So, there is a single model for sithsoldier and 3 texture files
model name:n_sithsoldier (.mdl and .mdx)
textures: n_sithsoldier01.tpc, n_sithsoldier02.tpc n_sithsoldier03.tpc
For override use: n_sithsoldier01.tga and n_sithsoldier01.txi which contain
envmaptexture CM_Baremetal
xbox_downsample 256
Also there are 3 entrys on appearance.2da: rows 28, 44 and 261 (
http://oldflash.125mb.com/sits/01.html)
The easy way to create a armor is to modify a existed .uti
So pick (doubleclick on) g_a_clothes01.uti (
http://oldflash.125mb.com/sits/02.html) from BIFs=>templates.bif=>blueprint, Item[/url] (use KotorTool for that) and make all adjustments to look like this. (
http://oldflash.125mb.com/sits/03.html)
Next, go to Properties tab and doubleclick on "user limitation".
Select "Disguise" for "Property Name" and "Sith_Soldier_03" for "Subtype (appearance)" (
http://oldflash.125mb.com/sits/04.html)
Hit update than save under my_armor01.uti name.
Put my_armor01.uti and edited n_sithsoldier03.tga in override. Also you need an iconfile with name ia_cloths_101.tga (ia_disguise_001.tga is original icon for sith soldier armor)
Note: I use "Basic Clothing" for Base Item to be sure there is no restriction for forcepowers and no limits for max dexterity used for defence. Base defese is 1 but could be increased to 12.
It's good to set "4" for Body Variation if you want to use upgrades designed for heavy armors.
Textures Variation gives you the number used for icon.
That was the easy way. The way to use a existed entry in appearance.2da
If you want to make a unique texture (other than existed) just create a new entry on appearance.2da with same content as row 261. Rename "row label" to get a consecutive number, replace "N_SithSoldier03" with "N_SithSoldier04" in "racetex" column and save appearance.2da in override folder.
Set KotorTool to "Look in Game's Override folder for 2DA files" (Tools menu=>options=>tab "Other"), make .uti file like I told you before except that you should sellect last name (should be "Sith_Soldier_03") from the roll-down list for "Subtype (Apperatance)"
Also, beside icon file you need a texture n_sithsoldier04.tga in override folder (which will be unique).
If I'm wrong or if it is another easy way please correct me.