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SithRevan

Latest Posts

Page: 3 of 17
Posted in: What's your Wallpaper? (56k ouchies)
 SithRevan
04-07-2007, 7:11 PM
#713
Here is one I have applied to my other computer... http://download.microsoft.com/download/c/0/6/c06aa736-d4df-43dc-bee2-63cd7bb24849/HW_800x600_4.jpg...  [Read More]
Posted in: Question about setting up TSLPatcher
 SithRevan
06-29-2007, 2:25 PM
#7
Well, I've give it a test run after compiling the files together. Hopefully, it will work. Thanks, SithRevan. No problem and good luck.;)...  [Read More]
Posted in: Question about setting up TSLPatcher
 SithRevan
06-29-2007, 1:22 PM
#5
Thanks for pointing me to that tutorial, SithRevan. I have one last question: What .tga files will I need to make, assuming I follow the tutorial? Well to make a new character, like I am assuming you are trying to do, you will have to reskin the hea...  [Read More]
Posted in: Question about setting up TSLPatcher
 SithRevan
06-29-2007, 12:04 PM
#3
This is a good tutorial to help you do that... Tutorial (http://knightsoftheoldrepublic.filefront.com/info/TSLpatchercharacter)...  [Read More]
Posted in: fire script when activate armband
 SithRevan
06-28-2007, 4:53 PM
#2
Yes, you will need a script that starts some custom dialog you made. I like to use this one for Kotor 2... void main() { SetKeepStealthInDialog(1); ActionStartConversation(GetFirstPC(), "Your_Dialog", 0, 0, 0, "", "",...  [Read More]
Posted in: Changing game start location
 SithRevan
06-28-2007, 11:50 PM
#4
Well I would suggest asking one of the more knowledgable scripting modders around here as I am not much a of a scripter and more of a module designer. Stoffe or tk102 would probably be able to help you with better then I could.;) Sorry that I can't...  [Read More]
Posted in: Changing game start location
 SithRevan
06-28-2007, 5:09 PM
#2
Really you can make the player start anywhere you want them to actually. It may screw up the game but it is possible.;) If you wanted to do that you would need to first make a script that would set all of the globals up to the point of where you wan...  [Read More]
Posted in: Just a quick question
 SithRevan
06-28-2007, 2:37 PM
#10
Ok, thanks again. No problem, glad I could help.;)...  [Read More]
Posted in: Just a quick question
 SithRevan
06-28-2007, 12:28 PM
#8
Yes I do have Kotor Tool, but will this change all of that door in the game or only the ones used in my module. I am just asking because I didn't make any new doors I just extracted the ones that were originally in the module for use in my edited one...  [Read More]
Posted in: Just a quick question
 SithRevan
06-28-2007, 12:17 PM
#6
Do you have Kotor Tool? If so then all you have to do is find a *.utd file and double click it, then you should see a tab in the next window that pops up that is labeled "Lock". It should be self-explainitory from there on.;) If you don't...  [Read More]
Posted in: Just a quick question
 SithRevan
06-27-2007, 11:31 PM
#2
Yes, actually, you can. You will have to do it through coding or the .git file though.;)...  [Read More]
Posted in: hello
 SithRevan
06-27-2007, 3:25 AM
#2
Well it's always nice to see a fresh face at our humble forums. So welcome and enjoy your stay.;) Now about those tut's, here is a list of a couple place where you can find some pretty helpful ones... General Tutorials: http://www.lucasforums.com/f...  [Read More]
Posted in: Another Audio Question
 SithRevan
06-26-2007, 3:41 AM
#3
I am not exactly sure which one it is, but if I have to take a guess I would say "mus_theme_malak". I could be wrong but that is my safest bet. If that is not the one though I would go and download a program called "Miles sound tools...  [Read More]
Posted in: Help with a robe mod I'm making
 SithRevan
06-25-2007, 9:15 PM
#2
The cutscene Revan model has a envmap modifier on it in it's appearence.2da line. What you will need to do to fix that is go into the appearence.2da file, find line 22, and then find the "envmap" column in that line. Then once you get there...  [Read More]
Posted in: The Kotor walkmesh format
 SithRevan
06-23-2007, 1:11 PM
#44
Awesome work Magnusll, I can't wait to see it when it comes out!:D...  [Read More]
Posted in: The Kotor walkmesh format
 SithRevan
06-20-2007, 11:39 AM
#29
Looks like walkmeshes will still be hard to make though... I see it this way... A little bit of extra work to make an area is a small price to pay considering that if we don't want to do all of that work we will never create a new area. Personally, I...  [Read More]
Posted in: Where Can I Find The TSLPATCHDATA Folder?
 SithRevan
06-06-2007, 6:38 PM
#4
thanks No problem, glad I could help.;)...  [Read More]
Posted in: Where Can I Find The TSLPATCHDATA Folder?
 SithRevan
06-06-2007, 6:19 PM
#2
It should be in the .rar file it came in.;)...  [Read More]
Posted in: HELP!! My head mesh looks like a box!!!!
 SithRevan
04-24-2007, 8:37 PM
#3
What tool did you use to convert the file form ASCII to Binary? I would imagine she used MDLOps.;)...  [Read More]
I actually have heard of this game before from a friend but I never really gave it a try. It sounds like it is something that I would enjoy though so I might get myself a copy of it.:D...  [Read More]
Posted in: Evolution: The discussion and the theory...
 SithRevan
03-14-2007, 8:21 PM
#1
I have been thinking a lot lately about evolution. How our species became what it is today and to tell you the truth A LOT of things just do not make any sense. Personally I don't care whether or not you share this view with me or not but I am a ver...  [Read More]
Posted in: Problems running Kotor or TSL in Vista....
 SithRevan
03-13-2007, 4:22 PM
#3
When launching KOTOR (from the Star Wars Best of PC box) I just get the spinning icon and a black field. Other times, the game just crashes back to the desktop. Never reaches the first menu... Running NVidia GForce 6600 with latest drivers... By cha...  [Read More]
Posted in: Kotor Restoration Project: K1RP Official LF Thread!
 SithRevan
06-17-2007, 11:41 PM
#51
Unfortunately, that K1RP seems to have ground to a halt almost before it started. As far as I can tell from their forums, nothing is going on :( Actually we are still operational. We just have been taking things slow... very slow.:lol: Never the less...  [Read More]
Posted in: HALO3
 SithRevan
03-23-2007, 9:29 PM
#22
As of the end of Halo 2 all the elites on Delta Halo including the arbiter had sided with the UNSC. Now that the covenant has turned against the elites, and the fact that they now know the great journey is a lie, the elites are working with humanity...  [Read More]
Posted in: HALO3
 SithRevan
03-23-2007, 5:08 PM
#20
I actually just put a pre-order down on this game. I am really excited to get it in November when it is supposed to come out. Also, I was reading some of the first posts on the thread and I noticed that a lot of them said that the Arbiter had sided...  [Read More]
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