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Master Zionosis

Latest Posts

Page: 13 of 21
Posted in: Dead Body Wanted: Female Jedi
 Master Zionosis
06-07-2007, 3:12 PM
#4
You're awesome. Anytime I need info on dead bodies, I'm coming straight to you. ;) (I noticed you like zombies...you don't happen to work in a morgue, do you?) Have i shown interest in zombies, lol, no i don't work in a morgue :lol: And one last th...  [Read More]
Posted in: Dead Body Wanted: Female Jedi
 Master Zionosis
06-07-2007, 2:33 PM
#2
Her file is "n_sithappren002.UTC" and can be found in: Kotor 1 --> RIMs --> Modules --> end_m01aa_s.rim --> Blueprint, Character. :)...  [Read More]
Posted in: A script to make 4 people attack me
 Master Zionosis
06-07-2007, 9:59 AM
#3
Excellent TK, thanks, i didn't think to check that thread, it was staring me right in the face, doh! :lol:...  [Read More]
Posted in: A script to make 4 people attack me
 Master Zionosis
06-07-2007, 9:34 AM
#1
I want to make a script that will make 4 people attack me at the same time, i know it has something to do with the "ChangeToStandardFaction" command, but i don't know how to use it or lay out the script, could someone please demonstrate how...  [Read More]
Posted in: [TSL] Project Nemesis (W.I.P.)
 Master Zionosis
06-07-2007, 8:40 AM
#2
Well, this looks interesting, I can't wait to see some screenshots, and whats to become of this mysterious project....  [Read More]
Posted in: Help with area mod
 Master Zionosis
06-06-2007, 8:04 PM
#2
If you just want to overwrite the current Crystal Cave module then all you have to do is re name your module to "danm14ae.mod" (without the quotes) then place that in your "Modules" directory, then when you walk into the cave on D...  [Read More]
It is PhotoShop, i use Photoshop and it works fine, it can save up to 32bit, you could try gimp, I'm told thats quite a good alternative to Photoshop....  [Read More]
I see... K, no KOTOR trans-game modding for this project... Thanks for the info. :) I've read the rules now. I will go light-side on this one... :p Quick question, though... What about voice clips? Say, if I wanted to chop up HK-47's text and hav...  [Read More]
I think you need tools which do not exist yet, like one to export/import walkmeshes and another to export/import lightmaps. The two file formats have not been cracked yet and without the capability of creating those from scratch, you can't add comple...  [Read More]
360, when i buy one, lol, but I'm hoping for a PC version....  [Read More]
Posted in: Making Goto shut up
 Master Zionosis
06-03-2007, 5:33 PM
#2
His dialog is named "g0t0.dlg" and can be found in the BIFs -> dialogs.bif directory of the KotOR Tool....  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 Master Zionosis
06-05-2007, 9:23 AM
#7
Some of Taris modules could propably be made to mimic M4-78. Especially indoor areas. Yeah you could do whatever to mimic M4-78 i was just pointing out that you can't actually use the M4-78 modules. :)...  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 Master Zionosis
06-05-2007, 7:32 AM
#5
M4-78: This mod will be made of the M4-78 modules (duh) Story: The sith are recruiting droids that will build the star forge. You will have to stop them. Umm... You want to make this for K1 yeah? Sorry to burst your bubble... but the M4-78 modul...  [Read More]
Posted in: modules of M4-78?
 Master Zionosis
06-06-2007, 7:52 AM
#33
Damnit must you always do that, i said "nothing really exists" "really" sort of confirmed that i meant hardly anything of M4-78....  [Read More]
Posted in: modules of M4-78?
 Master Zionosis
06-05-2007, 7:23 PM
#30
Mmmmm...... Is it something you have planned maybe? P.S. How's the Yavin translations coming along, can't wait to play it! Something I have planned, errr, if you like, lol, but i will say its not the story that was originally intended for M4-78, th...  [Read More]
Posted in: modules of M4-78?
 Master Zionosis
06-05-2007, 6:40 PM
#28
:lol: It probably is; just for the record do you think there are any unveiled plans within the modding community for M4-78? Yes, and didn't i say it was a secret, I'm not going to come out and say it like previous things that i have let slip, lol, i...  [Read More]
Posted in: modules of M4-78?
 Master Zionosis
06-05-2007, 6:35 PM
#26
Anything would do for M4-78. If a fully-featured restoration doesn't ever pull through then atleast the community has the blank modules to design the planet through their own creative intentions. Well... Between you and me, something is stirring, bu...  [Read More]
Posted in: modules of M4-78?
 Master Zionosis
06-04-2007, 9:45 AM
#22
the fog enviroment is set in the .are file under (sun fog color) they can be adjusted to clean up the area. there is no way to script the enviroment colors. The easier way to do it would be just to change the "1" to "0" in the &q...  [Read More]
Posted in: Script that fires when you enter an area
 Master Zionosis
06-06-2007, 8:11 PM
#5
Is this gonna work in an added planet area like the Ord Mandell added world for K1?? :bluidea: being a duplicate area that uses some Taris and Korriban areas ... ? :) Yes it will work, because ultimately all the files are packed into a newly named m...  [Read More]
Posted in: [WIP] Yavin 4 Planet Mod Translation
 Master Zionosis
06-07-2007, 4:07 PM
#41
It seems that allot of people haven't actually played the mod as i keep getting asked this question, Exar Kun's tomb is already in the mod, its an area you have to go through. But to answer your question, yes it will be compatible. :)...  [Read More]
Posted in: [WIP] Yavin 4 Planet Mod Translation
 Master Zionosis
06-03-2007, 9:12 AM
#39
^You call this kind of progress slow?! O_O Haha, well, i suppose me and -DK- are just super workers, lol, I'll post an update later and the parts i will need for the voice acting....  [Read More]
Posted in: [TSL] mjpb3's Exile! Slow Down!
 Master Zionosis
06-06-2007, 8:57 PM
#17
Wicked mod mjpb3, i really want to see a walk button for K1 though, :cry: lol...  [Read More]
Posted in: Turning Zaalbar into a jedi.
 Master Zionosis
06-04-2007, 2:15 PM
#18
And actually... I changed a few NPC's to Jedi once and I choked the rancor... so you don't neccessarily have to use mines... it's just hard to kill a monster that can kill you with one hit. ^_^ Thats something i keep seeing, doesn't anyone know that...  [Read More]
Posted in: Turning Zaalbar into a jedi.
 Master Zionosis
06-04-2007, 1:59 PM
#12
It could work storyline wise, i think it's a strong idea for a mod. Although however without a hardcore mod it could possibly unbalance the game a bit so early on in the game. I also think this idea would fit in perfectly with the "Sith Planet o...  [Read More]
Posted in: Turning Zaalbar into a jedi.
 Master Zionosis
06-03-2007, 6:58 PM
#7
I'd love that to happen. Big Z is my favorite character is the game, and I'd like him twice as much as a Jedi. He'd probably be the best in the game since his ailment is the highest (except maybe the PC). Well, i thank you Hunter-Killer for bringing...  [Read More]
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