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Master Zionosis

Latest Posts

Page: 15 of 21
I'm not sure if this can help, but as we can no longer get hardly any files from PCGamemods it's good to point out the one's that do still work, the only mos that is still accessible from PCGM is her "force Choke Anyone" mod, which can be d...  [Read More]
Posted in: .nbd?
 Master Zionosis
05-26-2007, 10:35 AM
#6
The ndb files are debug files used by the script debugger. They are not required by the game itself and as such you can just delete them. You are probably using an older version of nwnnsscomp, since the more recent variants meant for compiling KOTO...  [Read More]
Posted in: Explosion and death
 Master Zionosis
05-25-2007, 12:45 PM
#20
Ohhh i did it again, it's the bloody "FALSE, TRUE, TRUE" bit, arggg, i swear I'm never giving scripting advice again *touch wood*, lol, well, i was partly there....  [Read More]
Posted in: Explosion and death
 Master Zionosis
05-25-2007, 12:29 PM
#16
Have you edited the script i posted and added more functions to it? Ignore my previous comment, the first time i saw your picture it was displaying a .dlg file, it's not now though....  [Read More]
Posted in: Explosion and death
 Master Zionosis
05-25-2007, 11:57 AM
#14
I think you may have posted the wrong picture. Edit: Well, have you added another script to the one i posted?...  [Read More]
Posted in: Explosion and death
 Master Zionosis
05-25-2007, 11:44 AM
#12
Ok, this an example: I use nwnnsscomp application, i created a folder, for this example, my folder is here "C:/SWKotOR Mod Apps/Script Compiling/" then in here you place the fixed nwscript and the 2 vital programs to compile the script &q...  [Read More]
Posted in: Explosion and death
 Master Zionosis
05-25-2007, 11:30 AM
#10
Well, that function is in KotOR 1, I'm not sure why it isn't compiling, when i tried it without the fixed nwscript it didn't work but with the fixed nwscript it compiled, if you download the fixed nwscript here (http://www.masterzionosiskotorsite.com...  [Read More]
Posted in: Explosion and death
 Master Zionosis
05-25-2007, 11:15 AM
#8
Do your mate know if there is such a script for K1? That script should work for K1, afaik there is those effects in K1....  [Read More]
Posted in: Explosion and death
 Master Zionosis
05-25-2007, 10:16 AM
#6
It could probably be done, though it would no doubt look more amusing than dramatic, and would require a lot of work for such a small thing. :) You could make multiple copies of a body model and make all of it transparent/invisible except for one bo...  [Read More]
Posted in: Explosion and death
 Master Zionosis
05-25-2007, 10:02 AM
#4
I beleive something like this should work: void main() { effect eVisual = EffectVisualEffect( VFX_FNF_GRENADE_THERMAL_DETONATOR ); effect eKill = EffectDeath(FALSE, TRUE, TRUE); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVisual, GetLocation(OBJE...  [Read More]
Posted in: Explosion and death
 Master Zionosis
05-25-2007, 9:46 AM
#2
Are you actually trying to make the NPC blow up (in a not so pleasant but easier way of explaining it) blowing all the NPC's body parts off or something, something which i can no doubt bet my entire body you cannot do, or are you trying to just make...  [Read More]
Posted in: KotOR Tool and window size problem...
 Master Zionosis
05-24-2007, 3:30 PM
#11
Well, still try what EnIgmA_XX said, that is most likely the problem, try lowering your DPI, i think it may also be down to your monitor size, so if your setting is at 96DPI try lowering it more than that....  [Read More]
Posted in: KotOR Tool and window size problem...
 Master Zionosis
05-24-2007, 3:14 PM
#7
Then it could be an installation error, try uninstalling then re-installing....  [Read More]
Posted in: KotOR Tool and window size problem...
 Master Zionosis
05-24-2007, 3:10 PM
#4
Does it do the same with other .UT* files, or is it just .UTC files?...  [Read More]
Posted in: KotOR Tool and window size problem...
 Master Zionosis
05-24-2007, 2:59 PM
#2
If you could post a screen shot someone may be able to provide instructions on what to do to solve the problem....  [Read More]
Posted in: Script to know what I'm wearing
 Master Zionosis
05-22-2007, 7:38 PM
#4
Okay, i stand corrected, lol, I've never seen that script before....  [Read More]
Posted in: Script to know what I'm wearing
 Master Zionosis
05-22-2007, 7:24 PM
#2
I'm not aware of a script that checks if your wearing a certain robe, but there is a script that checks to see if you have a particular item in your inventory....  [Read More]
Posted in: [WIP] Yavin 4 Planet Mod Translation
 Master Zionosis
05-23-2007, 1:17 PM
#20
Yeah i have noticed the module's are backwards, lol, theoretically, Yav_90 would be the first module but it's in reverse, Yav_99 is the first module, lol....  [Read More]
Posted in: [WIP] Yavin 4 Planet Mod Translation
 Master Zionosis
05-23-2007, 9:55 AM
#18
Glad this is getting some interest, and thanks -DK-, I've just got back from College and ill correct those errors now, and start putting the module 3 .rtf together. And another quick update, module 2 (yav_91.mod) is now around 90% complete, need to...  [Read More]
Posted in: [WIP] Yavin 4 Planet Mod Translation
 Master Zionosis
05-22-2007, 8:13 PM
#15
Looks very nice. :emodanc: Though perhaps you should bump that down to 99% completed and do another round of proof-reading of the text? I noticed some mistakes and errors in those screenshots. The final mod would look more polished if those were corr...  [Read More]
Posted in: [WIP] Yavin 4 Planet Mod Translation
 Master Zionosis
05-22-2007, 3:38 PM
#12
Ok guys, time for an update, now this project is officially a WIP i can post progress reports, first update, all of the text for the first module and second has been translated and the first module's English text has been incorporated into the module...  [Read More]
Posted in: [WIP] Yavin 4 Planet Mod Translation
 Master Zionosis
05-21-2007, 3:15 PM
#10
Excellent -DK-, I'm very glad you can provide the help on this mod, and yes i can provide all the text that needs translating, If your able to begin translating straight away let me know and i will put together the first document with the text in. T...  [Read More]
Posted in: [WIP] Yavin 4 Planet Mod Translation
 Master Zionosis
05-21-2007, 2:13 PM
#8
Hey, thanks akuma, don't suppose you can read Polish can you, lol, but if i have to many files i need doing at one point, you'll be the first person i ask. :)...  [Read More]
as well as the Kreia vision's lightsaber to the common red color of the Sith. Maybe slightly to late on this, also considering Shem posted an alternative to this, i happened to stumble upon the mod, changing the three floating sabers to red Downloa...  [Read More]
if it is an .nss file (k_inc_ebonhawk.nss) then it goes nowhere, if it is an .ncs then it goes in the override, and yes this works for K1 as RedHawke used this method for his Ord Mandell mod, which is for K1....  [Read More]
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