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SithRevan

Latest Posts

Page: 4 of 17
Posted in: Getting to know each other
 SithRevan
02-23-2007, 9:15 PM
#818
A little too open about yourself if ya ask me... but *nags* I am one who... is well... a little more cautious... anywayz... welcome... even though you've been here longer than I have... :xp: Actually I lied about everything up there... I am really t...  [Read More]
Posted in: Getting to know each other
 SithRevan
02-23-2007, 3:20 AM
#816
Well I have been meaning to do this for a bit so I guess now is as good of time as any. So here goes... My name: SithRevan (most people call me by that or just Revan which you guys are all welcome to call me.;)) My B-Day: May 2 My favorite games:...  [Read More]
Posted in:  Jedi Clothing Fix/Revamp v1.0a
 SithRevan
03-07-2007, 1:20 PM
#1
-Jedi Common Clothing Fix/Revamp v1.0a- Well finally it is done. I have been working on it for about 2-3 months now and I think I have it just right. Okay first lets start with what this mod is. As you some of you may know not all of the common clot...  [Read More]
Awesome! Thanks Stoffe.:D...  [Read More]
Hey everybody I was wondering if it would be possible to increase the radius of the whereami armbands location script so that it will tell you the tag of every character, door, placeable, sound, trigger, waypoint, and merchant in the area that you ar...  [Read More]
Posted in: Imperial Officers
 SithRevan
02-28-2007, 1:16 AM
#4
Awesome work prime this looks really good!...  [Read More]
Awesome work mjpb3! I can't wait to get this into my game! Also, props to Kha for the head remodel. It really looks great!:D...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 SithRevan
03-10-2007, 12:04 AM
#43
Hey everybody, I just wanted to inform you all that we are soon going to be starting on this modification and that we do appreciate all of your support. Also, we are still looking for people to fill these following jobs in the team... *The jobs in...  [Read More]
Whether or not it's legal to modify the XBoX to get said content is another matter entirely. But we've not been informed we can't use the HK Factory, so we're assuming there's at least a tacit consent with regards to the use of the content. Well then...  [Read More]
Just out of curiosity but why are you excluding X-box content? If LucasArts and Obsidian had no problems with Team Gizka and Team Bantha using TSL X-box content. I highly doubt that BioWare would have problems with you KotOR content. You know to tell...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 SithRevan
03-01-2007, 10:27 PM
#29
After looking at the Czerka depot again, I think it may be part of Tatooine, not Sleheyron. First, its module naming, m21aa, is more consistent with Tatooine, as m19aa is the Rakatan temple, and m20aa is the Sand People enclave. The next highest mod...  [Read More]
Well everybody I have been thinking about this for the past oh I'd say 2 to 3 days or so and I have finally made a decision. This project was originally going to be taking the content from the Xbox version of Kotor and using it to build the stuff tha...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 SithRevan
02-26-2007, 10:02 PM
#21
Will there also be bugfixes for the game in general? I've noticed some NPCs with the wrong soundsets (guards in Davik's estate and the Sith students who confront you after your test). Yes general fixs like that will be made. What we actually hope to...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 SithRevan
02-25-2007, 11:58 PM
#19
Hey everybody I have noticed ever since I put this thread out that lots of people have been inquiring about "Area Designer" jobs which is difinitely good don't get me wrong but we REALLY are in need of a couple good scripters who know how t...  [Read More]
Thanks! Yes they will be. I don't think the Sith Academy Library was ever in Kotor though. I think that was pretty exclusive to TSL. Anyway we are going to be looking for any anomalis looking things within the Xbox models bif so if it is in there we...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 SithRevan
02-25-2007, 12:55 AM
#11
Sleheyron is a barren volcanic planet like it says in the Dantooine Puzzle. It kinda looks like Korriban in ways I bet actually. Now the Rakatan Temple actually does have almost all of the stuff we need to that should not be to hard to do. But unfor...  [Read More]
We appreciate the change: just a suggestion for making the credits flow nicer: Original Website Design Razorfish Modified By SithRevan (And Razorfish is a she) :) Thanks Dashus. I did make the changes you suggested and they look awesome. Thank you v...  [Read More]
I've always hoped that someone would try to restore content such as Sleheyron and the Ancient Rakatan Temple on Tatooine, and while prior thoughts of restoring cut content in K1 were overshadowed by the efforts of Team Gizka and the TSLRP, I'm glad s...  [Read More]
Knights of the Old Republic I in my opinion is a really good game with lots of options and I think everyone will agree with me on that. Now what you might all not know, although I am sure most of you do, that KotOR I does have it's flaws and Cut Cont...  [Read More]
Posted in: help with mods
 SithRevan
02-23-2007, 5:33 PM
#2
First off let me be the one to say Welcome to LF!:waive1: Now secondly I can help you with modding some armor. What you need to do is get a good tutorial. I recommend this one here (http://www.lucasforums.com/showthread.php?t=143176). I hope this h...  [Read More]
Posted in: SithRevan's [WIP]
 SithRevan
03-07-2007, 2:51 PM
#8
Okay, finally I am done with this mod. You can find all of the info, download links, and screenshots here... Link: T.U.C.E Release Thread (http://www.lucasforums.com/showthread.php?p=2279780#post2279780) Enjoy everybody!;)...  [Read More]
Posted in: SithRevan's [WIP]
 SithRevan
02-23-2007, 10:09 PM
#7
Once again you come to my rescue. Thanks again Stoffe!:D...  [Read More]
Posted in: SithRevan's [WIP]
 SithRevan
02-23-2007, 6:57 PM
#5
Time for an update! I just thought I could give you all a little update on my progress with this mod. So far I have done a couple new things with the mod and got some things working in certain areas. I had a dialog or two that I edited and some jour...  [Read More]
Posted in: [WIP]K1 Auto DS Transitioning
 SithRevan
03-02-2007, 12:08 PM
#17
i have one small question about this mod. why include a DS transition for Canderous when he starts out just about as DS as HK-47? Well I want it kinda to work like TSL DS transitions. I know he starts off evil but that will be a good insentive to eit...  [Read More]
Posted in: [WIP]K1 Auto DS Transitioning
 SithRevan
03-01-2007, 9:30 PM
#13
Cool idea and good job but: Theoretically, wouldn't Bastila, Juhani and Jolee be the only party memebers that would change in appearance, since they are the only ones in touch with the Force enough for the Dark Side to take a physical toll on their b...  [Read More]
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