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Master Zionosis

Latest Posts

Page: 11 of 21
I actually just found another way to do it using your method, so thank you TK....  [Read More]
Hello again people, I'm once again looking for scripting advice. This time i need a script that: Allows a dialog node to appear after the first node has been said and allow it to keep being said until Bao-Dur joins the party. Not sure how to do th...  [Read More]
Posted in: Bao-Dur an available party member.
 Master Zionosis
06-21-2007, 8:25 AM
#3
Wicked thanks Deathdisco, I'll just try that out now....  [Read More]
Posted in: Bao-Dur an available party member.
 Master Zionosis
06-20-2007, 9:48 PM
#1
Hey people, I'm back again (ohh noes), anyway I'm looking for a script that checks if Bao-Dur is an available party member, not necessarily in the party at the current time but if he is able to be picked from the party selection screen. I have found...  [Read More]
Posted in: Dialog or script?
 Master Zionosis
06-20-2007, 4:39 PM
#9
I really am not thinking today, lol...  [Read More]
Posted in: Dialog or script?
 Master Zionosis
06-20-2007, 4:18 PM
#6
this is for k1 Ahh well unfortunatly conditionals in the dialog editor cannot be set for K1. Yes they can. ~tk102 And also to prevent confusion from anyone posting a K2 procedure when your after a K1 way, state in your first post weather it is for...  [Read More]
Posted in: Dialog or script?
 Master Zionosis
06-20-2007, 4:12 PM
#3
Assuming this is for KotOR II, there is already a script in the game files that you can use. Create two opening dialog node's place the one that says the "who are you?" line first then the "so your back" line second On the node...  [Read More]
Posted in: Looking for two scripts
 Master Zionosis
06-20-2007, 5:07 PM
#9
Ok, there is so many scripts that begin with c_chk, there is now way i can go through all them and not miss it, so how do i make the scripts i will need?...  [Read More]
Posted in: Looking for two scripts
 Master Zionosis
06-20-2007, 4:36 PM
#7
:( I can't see anything that looks like c_chkinflu i can see allot of c_chk's but nothing that looks like c_chkinflu....  [Read More]
Posted in: Looking for two scripts
 Master Zionosis
06-20-2007, 3:36 PM
#5
Ok, well thats a bummer, as it is only a puppet the story i have made for it is only an extra line after the first to be revealed, it isn't to long, so how would i go about having a script that sets a global and another script that checks if that glo...  [Read More]
Posted in: Looking for two scripts
 Master Zionosis
06-20-2007, 2:59 PM
#3
Thanks Stoffe this information will help in the future, though after reading this I'm assuming that you can't have influence for puppets? And if that is the case is there any other way to get around an influence type thing for a puppet?...  [Read More]
Posted in: Looking for two scripts
 Master Zionosis
06-20-2007, 2:43 PM
#1
Hey people I'm at the near end of a mod and i need two scripts. 1. A script to give an amount of influence (e.g 50). 2. A script to check for an amount of influence (e.g 50) and if you have 50 influence with that person the dialog line will be acces...  [Read More]
Posted in: NPC Appearence
 Master Zionosis
06-20-2007, 2:38 PM
#4
You need to fire the script in a module where Atris is in, if Atris is not present in the module when the script is fired the appearance change will not apply....  [Read More]
Posted in: NPC Appearence
 Master Zionosis
06-20-2007, 11:53 AM
#2
There's nothing wrong with the script itself, but the problem your having might be that Atris isn't within 10 (i think) meters and won't work, i had that problem, but that was before i changed the script, so that might not be the problem. EDIT: Ohh...  [Read More]
Posted in: Stuck on Puppet making
 Master Zionosis
06-20-2007, 2:48 PM
#5
Sorry. I cannot find anything wrong. While I am looking for something, what is the puppet? Who is it for? There isn't anything wrong i just simply lost my mind for an hour and forgot what to do, :lol:. And as for the content, it's a bit of a surpri...  [Read More]
Posted in: Stuck on Puppet making
 Master Zionosis
06-20-2007, 1:47 PM
#3
Ohhh of course!! I had a mind lapse :lol: stupid me, how could i forget that, thanks Stoffe, for pointing that out for me....  [Read More]
Posted in: Stuck on Puppet making
 Master Zionosis
06-20-2007, 11:10 AM
#1
I'm having a little problem on creating a puppet, I've followed Stoffe's tutorial here (http://www.lucasforums.com/showthread.php?t=151438) and I'm at the part with the second script // ------------------------------------------------------- // Supp...  [Read More]
Posted in: [K1] PC max level
 Master Zionosis
06-20-2007, 6:07 AM
#5
For one i think it's illegal, and two it would be extremely hard and this topic is probably also taboo so lets not continue....  [Read More]
Posted in: Making NPC dissapear
 Master Zionosis
06-19-2007, 5:46 PM
#4
You can actually just do void main(){ DestroyObject( GetObjectbyTag( "Bastila" ) ); } Though if you're looking to do it in a dialog, you can just call a_destroy and pass in the tag of the object. Grrrr, whereas my scripts mostly are corre...  [Read More]
Posted in: Making NPC dissapear
 Master Zionosis
06-19-2007, 3:52 PM
#2
Now i don't know if this will work, I'm still learning my scripting, but give this a try: void main () { // destroynpc.nss // This script will make an NPC vanish. object oNPC=GetObjectByTag("Bastila"); // Replace "Bastila" wit...  [Read More]
Posted in: Spacewalk problem
 Master Zionosis
06-19-2007, 8:55 AM
#4
This seems to be the most common bug that occurs, I'm not sure why it happens but just do what Mindtwistah said and remove your Override folder for the Spacewalk. Also i don't think this thread is in the right place, shouldn't it be in "The Wor...  [Read More]
Posted in: Kotor music files into MP3
 Master Zionosis
06-18-2007, 8:35 PM
#4
I never use miles to convert music, such a bugger, lol, try using Nero Wave editor that supports the file format, and is what i use so i know it works....  [Read More]
Posted in: Question about a new NPC model
 Master Zionosis
06-18-2007, 5:21 PM
#7
Well to apply a new texture to only one NPC you would have to extract the dark jedi texture you want then edit the texture to what you want it to look like and change the number part of the filename of the texture to something higher than it is alrea...  [Read More]
Posted in: The Kotor walkmesh format
 Master Zionosis
06-20-2007, 11:50 AM
#31
Why not do it the same way as BioWare did it? They made it someway. Why cant we do the same? Errr, because we don't know what they did, i assume they have a special importer/exporter plugin for 3DSMax, but that isn't certain, and they may even have...  [Read More]
Posted in: [WIP] Yavin 4 Planet Mod Translation
 Master Zionosis
06-19-2007, 9:55 AM
#43
Ok guys it's been a while since i gave an update, mainly because the translations are still going on. Well I've decided to start recruiting for the voicers, the parts that need filling are below: Elite Republic Soldier (Female) Elite Republic So...  [Read More]
Page: 11 of 21