenies! I reskinned the floor:

http://imageshack.us/a/img822/9210/newfloor.png) (http://imageshack.us/photo/my-images/822/newfloor.png/)

And then I took a wild stab with doors:

http://imageshack.us/a/img163/2689/doorv.png) (http://imageshack.us/photo/my-images/163/doorv.png/)

And then I met up with some old buddies on Korriban:

http://imageshack.us/a/img19/549/excavationteam.png) (http://imageshack.us/photo/my-images/19/excavationteam.png/)
 Canderis
05-12-2013, 2:54 PM
#164
Perfect! Stunning! I would touch up the doors a slight bit more. The color on doors look a little too shopped in. Minor detail but since you are getting so good at this it might be worth the effort!
 Sith Holocron
05-12-2013, 3:10 PM
#165
I like the new floors better now. A reskinned Manaan floor texture?
 Vindikorr
05-12-2013, 3:25 PM
#166
Looks like there's some tiling issues with the floor in the corners but apart from that it's good.
 Zhaboka
05-12-2013, 3:38 PM
#167
I wouldn't have noticed those tiling issues if Vindikorr hadn't pointed them out, though, so I feel like it's good enough for the layman's playthrough. If that's even a thing.

Nice work! Very professional-looking.
 Phildevil
05-16-2013, 11:28 AM
#168
Impressive stuff you got going on there!
 newbiemodder
05-17-2013, 6:44 PM
#169
I like what u are doing here LDR. Nice use of that crashed freighter. Is it too clean though? I would think maybe there would be more damage. Second, lighting. Too bright. You could try 2 different tactics. First, dim the lightmaps for each model, make them a tad darker...or..maybe play with the colors in .are file, the sundiffuselight and I forget the other.

Interesdting idea though. Good luck!
 supreme kotor
05-17-2013, 6:52 PM
#170
Snipped from a message Quanon sent me:
If after these fixes don't work, you might have to edit your .are file.
Look for SunAmbientColor and SunDiffuseColor; for both give in this value:
16777215

This will create a "sun' that emits white neutrale light.

If you want a more orangy tint you can try this value out:
4430827
Or something blue-ish:
16763225

Let me know if that helps!

Cheers ~Q
 LDR
05-18-2013, 10:26 AM
#171
Perfect! Stunning! I would touch up the doors a slight bit more. The color on doors look a little too shopped in. Minor detail but since you are getting so good at this it might be worth the effort!

I think you mean gimped. I don't use photoshop :p. But yeah, I'm not too pleased with the doors myself.

I like the new floors better now. A reskinned Manaan floor texture?

Nope, just reskinned Endar Spire floors.

Looks like there's some tiling issues with the floor in the corners but apart from that it's good.

Eh, that's how the Endar Spire floors were made. Nothing I could really do about that.

I wouldn't have noticed those tiling issues if Vindikorr hadn't pointed them out, though, so I feel like it's good enough for the layman's playthrough. If that's even a thing.

Nice work! Very professional-looking.

Thanks, I'm a perfectionist. :lol:

Impressive stuff you got going on there!

Thanks bud!

I like what u are doing here LDR. Nice use of that crashed freighter. Is it too clean though? I would think maybe there would be more damage. Second, lighting. Too bright. You could try 2 different tactics. First, dim the lightmaps for each model, make them a tad darker...or..maybe play with the colors in .are file, the sundiffuselight and I forget the other.

Interesdting idea though. Good luck!

I think it's fine the way it is. But I assure you I'm not being snobby about it. I just don't want to spoil the story so I won't go into depth. And I agree, I would love to go for a darker look.

Snipped from a message Quanon sent me:
If after these fixes don't work, you might have to edit your .are file.
Look for SunAmbientColor and SunDiffuseColor; for both give in this value:
16777215

This will create a "sun' that emits white neutrale light.

If you want a more orangy tint you can try this value out:
4430827
Or something blue-ish:
16763225

Let me know if that helps!

Cheers ~Q

Thanks! I'll definitely screw around with that, I'll let you guys know what I find.

---

So... guess who finally hex-edited?! This guy!

http://imageshack.us/a/img521/2825/bridgeg.png) (http://imageshack.us/photo/my-images/521/bridgeg.png/)
Yes, a new map too!

And yes, the windows are like that for a reason. Ever heard of window-protectors?
 supreme kotor
05-18-2013, 10:43 AM
#172
I love but i see a sumbmarine... i like submarines :)
 Zhaboka
05-18-2013, 1:24 PM
#173
Awww, woulda been cool to see Lehon out those windows... is that too impossible?

Regardless, looks awesome.
 LDR
05-23-2013, 5:08 PM
#174
I love but i see a sumbmarine... i like submarines :)

Nah, no submarines today. :p

Awww, woulda been cool to see Lehon out those windows... is that too impossible?

Regardless, looks awesome.

Well, even if I was able to stop the skybox from spinning, the space texture is mapped out weird. It's tiled, so you'd be seeing the Lehon beach texture all over the place like a tiled floor. Thanks though!

So, you guys thought this was just going to be two modules? Noooo....

http://imageshack.us/a/img836/9061/sunk.png) (http://imageshack.us/photo/my-images/836/sunk.png/)
 Zhaboka
05-24-2013, 2:44 PM
#175
Mmmmm... the hypothetical plot thickens... looks great! Brilliant use of a module that's already dripping.
 Dehno101
05-30-2013, 4:13 AM
#176
Excellent modules continue to roll out.
You and Sithspecter are great for reskinning and reusing these.

... And I was joking about the door, of course.

How come whenever I post, the thread dies for a while? :(
 Snard
06-18-2013, 9:40 PM
#177
Fantastic work.
 LDR
06-20-2013, 4:49 PM
#178
I've made a lot of updates for my mods, but they aren't screen-worthy.

Why? Because it's all about hex-editing. I hex-edited the Yavin module and the Crashed Republic Cruiser modules.

Well, might as well post another picture of the enigmatic third module:
https://imageshack.com/a/img845/7677/ue7.png)

More updates soon!
 Sith Holocron
06-20-2013, 5:15 PM
#179
https://imageshack.com/a/img845/7677/ue7.png)

It looks like you are using a Manaan module. Might that be the brig on the crashed Hammerhead?
 Apoc Nizmith
06-20-2013, 5:57 PM
#180
In response to your poll Carth should be turned bright neon pink and forced to wear a leather jacket that looks like George Micheal that says shame on the back lol. he is by far my least favorite character in the game, and this looks AWESOME! If you need voices for the npc's let me know I have a cool program I got when I was in school to make just such a thing and would be more than happy to provide voices for them as well!
 Zhaboka
06-20-2013, 11:59 PM
#181
That is just a haunting screenie. Nice work!
 LDR
07-08-2013, 2:31 AM
#182
Unfortunately I haven't been working on my own projects at the moment. I've been doing stuff for SOTE and for some other stuff I can't say. I've also been hanging out with friends and whatever, plus TOR and xbox. Haha.

I can show you what I have been doing:

https://imageshack.com/a/img19/4167/qhmi.png)

That's right, I'm helping out with this modding resource (http://www.lucasforums.com/showthread.php?t=212470). And I'm going to do a lot of them.
 Christos K
07-08-2013, 5:56 PM
#183
Will this allow people to expand on existing modules?
 LDR
12-22-2013, 9:10 PM
#184
A little snippet of a project I'm working on.

https://imagizer.imageshack.us/v2/644x483q90/856/u0r4.png)
 Sith Holocron
12-22-2013, 10:08 PM
#185
Floating corpses that lack shadows?
 Zhaboka
12-23-2013, 2:08 PM
#186
Side questy-quest?
 LDR
12-31-2013, 2:29 PM
#187
 Zhaboka
01-05-2014, 11:58 AM
#188
Looks awesome. Is that the very beginning of the Prison Ship mod?
 LDR
01-08-2014, 6:58 PM
#189
I posted on DeadlyStream that some of my mods are either cancelled or will be assimilated into my other projects. You can read it here (http://deadlystream.com/forum/topic/2458-ldrs-works-in-progress/).

LKIM 2.0 is back up and running again.
https://imagizer.imageshack.us/v2/644x483q90/836/q72o.png)

More Yavin IV stuff.
https://imagizer.imageshack.us/v2/644x483q90/560/qciw.png)

https://imagizer.imageshack.us/v2/644x483q90/850/t1er.png)
 Fair Strides 2
01-08-2014, 7:10 PM
#190
https://imagizer.imageshack.us/v2/644x483q90/850/t1er.png)

Ooohh! I like that re-skinned Rakata Enclave! :)
 Zhaboka
01-08-2014, 9:52 PM
#191
Yeah, the enclave is outstanding. The forest floor still looks like Kashyyyk, though.
 LDR
01-12-2014, 12:42 AM
#192
 LDR
02-05-2014, 10:25 AM
#193
Alright folks. I've returned with some new screenies, this time for the Battle of Dxun. I'd like to give a massive thanks to Fair Strides, for doing essentially all of the scripting and cameras, and without him, they wouldn't have come out nearly half as good. So everyone give him some praise!

https://imagizer.imageshack.us/v2/670x503q90/691/9j5.png)

https://imagizer.imageshack.us/v2/670x503q90/836/u8ta.png)

https://imagizer.imageshack.us/v2/670x503q90/543/4xh1.png)
 Zhaboka
02-05-2014, 7:20 PM
#194
AHHHH OUTSTANDING! The Mando base is really really well-reskinned. Can the Rakatan statues go or are you leaving those there on purpose?

Battle of Dxun looks legit. I got so excited seeing these. WOO!
 LDR
02-16-2014, 4:14 PM
#195
AHHHH OUTSTANDING! The Mando base is really really well-reskinned. Can the Rakatan statues go or are you leaving those there on purpose?

Battle of Dxun looks legit. I got so excited seeing these. WOO!

Thanks Zhaboka! And trust me, I tried, but if I get rid of the statues, it also gets rid of some of the wall texture. Damn mappings.

Anyways, since it has been my birthday week, I've taken a bit of a break from modding to take a rest. And relax. But I've still been working on some small things. Such as this.

https://imagizer.imageshack.us/v2/670x503q90/835/xg2n.png)

One thing that really bugged me in KotOR was that some of the crystals shared the same icons. While I was digging in the game files, I came across four textures that were unused. There was also an unused Red crystal texture. So I put the original Red crystal texture for the Phond crystal, gave the Red crystal its unused texture, and then replaced the other crystals with the other unused textures. The only one that was made from scratch was the Firkrann texture.
 milestails
02-16-2014, 4:18 PM
#196
Never knew about the unused crystal textures....perhaps the K1 Restoration team would be interested in including it in their project.
 DuckfromPortal
02-16-2014, 8:03 PM
#197
Nice
 Fair Strides 2
02-16-2014, 9:13 PM
#198
Thanks Zhaboka! And trust me, I tried, but if I get rid of the statues, it also gets rid of some of the wall texture. Damn mappings.

Anyways, since it has been my birthday week, I've taken a bit of a break from modding to take a rest. And relax. But I've still been working on some small things. Such as this.

https://imagizer.imageshack.us/v2/670x503q90/835/xg2n.png)

One thing that really bugged me in KotOR was that some of the crystals shared the same icons. While I was digging in the game files, I came across four textures that were unused. There was also an unused Red crystal texture. So I put the original Red crystal texture for the Phond crystal, gave the Red crystal its unused texture, and then replaced the other crystals with the other unused textures. The only one that was made from scratch was the Firkrann texture.

I hope you had a fun birthday week, LDR!:)

And I really like those crystals!!!
 LDR
02-17-2014, 1:54 PM
#199
Never knew about the unused crystal textures....perhaps the K1 Restoration team would be interested in including it in their project.

Shhh... I found it first.

Nice

Thanks!

I hope you had a fun birthday week, LDR!:)

And I really like those crystals!!!

Thanks! And yep. A whole lot of doing nothing. :xp:

I have some more crystals.
https://imagizer.imageshack.us/v2/670x503q90/33/qeb3.png)

For those of you with keen eyes, you'll notice that these crystals are from TSL. Every single one. I edited the icons for them so that there wouldn't be a porting issue. Still trying to figure out how to get the right properties on the lightsabers.
 Malxados
02-17-2014, 2:11 PM
#200
I have some more crystals.
https://imagizer.imageshack.us/v2/670x503q90/33/qeb3.png)


Oooh, shiny...


Still trying to figure out how to get the right properties on the lightsabers.

You mean making the new crystals bonuses apply correctly to the lightsaber when put in?
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