Just wondering if there is an easy way to remove the white door in 802dro
without messing up the rest of the module. I 've removed the door in 3dmax
and when finished and put in the game the floor and walls are black and dont appear until actually stepping on the floor of that area.
Alpha channels. That is about the only way you can totally remove something from the mesh without screwing up the whole level. Also you could use the renamer function in mdlops to skin it. That is only a thought though. Well anyway good luck.;)
Alpha channels. That is about the only way you can totally remove something from the mesh without screwing up the whole level. Also you could use the renamer function in mdlops to skin it. That is only a thought though. Well anyway good luck.;)
Makining the tga file causing the white area into an alpha channel worked
perfectly. Thank you.
Does anyone know if it is possible to edit the walkmesh in 803dro to be able
to actually enter into the archon1 building?
I haven't got SW KotOR II for PC so i might be wrong but...
If there isn't a module for the building, then there wont be any building to go into. If you see what i mean, so your going to have to check if there is a place to actually get to. Otherwise you will just walk out into the grey area where theres no models or textures.
you can download the droid planet modules from team gizkas downloads. they are from
the xbox version but work on the pc.
Will they work for kotor 1?
ye, these dont include the required mdl files
What's the name of the all-white texture?
the name of the file is per_door01.tga .