Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Master Zionosis

Latest Posts

Page: 10 of 21
Posted in: Help with a robe mod I'm making
 Master Zionosis
06-25-2007, 9:49 PM
#6
Hopefully it won't take me too long to get the hang of it, so wish me luck. I wish you good luck and i hope you can get the hang of it and are able to make it a separate Robe. :D Also if you have problems doing that i can always help you with it, I...  [Read More]
Posted in: Help with a robe mod I'm making
 Master Zionosis
06-25-2007, 9:19 PM
#3
Well, I'm not sure how to explain how you would do what you are asking, but i know it will require editing the Revan Cutscene model with a hex editor and making it a 'new' model, but I'm not sure how to explain it, there is a tutorial on holowan some...  [Read More]
Posted in: Coordinates for KOTOR (and NPC spawning)
 Master Zionosis
06-24-2007, 2:20 PM
#4
I was always wondering what to put there, so i just put the numbers to which way my NPC is facing, but i don't know what it actually is....  [Read More]
Posted in: Coordinates for KOTOR (and NPC spawning)
 Master Zionosis
06-24-2007, 2:04 PM
#2
The cheat console isn't invisible for KotOR I, so just type whereami in the cheat window and you'll see the coordinates....  [Read More]
Posted in: Problem with TSL
 Master Zionosis
06-24-2007, 12:44 PM
#2
The Spells.2da file has to be extracted with the KotOR Tool, under the Bif's > 2DA bif directory....  [Read More]
Thanks Stoffe :D I've been trying to do that all day, it finally works, now just a bit of 'cleaning' to do and i can finally release V1.0....  [Read More]
Hey everyone, I was able to fix my previous problem, but now i have another one, DOH!!. I need a script that will remove G0T0 from the current party (because he is in the current 3 party people selection) and the list of available party members. Th...  [Read More]
Posted in: retexturing heads
 Master Zionosis
06-23-2007, 5:10 PM
#2
http://www.lucasforums.com/showthread.php?t=143264 // Have a look here. But also, If you have a look at the top of Holowan you'll see a few category's of tutorials, you'll find all the modding/skinning/modeling ect. tutorials there....  [Read More]
Posted in: A temporary party member
 Master Zionosis
06-23-2007, 11:27 AM
#1
Hey people, I'm adding something to my current mod, i want to add an NPC to the party in Kreia's slot when she is 'temporarily' removed from the party to get her hand cut off, and then just before she rejoins the party i want to remove my temporary p...  [Read More]
Posted in: Make an NPC walk to the PC
 Master Zionosis
06-21-2007, 6:10 PM
#1
Unfortunately i have come across an annoying bug in my latest mod, to fix it i need a script that will make an NPC walk towards the PC while in a dialog. Thanks in advance....  [Read More]
Posted in: Question on adding soundsets
 Master Zionosis
06-21-2007, 6:34 PM
#4
The Tusken Raiders already have their own soundsets i believe....  [Read More]
Posted in: Need a little dialog & script help
 Master Zionosis
06-21-2007, 4:47 PM
#3
WOOOO!!! Thanks TK, it finally works, all the dialog and everything, now i just have to do a play test of the mod up to Bao Dur and then i can release the mod. Three cheers for tk102!!...  [Read More]
Posted in: Need a little dialog & script help
 Master Zionosis
06-21-2007, 4:27 PM
#1
Hey people again, I'm not sure on this. http://i121.photobucket.com/albums/o226/masterzionosis/dialog_help.jpg The above screenshot is an example of what i need to fix. how can i stop "2" from appearing until "1" has been said....  [Read More]
Posted in: [TSL] Delete a dialog node
 Master Zionosis
06-21-2007, 3:54 PM
#5
Lol, it seems there are a few of those, thanks TK, ill just test out the mod now :D...  [Read More]
Posted in: [TSL] Delete a dialog node
 Master Zionosis
06-21-2007, 3:42 PM
#3
Ohhh, thanks Tk i really am losing my mind these past few days. I seem to be having a problem with the script though when compiling i get this error: Compiling: c_chk_baodur.nss c_chk_baodur.nss(2): Error: Undeclared identifier "IsAvailableNPC...  [Read More]
Posted in: [TSL] Delete a dialog node
 Master Zionosis
06-21-2007, 3:32 PM
#1
Hey people, I'm at the last stage of my mod and i need one more thing. I need a script that will make a dialog node disappear once Bao-Dur has added to the list of available party members. Thanks in advance....  [Read More]
Posted in: Make Duplicate
 Master Zionosis
06-21-2007, 3:15 PM
#2
You can just use the exact same spawn script twice. Basically if you spawned the original NPC from a script just re use that same script to achieve a cloning effect, but in case of it not working properly change the X or Y coordinates slightly so th...  [Read More]
Posted in:  Light/Dark Bastila mod
 Master Zionosis
06-21-2007, 2:59 PM
#2
Wow, very nice, i like the top picture, very good, can't wait to see more. :)...  [Read More]
Posted in: Problem wth spawning npc
 Master Zionosis
06-21-2007, 2:19 PM
#2
You can spawn an NPC using this script: void main() { float x=-64.56150f; float y=-37.58458; float z=0.00000; float r=84.72446f; vector vecNPC=Vector(x,y,z); location locNPC=Location(vecNPC, r); object oNPC=GetObjectByTag("TAG_OF_NPC");...  [Read More]
Posted in: The Kotor walkmesh format
 Master Zionosis
06-23-2007, 9:04 AM
#41
Amazing news, great work magnusll :thumbsup: now all we need to solve is lightmaps, huh, thats gonna be a little tricky....  [Read More]
Posted in: The Kotor walkmesh format
 Master Zionosis
06-22-2007, 9:26 AM
#37
With every error found is a step closer to success. Well i thought that line needed to be said here, :) Keep up the good work....  [Read More]
Posted in: KOTOR mods
 Master Zionosis
06-21-2007, 6:32 PM
#10
Just to know ... guess most of these 'new storyline mods' have partial or no voiceovers for the new dialogs, right? :( or do they? :roleyess: anyway thanks for the info... :thumbsup: I believe the Reign of The Sith has voice overs as well as A New...  [Read More]
I've seen a couple requests for the Lonna Vash mod (http://ds1.pcgamemods.com/core/15520/vash1.2.zip) but not any links yet, so viola. :P I linked that a while ago, someone told me it doesn't work, and i just tested it and it don't work, dead link u...  [Read More]
Does anyone have the Evil Temple mod for KotOR? Here you go: Evil Temple V1.0 (http://www.masterzionosiskotorsite.com/Mods/evil%20temple%20v1.zip). Enjoy! :D Edit: Ok, I've added lucasforums.com to my list of allowed hotlinking. If it continues n...  [Read More]
Posted in: Where can I find mods?
 Master Zionosis
06-25-2007, 12:06 AM
#134
The only site that has the variety of mods like PCGM is http://knightsoftheoldrepublic.filefront.com/...  [Read More]
Page: 10 of 21