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Master Zionosis

Latest Posts

Page: 12 of 21
Posted in: Add party member help
 Master Zionosis
06-18-2007, 9:57 AM
#2
It's set in his/her .UTC file that will join your party....  [Read More]
Posted in: How cool would this be as a RPG world
 Master Zionosis
06-17-2007, 7:47 AM
#3
We might be in for something like that with Bioware's new MMO. Rumor has it that it's set in the KotOR universe. Which i think would be ultimately cool, but i have a feeling they won't be doing that now, :( but Force Unleased online, hmmm that would...  [Read More]
Posted in: Malak sound file
 Master Zionosis
06-16-2007, 5:31 PM
#2
I don't think there is one i think it is a BINK video cut scene and not a scripted cut scene....  [Read More]
Posted in: Saber combat and dullness
 Master Zionosis
06-18-2007, 9:45 AM
#8
I did make an assumption about the two endings which seem logical, but as of now the rest IS fact. The devs said it themselves: 4 force powers, 10 hours. And from my experience, the line "it can be rushed through in" translates to "it...  [Read More]
Posted in: Decrease maximum HP
 Master Zionosis
06-15-2007, 9:42 AM
#4
Two questions, is this for K1 and what should I write in sometag? Yes the script will work for K1, most scripts do, only a few new functions introduced with K2 don't mwork in K2, and you replace "dometag" with the tag of the NPC ;)...  [Read More]
Posted in: Puppets with Dialogs?
 Master Zionosis
06-14-2007, 6:07 PM
#3
Thanks for clearing that up for me Stoffe, i couldn't remember weather the remote had a dialog or not. Hopefully i should have a new WIP up by tomorrow, :)...  [Read More]
Posted in: Puppets with Dialogs?
 Master Zionosis
06-14-2007, 5:34 PM
#1
I haven't had time to check this out yet, and i can't remember if the Remote had a dialog when out and about in modules. Could someone confirm if puppets can have a dialog when in puppet "mode" following their master please? Thanks :)...  [Read More]
Posted in: Script need help
 Master Zionosis
06-14-2007, 9:32 AM
#2
Give this a go, its a little rough but it does the job: void main() { object me = GetFirstPC(); AdjustAlignment( GetFirstPC(),ALIGNMENT_LIGHT_SIDE, 2); object oItem=CreateItemOnObject ( "tat18_dragonprl", GetFirstPC()); TakeGoldFromCreatu...  [Read More]
Posted in: About .git files
 Master Zionosis
06-14-2007, 5:54 AM
#4
I must be missing the point more than you think then, if the .mod is just in your KotOR directory then it ain't gonna work, it needs to be in the Modules folder....  [Read More]
Posted in: About .git files
 Master Zionosis
06-14-2007, 5:40 AM
#2
The reason why you are having problems is because you didn't repack the .git file into a .mod file using kotor tool, nor did you put the newly created .mod into the Modules folder. Unless you did, you didn't say >< lol...  [Read More]
I think you could go one further and use the delay function so the dialog will end then after 2 minutes the dialog will automatically start again, if you are within a certain distance of course. But I've never done that so it might not work....  [Read More]
Posted in: Get credits
 Master Zionosis
06-10-2007, 2:27 PM
#3
A script like this would work, obviously "gold" is credits, lol: void main() { int nGoldPieces = (500); object oNPC=GetObjectByTag("your_npc_tag"); GiveGoldToCreature(oNPC, nGoldPieces); } Replace 500 with the number of credits...  [Read More]
Posted in: Remove party members
 Master Zionosis
06-10-2007, 2:16 PM
#6
Well removing Bastila would be a tricky business, partly because you'd probably mess up the game if done (unless you use a character model to replace Bastila but reprises the actions and events of Bastila in-game). I was also going to bring that up...  [Read More]
Posted in: Remove party members
 Master Zionosis
06-10-2007, 2:07 PM
#4
You had a slight error with your script two spaces between the brackets. (Assuming you want to remove Bastila) The full script you will want to use is: void main() { RemoveAvailableNPC(0); } Or if this is for a recruit mod or if someone is to repla...  [Read More]
Posted in: Followers in K1
 Master Zionosis
06-10-2007, 1:49 PM
#3
That droid just uses a 'follow the leader' script, which, AFAIK, will not work once you transit out of that module... I've been thinking about that, what if someone was to re-fire that script once transited into a new module, that way it gives the i...  [Read More]
Posted in: 3DSMax to GMax format...
 Master Zionosis
06-10-2007, 9:10 AM
#2
I don't think it is possible without 3D Studio Max, it might be, but in order to do it, you will need 3D Studio Max, and you have to export the model to .3ds format which can be opend in Gmax. But there may be a converter or a .max plugin for Gmax....  [Read More]
Posted in: The Kotor walkmesh format
 Master Zionosis
06-10-2007, 9:02 AM
#3
This is very good news, I'm going to watching this thread very closely to see the progress....  [Read More]
Ok, so i didn't know about that script, hehe, well now using that script all you would need to do is leave the .UTC file alone and just place the name of the above compiled script into the last line of the dialog. And thanks stoffe now i have a new...  [Read More]
What you can do to achieve this is use this script twice: void main () { // goodbye.nss // This script will make any NPC // move to a desired location and vanish. object oNPC=GetObjectByTag("NPC_TAG"); // insert NPC's tag here float x...  [Read More]
Posted in: Zabrak PMHC01
 Master Zionosis
06-08-2007, 8:43 AM
#4
Adding a new uv map would require recompiling the model with model ops - which will end up messing up the animations for the head and often deforms the model. I've wasted a lot of time trying to do this myself. You'd be better off trying to edit the...  [Read More]
Posted in: KOTOR Tool Maps
 Master Zionosis
06-07-2007, 5:05 PM
#2
I never really understood that either, though even if that is what it means, no one has seen Fred Tetra for ages, so it's not likely that he will do them....  [Read More]
Posted in: Dead Body Wanted: Female Jedi
 Master Zionosis
06-08-2007, 8:33 AM
#7
Yeah, I got my brain eaten by a zombie because I clicked on one of your links...although I won't say which one. You should keep a counter on that site to see how many fools (like myself) get their brains eaten. :D And stoffe, thanks again. You're sc...  [Read More]
Posted in: [WIP] Storyline mod - Help needed
 Master Zionosis
06-10-2007, 3:53 PM
#19
May i make a slight suggestion. Human Sith are so commonplace, why don't you try to opt for something else? The "New Sith Order" contains one very interesting red female sith twilek "Darth Talon" (complete with sith tatoos) that i...  [Read More]
It seems to be down right now... would like to download that. SithRevan has since changed the folder name in which the files are hosted. The new link for the Iriaz module fix is here: http://team-jawa.kotor2files.com/OPS/data/upimages/Iriaz_Dantooi...  [Read More]
Here you go the link is below. Movie Mandalorians V3.0 (http://www.masterzionosiskotorsite.com/Mods/Mandalorians3.0.exe) Enjoy! :D...  [Read More]
Page: 12 of 21