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glovemaster

Latest Posts

Page: 12 of 13
Posted in: Why wont it snow!?!!?!!
 glovemaster
02-09-2007, 2:21 PM
#1
I recently decided that Tatooine is boring and wanted to reskin it... completely. I thought about having sand storms and hurricanes, tornados, etc. But then i decided to make change it to Hoth. I've reskinned everything to snowy and white. BUT THE SA...  [Read More]
Posted in: Custom Placeable Model Q(?)
 glovemaster
02-02-2007, 11:44 AM
#6
If you created a custom placeable, cant you just alter it, keeping the shape and export it as a dwk or pwk files?...  [Read More]
Posted in: Retexturing Sith Armor in TSL
 glovemaster
02-02-2007, 2:54 PM
#22
Well yes, you basically change the n_sithsoldier03 texture to the new type (recoloured, or whatever...) and place it in the override. no models etc. are required, only the texture. I think there are already mods which transform Sith Soldiers into St...  [Read More]
Posted in: Retexturing Sith Armor in TSL
 glovemaster
02-02-2007, 11:38 AM
#20
well your basically changing the n_sithsoldier03 file to suit you, but do you want to change the apperance of the sith soldiers eg. to look like stormtroopers or something?...  [Read More]
Posted in: Retexturing Sith Armor in TSL
 glovemaster
02-02-2007, 11:14 AM
#18
If you dont want to change the helmet, its difficult. your going to have to find out what area of the texture is for the helmet. I'll take a look at that too....  [Read More]
Posted in: Retexturing Sith Armor in TSL
 glovemaster
02-02-2007, 11:08 AM
#16
I only want to retexture the whole uniform, that's it. I don't want to create a new armor type, just a uniform for Sith Soldiers who look different from the standard uniform. Right then, extract n_sithsoldier03 and basically change it to how you wan...  [Read More]
Posted in: Retexturing Sith Armor in TSL
 glovemaster
02-02-2007, 11:03 AM
#14
I dont think i matters which sith soldier you use, there all the same i suppose, ill have a look through aswell...  [Read More]
Posted in: Retexturing Sith Armor in TSL
 glovemaster
02-01-2007, 4:05 PM
#8
to be honest i think the sith soldiers are the armour, you will need to edit the name of the texture that is currently applyed to the armour and then you will need to create your new texture to suit that name: eg. change the applyed texture name to &...  [Read More]
Posted in: Retexturing Sith Armor in TSL
 glovemaster
02-01-2007, 3:54 PM
#6
have you assembled your *binary* .mdl files? The actual armour itself......  [Read More]
Posted in: Retexturing Sith Armor in TSL
 glovemaster
02-01-2007, 3:37 PM
#4
Do you intend to retexture all the sith armours in the game or do you intend to create a new type of sith armour?...  [Read More]
Posted in: Droid Planet
 glovemaster
02-09-2007, 3:17 PM
#8
ye, these dont include the required mdl files...  [Read More]
Posted in: Droid Planet
 glovemaster
02-09-2007, 3:04 PM
#6
Will they work for kotor 1?...  [Read More]
Posted in: Droid Planet
 glovemaster
02-09-2007, 1:28 PM
#4
I haven't got SW KotOR II for PC so i might be wrong but... If there isn't a module for the building, then there wont be any building to go into. If you see what i mean, so your going to have to check if there is a place to actually get to. Otherwise...  [Read More]
Oh, can you send me a link to your TSL Patcher please. The one i have already got doesnt work and the link here http://www.starwarsknights.com/comments.php?id=307 is fine but when i unzip it it says there all corrupt. :( heres what it says: ! C:\...  [Read More]
Okay then, Thank you again!...  [Read More]
Thank you ever so much, they all work fine now! What compiler did you use? Anyway thanks a bunch! Very Happy, glovemaster...  [Read More]
Okay then, ill try those scripts. By the way, what compiler are you using?...  [Read More]
Okay, ive renamed it (in spells.2da and file) to k_sp1_generic.ncs and nothings happened still! so does that mean theres a problem with the script running on kotor1?...  [Read More]
the force powers are for kotor1 and its when i cast the power, the character does the animation (use force) and there are no visual effects and no damage dealt. i dont know what it is though, the scripts seem fine. my pic is of the first power in the...  [Read More]
No, ive tryed changing the names and it still doesnt work, i cant see any problems with the scripts though....  [Read More]
okay thanks, il try that now and see if it works...  [Read More]
Posted in: Module Editor Map Requests
 glovemaster
02-01-2007, 2:08 PM
#17
I have not included the Droid Factory and Planet because I doubt very much that Fred Tetra would make those available. If I'm wrong in this assumption, I'm very sure he'll edit my post. Are these maps even available? I dont think the HK Droid Factory...  [Read More]
Posted in: Kotor Tool feature requests
 glovemaster
02-01-2007, 11:25 AM
#40
Oh, right i should think b4 i post... lol, thank you very much Edit tk102: Not at all glovemaster... but given Fred's inactivity lately regarding KotOR Tool development, we just wanted to give you other options....  [Read More]
Posted in: Kotor Tool feature requests
 glovemaster
02-01-2007, 11:15 AM
#37
Oh right, that works but i really wanted it in notepad form, like KotOR tools editor...  [Read More]
Posted in: Kotor Tool feature requests
 glovemaster
02-01-2007, 3:05 AM
#34
you could add a seperate ARE GIT and IFO editor because i've done a bit of searching and i cant find one, at the moment you need the right maps to get module editor to work...  [Read More]
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