Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Making Goto shut up

Page: 1 of 1
 Koopa-on-Fire
06-03-2007, 5:12 PM
#1
The title may be misleading, but I need a bit of help. I'm making a recruit mod that replaces G0-T0, and after I recruit him, I don't want my recruitable character to say his lines. I also need the name of the dialog when Goto joins your party so I can add a few new lines in there.

Help would be appreciated!
~Koops
 Master Zionosis
06-03-2007, 5:33 PM
#2
His dialog is named "g0t0.dlg" and can be found in the BIFs -> dialogs.bif directory of the KotOR Tool.
 Koopa-on-Fire
06-03-2007, 6:56 PM
#3
Thanks for the help! I had been looking for that for a while.
 Hunter-Killer
06-04-2007, 6:07 AM
#4
Out of curiosity, what is this new character?
 Koopa-on-Fire
06-06-2007, 8:38 PM
#5
The new character is a Twi'lek named Dak. He starts off as a Soldier scavenging the Telos Military Base (I know, soldier, right? Scoundrel would be more suitable). I am thinking to expand my original idea of just replacing G0t0, and maybe make a sidequest for the recruit. I don't know for sure. I'll have to think about it.
 Hunter-Killer
06-07-2007, 12:41 PM
#6
Sounds good to me.
Page: 1 of 1