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Vurt's retextures

Page: 5 of 5
 Qui-Gon Glenn
06-09-2013, 4:07 PM
#201
Wow. The Dantooine bridge background looks incredible. Nice work! !
 νυrτ
06-09-2013, 8:42 PM
#202
LDR: then everyone would look like a commander.

N_oldCMH01 comparsion

http://piclair.com/data/x86ja.jpg)

needs a new ear though, dunno about the hair either.
 Christos K
06-09-2013, 10:09 PM
#203
^His chin line looks off and his skin color varies a bit too much IMO.
 νυrτ
06-09-2013, 10:19 PM
#204
Yeah the chin needs to be fixed, personally i really dislike how most characters doesnt have any features, makes them look really dull and uninteresting, imo.
 Quanon
06-10-2013, 1:42 PM
#205
Mmm; the contrast is a bit high I think on the NPCs face... He just looks rather dirty and overly smudged with oil... Or received a beating... Unless ofcourse it's a NPC from the Telos Lower leves/ Sewers, which would make it fitting :lol:

Anway, you're certainly doing nice work. Dantooine looks stunning with the little colourfull flowers. :)
 Phildevil
06-11-2013, 1:03 AM
#206
Wow, finally, someone that work on the wookies! Quality work in here. The vegetation you added looks so much better, as does the leaves on the floor. All in all, great improvement!
 νυrτ
06-12-2013, 4:34 PM
#207
Thanks for all the kind words, glad you like it :D

Rextured the 4 Gammoreans, original textures are extremely low-res (256x256) these are 1024x1024, so they're a bit more detailed and far from as blurry as the default textures.. There's also some added individuallity, like one of them now wears plate shoulder pads, helmet and gloves.

http://piclair.com/data/7ujx6.jpg)
http://piclair.com/data/2lh59.jpg)

Original: http://piclair.com/data/bkju9.jpg)

Nothing amazing really, just a simple brush up.
 Canderis
06-12-2013, 4:56 PM
#208
You never realize how bad this game's models are until you see these amazing textures put on them. Somebody really needs to fix the models.
 νυrτ
06-12-2013, 5:05 PM
#209
Haha, yes they're pretty bad up-close. Fortunately, when running around and fighting and whatnot it's not THIS noticeable though, when up-close (cut-scenes / talking) it's painful to see how low poly they truly are.. I havent re-modelled anything for KOTOR so i don't know how hard it is, usually remodelling NPC's is far more difficult than redoing a static model (which i have a ton of experience with, especially vegetation, though not for KOTOR..). If you know of any guide or tutorial for remodelling KOTOR NPC's let me know..
 Canderis
06-12-2013, 6:44 PM
#210
Haha, yes they're pretty bad up-close. Fortunately, when running around and fighting and whatnot it's not THIS noticeable though, when up-close (cut-scenes / talking) it's painful to see how low poly they truly are.. I havent re-modelled anything for KOTOR so i don't know how hard it is, usually remodelling NPC's is far more difficult than redoing a static model (which i have a ton of experience with, especially vegetation, though not for KOTOR..). If you know of any guide or tutorial for remodelling KOTOR NPC's let me know..

I love your skyrim mods. Simply brilliant. Honestly I don't know how possible it is to remodel them but i know you can add more polygons to the models. Here is a tutorial on doing that to heads (http://www.lucasforums.com/showthread.php?t=207690). I believe it works the same for full body models. Somebody correct me if i'm wrong. I have never actually done this.
 νυrτ
06-12-2013, 8:22 PM
#211
Cool, i'll take a look at the tutorial, might give it a shot when i'm done texturing.

New Force gfx (WIP):

http://piclair.com/data/bu9xv.jpg)
http://piclair.com/data/9jnnm.jpg)
 Christos K
06-12-2013, 11:05 PM
#212
Looking good. If I could make a suggestion for the Gammoreans, maybe their wrinkles should be more visually identifiable like they are in the vanilla texture.
 νυrτ
06-13-2013, 2:45 PM
#213
yeah the faces might look a bit too smooth, but also a bit more natural (imo). The original faces are hand drawn with wrinkles drawn in black so they really stand out.
 Fair Strides 2
06-13-2013, 2:59 PM
#214
Cool, i'll take a look at the tutorial, might give it a shot when i'm done texturing.

New Force gfx (WIP):

http://piclair.com/data/9jnnm.jpg)

I like the blue swirl effect around the hand!
 Phildevil
06-13-2013, 11:22 PM
#215
It's gonna be hard choosing between your drain life effect and Darth Sapien's!
http://lucasforums.com/showthread.php?t=212302)
 Darth Sapiens
06-14-2013, 1:40 AM
#216
It's gonna be hard choosing between your drain life effect and Darth Sapien's!
http://lucasforums.com/showthread.php?t=212302)

lol just imagine if we worked together...
vurt, join me and together the fans would bow before our combined might.

no one could stop our ultimate skinning powers!

evil-lol evil-lol >:-)
 νυrτ
06-14-2013, 2:06 AM
#217
Haha, sure i'll join up with you :) Looks really good. PM a link to what you've done and i'll do the same, if you're interested.
 Darth Sapiens
06-14-2013, 2:12 AM
#218
Haha, sure i'll join up with you :) Looks really good. PM a link to what you've done and i'll do the same, if you're interested.

my project is an open beta so you can get the tgas in my wip thread, I can pm you the psd's tomorrow morning. (away from desktop ATM) what Photoshop are you using? I see you I use filterforge too lol.
 νυrτ
06-14-2013, 4:11 AM
#219
Ah cool :) I'm using CS5 and yes FilterForge is a must :) I guess i'll make this mod an open beta too (why not?) currently i'm away from home until sunday though.
 Phildevil
06-16-2013, 8:44 AM
#220
Didn't expect to see this kind of partnership arise from one of my message. Glad we'll get a better skin for-it, though! I'll sure be watching for this ;)
 Sith Holocron
06-18-2013, 2:45 PM
#221
I like the blue swirl effect around the hand!

Agreed!

It's gonna be hard choosing between your drain life effect and Darth Sapiens' mod!

This too. Luckily, it seems we won't have to.
 Malxados
06-18-2013, 3:16 PM
#222
Ooh, that is some sweet force lightning/shock right there =) would love to use that
 νυrτ
06-19-2013, 2:44 PM
#223
Here's an early version for those who wants to try it out or maybe use textures from it:

http://www.multiupload.nl/MYLDIP247W)
 Red Hessian
06-24-2013, 12:59 PM
#224
I don't know if it's just me, but some of the textures (gamorrean shoulders, ithorian eyes, parts of Bastilla's outfit) look transparent. Just thought you'd want to know. ;)
 νυrτ
06-24-2013, 1:50 PM
#225
yeah it needs my appearance file ;) here it is:

https://dl.dropboxusercontent.com/u/69293119/appearance.2da)

not 100% sure how it works with other mods and compability.
 Col_Zechs
06-24-2013, 2:30 PM
#226
Here's an early version for those who wants to try it out or maybe use textures from it:

http://www.multiupload.nl/MYLDIP247W)
Is this skins pack for Kotor 1 or the Sith Lords?
 νυrτ
06-24-2013, 3:08 PM
#227
KOTOR1
 Col_Zechs
06-25-2013, 11:03 AM
#228
Some of the creatures such as the Rancor in the Undercity sewers and the Jabba the Hutt Aliens Zax/Ajuur come out too shiny like they are covered in petroleum jelly. How do I fix this? They look unnatural.
 redrob41
06-26-2013, 1:45 AM
#229
Juhani 1024x1024

http://piclair.com/data/pm2om.jpg)
http://piclair.com/data/dv95r.jpg)
http://piclair.com/data/7umyf.jpg)


first off, I think that the fur texture on the neck, nose and cheek are excellent. The direction of the fur looks so believable in relation to the contours of the face in these areas. That said, I can see some blending issues, where the fur in those areas kinda stops with an edge. Plus the neck fur should be continued a little more down the front.

The stripes on the back look a little strange. It's kinda like they're a separate thing that has been laid over top of her fur. You can go with it, like it's jewelry or a headpiece. But, if you'd prefer that the stripes are part of her fur, then I think they should also have similar texture to the rest of her fur. From my research into cat stripes, I know that the stripe is made up of whole hairs of one colour. Here's are good closeups of a tiger's stripes:
http://www.flickr.com/photos/jamiewillmott/3996844198/)
http://www.photosphrases.com/cpg/displayimage.php?album=256&pos=12)

You could also try something like this Photoshop pattern:
http://www.obsidiandawn.com/animal-prints-photoshop-patterns)

I know from experience how hard it can be blending in some fur along her forehead because of the seam in the uvw map. It would make a huge difference though, if she didn't have that smooth spot on her forehead, while the rest has such fantastic fur detail.

I hope you keep up with this, because it'll look so awesome when it's done :D
 νυrτ
06-26-2013, 1:16 PM
#230
Some of the creatures such as the Rancor in the Undercity sewers and the Jabba the Hutt Aliens Zax/Ajuur come out too shiny like they are covered in petroleum jelly. How do I fix this? They look unnatural.

They arent touched by this mod. Might be something with the appearance file maybe, i'll have to check later.. this is a very early alpha so it's far from perfect.

redrob41: thanks for the comment / suggestions :) I agree, though you shouldnt really pay much attention to the .dds, on the model itself it's very hard to even make out much detail since the texture is extremely tiny, it wouldnt really be possible to make out the details on the even tinier stripes.
 Tyler Hartman
06-28-2013, 1:05 PM
#231
νυrτ your mods are simply awesome. Must have taken you a long time to do, very cool graphics ^_^
 xybre
07-28-2013, 12:50 AM
#232
Here's an early version for those who wants to try it out or maybe use textures from it:

http://www.multiupload.nl/MYLDIP247W)

The links seem to be broken, can we get a reup?
 νυrτ
07-31-2013, 5:23 PM
#233
https://docs.google.com/file/d/0B9VcBUWH8o6NX0ZDU1dsbGxRTkE/edit)

sorry for the lack of updates, im busy working with flora and stuff for the indie game Kenshi.
 xybre
07-31-2013, 6:59 PM
#234
https://docs.google.com/file/d/0B9VcBUWH8o6NX0ZDU1dsbGxRTkE/edit)

sorry for the lack of updates, im busy working with flora and stuff for the indie game Kenshi.

Thanks for the reup. And I'm checking out Kenshi, looks pretty cool. :)
 Fair Strides 2
07-31-2013, 7:17 PM
#235
https://docs.google.com/file/d/0B9VcBUWH8o6NX0ZDU1dsbGxRTkE/edit)

sorry for the lack of updates, im busy working with flora and stuff for the indie game Kenshi.

Kenshi? What is it?
 supreme kotor
07-31-2013, 7:29 PM
#236
Kenshi? What is it?

My best guess:

http://www.indiedb.com/games/kenshi)
 Fair Strides 2
07-31-2013, 7:57 PM
#237
My best guess:

http://www.indiedb.com/games/kenshi)

This looks EPIC! :) Definitely worth it!
 Prime
08-09-2013, 9:37 PM
#238
Keep up the good work with this!
 jjb75
04-01-2014, 7:18 PM
#239
https://docs.google.com/file/d/0B9VcBUWH8o6NX0ZDU1dsbGxRTkE/edit)

sorry for the lack of updates, im busy working with flora and stuff for the indie game Kenshi.

it won't let me download. can somebody help me
 Phildevil
04-02-2014, 8:21 PM
#240
Check over at deadlystream forum, some of them are uploaded there, by Sith Holocron with the author's permission.
 Jorak Uln
04-03-2014, 12:10 PM
#241
It looks fantastic, absolutely.
Unfortunately i maybe have encountered a bug:
I tried using your force lightning textures in TSL:
when i moved the fx_conjure.tga into my Kotor 2 override folder, every time i cast lightning there were edges around the swirl of the hand.
Since its simply a tga it should work for both games?


http://www.directupload.net/file/d/3581/9y5t6c6k_jpg.htm)


link:

http://www.directupload.net/file/d/3581/9y5t6c6k_jpg.htm)
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