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HK-42

Latest Posts

Page: 9 of 40
Posted in: Chadra-Fan Soundset (Modder's Resource)
 HK-42
01-15-2009, 6:28 PM
#2
downloaded as well, but as I said before, waiting for KF response. Great Job....  [Read More]
Posted in: Male Jedi Robe Replacement [K1]
 HK-42
01-16-2009, 2:53 PM
#23
Looks great Marius! I like the darkened grey, I had to remember if it resembled the "Dark Jedi" that you fight in KOTOR though, as I never used there normal skin(Primes Mod). But this is great:D Cant wait to wear it. You sure are speeding...  [Read More]
Posted in: Male Jedi Robe Replacement [K1]
 HK-42
01-16-2009, 2:44 PM
#20
The Dark Jedi skin is nearly done. :thumbsup: Great :D Hope it looks good. As I don't really want to have it replace the normal robes(even though these are better) I'll probably have to do some 2da editing for personal use. Off topic: True, but if...  [Read More]
Posted in: Male Jedi Robe Replacement [K1]
 HK-42
01-16-2009, 2:32 PM
#18
Looks good I like the red, Can't wait to see a Dark Jedi robe :D Also it good that Quanons still around....  [Read More]
Posted in: 3 Eyed Alien(Gran) Locations
 HK-42
01-14-2009, 10:37 PM
#3
If you do the Genoharradan quests, there is a Gran that appears on Dantooine (providing you haven't reached the Leviathan yet). Ok thanks, I never got to do that Geoharradan quest as the sith killed him for me :) Ill check if he has dialog....  [Read More]
Posted in: 3 Eyed Alien(Gran) Locations
 HK-42
01-14-2009, 10:29 PM
#1
Can some one tell me the 3 Eyed alien (the Gran) Locations in K1, and if its a combat option or does it have dialog with some language sounds? Thanks EDIT: Lazy Bioware. They use Gamarreon sounds. Oh well I'll just use those....  [Read More]
Posted in: K1 Force Pack 2.0
 HK-42
01-14-2009, 9:11 PM
#2
Awesome as soon as its up at KF I'll download, only because I like reading the reviews :D Great job Star Admiral!!!...  [Read More]
Posted in: Purple Mission Reskin
 HK-42
01-14-2009, 4:12 PM
#2
Good job, I like the underwear, goes good with her....  [Read More]
Posted in: Semi-Restored Little Alien Guy (Chadra-Fan)
 HK-42
01-14-2009, 4:04 PM
#10
is that Sleheyron I see? Yea, Sithspecter is trying to remake it, he just spawned the guy there to take a screen. Its not a done mod....  [Read More]
Posted in: Semi-Restored Little Alien Guy (Chadra-Fan)
 HK-42
01-13-2009, 10:54 PM
#7
That's called a Chadra-fan. They appear in TSL a bit, so Obsidian must have taken some unused BioWare stuff. Good you posted it, I was about to search the whole list of species on wookiepedia, at least it was a C would have gone fast. I'll work on g...  [Read More]
Posted in: Semi-Restored Little Alien Guy (Chadra-Fan)
 HK-42
01-13-2009, 10:35 PM
#3
Wow nice find, I thought most the cut stuff was found Maybe Ill get one as a merchant, Sithspecter, by the way did you find any mention of a sound set/language voices if not someone will have to make some(that would be kinda akward making strange al...  [Read More]
Posted in: [K1]Sitting Script.
 HK-42
01-13-2009, 6:39 PM
#7
aren't people in the cantena on taris sitting? They are part of the placeable...  [Read More]
Posted in: [K1]Sitting Script.
 HK-42
01-13-2009, 6:05 PM
#5
To figure out what constants are usable for the ActionPlayAnimation() function, use NotePad to open up the nwscript.nss file inside your Override folder. Using the Find ability under the Edit menu, type in ANIMATION_ and hit Find. You'll be taken to...  [Read More]
Posted in: [K1]Sitting Script.
 HK-42
01-13-2009, 5:49 PM
#3
void main() { object oNPC= GetObjectByTag("a_king", 0); AssignCommand(oNPC, ActionPlayAnimation(ANIMATION_LOOPING_SIT_CHAIR, 1.0, 0.0)); } Try that. Nope, same errors. By the way the "Atton" part was not a big deal, didnt make...  [Read More]
Posted in: [K1]Sitting Script.
 HK-42
01-13-2009, 5:37 PM
#1
This is getting a bit frustrating :confused:. void main() { object oAtton = GetObjectByTag("a_king", 0); AssignCommand(oAtton, ActionPlayAnimation(ANIMATION_LOOPING_SIT_CHAIR, 1.0, 0.0)); } The script works on normal number like 21, but n...  [Read More]
Posted in: Strange Mdl Texture Problem
 HK-42
01-11-2009, 3:10 PM
#1
OK, I need to change the door texture on Davik's estate module but I'm having a problem. I did 3 sweeps of all the mdl files and could not find the door texture put in them, which I know the name is LTS_lodoor04. I asked Lordrevan999 to try looking t...  [Read More]
Posted in: Let there be Light!
 HK-42
01-10-2009, 9:03 PM
#1
Does any one know what texture in a module(davik's palace) allows lighting to appear in a module? As you can see in the pic I replaced the file and am not sure which one I use to replace it. Thanks http://i141.photobucket.com/albums/r73/DarthGrivis...  [Read More]
Posted in: Using TSL models in K1, vice versa
 HK-42
01-09-2009, 10:48 PM
#4
I thought it'd be okay for personal use. Oh, well. It might be, but it cant be talked about here regardless. Yup, sorry folks. -RH...  [Read More]
Posted in: Using TSL models in K1, vice versa
 HK-42
01-09-2009, 10:27 PM
#2
Sorry that porting which is illegal. And Cannot be discussed at Lucasforums, most everythread talking about it has been locked, and soon this will be the same. Sorry. :lock:...  [Read More]
Posted in: Adding a new Commands box?
 HK-42
01-08-2009, 11:32 PM
#3
I'm almost certain that you can't add a new command box. Recoloring one might be possible, but not a new one. - Star Admiral I think you're right. 99% Sure its hardcoded....  [Read More]
Posted in: Changing the Module Link Name
 HK-42
01-08-2009, 7:28 PM
#3
That depends which method you use. Use the .git file and look up the appropiate door, and then TransitionDestin. The entry here referce to s string in dialog.tlk. If the entry exist, you can look it up in dialog.tlk (which is preferable, as that woul...  [Read More]
Posted in: Changing the Module Link Name
 HK-42
01-07-2009, 5:27 PM
#1
Hey, just wondering how you change the blue sign that comes up as you are about to enter a module. Anyone know which file controls it? I looked in the git/are/ifo files and the UTDs. This is K1 by the way. Thanks....  [Read More]
Posted in: [K1]Ryloth Planet Mod
 HK-42
01-10-2009, 1:13 AM
#55
Sorry, I was referring to the Rev above me. :D (aka LordRevan999 ;)) Oh ok I thought you meant the Rev at LF. My Bad....  [Read More]
Posted in: [K1]Ryloth Planet Mod
 HK-42
01-10-2009, 1:04 AM
#53
Looks awesome, Rev! :xp: (That's redone from the Unknown World Enclave, right? Took me a minute to recognize it...or misrecognize it. :lol:) Lordreven999 made that reskin, not rev. Rev isn't even on the team. Also it's koriban landing pad. Anyway g...  [Read More]
If anyone knows a good module builder or newly modeled modules then please contact me and give me some info on that person. PLEASE?!?!?!?! not many who arnt busy(me including) Try this: http://www.lucasforums.com/showthread.php?t=185199...  [Read More]
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