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HK-42

Latest Posts

Page: 4 of 40
Posted in: Exporting Placeables
 HK-42
02-16-2009, 6:31 PM
#27
oops!,I misunderstood the question I guess. I'm not sure why it does that, I've been lucky so far and not run into that. Is there anyway I can merge the 2 parts of my model to one? Then relink it to the Aurabase and export it? EDIT: Done. I simply...  [Read More]
Posted in: Exporting Placeables
 HK-42
02-16-2009, 2:14 PM
#25
I understand that. I did it, now just as I launch it in game I get half the placeable....  [Read More]
Posted in: Exporting Placeables
 HK-42
02-16-2009, 1:11 PM
#23
Alright Ill retry that. Expect a edit. EDIT: I got a lookathook, instead of me but putting in game now. EDIT: It improved. I now have half the placeable. The other part isnt there. Will I have to combine these 2 models?...  [Read More]
Posted in: Exporting Placeables
 HK-42
02-15-2009, 11:26 PM
#21
Hmmm... Try just changing the (Appearence) in the .utp file to something that was already in game. If it shows up then there is a possibility there is something wrong with the model file. Which version of mdlops did you use? I think k1 likes v05 bett...  [Read More]
Posted in: Exporting Placeables
 HK-42
02-15-2009, 9:31 PM
#19
I went back and re-read,did you put your .mod file in the override folder. It goes in the modules folder your .2da and your textures plus the .mdl,.mdx,and the .pwk go in the override folder. I've heard you can put the .mdl and .mdx into the .mod fil...  [Read More]
Posted in: Exporting Placeables
 HK-42
02-15-2009, 7:43 PM
#17
what about the (Template Resref) in the .utp and .git? do they match? yes sir....  [Read More]
Posted in: Exporting Placeables
 HK-42
02-15-2009, 1:27 PM
#15
Make sure your template resref in your .utp file and the template resref in the .giit file are the same. Also make sure your z coordnant isn't below the floor level. placeables can be set to any height. Also check the .utp file under appearence and i...  [Read More]
Posted in: Exporting Placeables
 HK-42
02-15-2009, 1:10 AM
#13
Ok... did you start with a new save/one that had not been to that area before? Simple things like this usually throw off my module testing... Yes I did. I have a save(test save 2) thats never been to any module except the Ebon Hawk, Endar Spire, an...  [Read More]
Posted in: Exporting Placeables
 HK-42
02-14-2009, 11:49 PM
#11
Did you put it in game by editing the .git file or by script? the git....  [Read More]
Posted in: Exporting Placeables
 HK-42
02-14-2009, 11:04 PM
#9
Just put -1 in there. It works the best for compatibilty. Well after I finished it up, it didnt appear....:confused: Ill have to check everything again.... I dont know whats wrong now: Made utp, made mdl and mdx, edited placeable.2da, have texture...  [Read More]
Posted in: Exporting Placeables
 HK-42
02-14-2009, 10:36 PM
#7
if you applied a texture to your model in Max then as long as its in the override with your model files the texture should show up just fine. (as long as you didn't change the file name.) Ah, well we will see. EDIT: What do I put for strreff?...  [Read More]
Posted in: Exporting Placeables
 HK-42
02-14-2009, 10:19 PM
#5
Well I tried hex editing the placeable and is there anymention of textures in those? Or is that done by a 2da?...  [Read More]
Posted in: Exporting Placeables
 HK-42
02-14-2009, 9:51 PM
#3
Thats all it exports its actually not the true .mdl file(it an acsii file),once you have that .mdl file and use mdlops05 or mdlops06 to open that file and hit the read/write button and it creates the real .mdl and .mdx file for you. Ah ok. Well I tr...  [Read More]
Posted in: Black Reskin Problem
 HK-42
02-15-2009, 4:33 PM
#5
Fixed, I was able to remove the channels. No problems now. Except another revival.....soon....  [Read More]
Posted in: Black Reskin Problem
 HK-42
02-15-2009, 3:23 PM
#2
Revive! Once again having this problem. I edited the lightmaps, vis, git, are, ifo, mdl, mdx, pth, textures, lyts, txi, wok, everything. But black again! What is the problem? EDIT: I was able to fix a bit of it, but now another problem. I can now w...  [Read More]
Posted in: Team Hssiss, A new, open modding Team
 HK-42
02-14-2009, 11:27 PM
#40
Actually, canderis asked me via PM if he could use it for the website. If thats the case Ill add it soon, but I want to ask him about the chatbox. I dont have the power to change that, as it requires a pass....  [Read More]
Posted in: Team Hssiss, A new, open modding Team
 HK-42
02-14-2009, 11:23 PM
#38
I actually intend that to be used for the forums. Use it in the website if you wish. It was easy to make anyway. Well Canderis would have to decide that....but I think it would be a good chatbox back ground but we would have to change the writing to...  [Read More]
Posted in: The Ruin a Wish Foundation
 HK-42
02-16-2009, 1:43 PM
#1267
Granted, but everytime it plays its coughs up hairballs. I wish I could be invisible at any time with a device that can't glitch or be destroyed....  [Read More]
Posted in: The Ruin a Wish Foundation
 HK-42
02-15-2009, 1:16 AM
#1255
Granted, but you fall down the stairs and get a serious concussion. I wish my laptop was not able to get any virus or get damamged in any way(including internal and external things)...  [Read More]
Posted in: The Excuse Game
 HK-42
02-15-2009, 11:34 PM
#178
No that would hurt. I WANT TO KNOW WHY THE SUN IS SO ROUND!...  [Read More]
Posted in: The Excuse Game
 HK-42
02-15-2009, 10:24 PM
#176
No because you failed to state what kind. Can I get a 3 to replace the one I lost?(on the keyboard)...  [Read More]
Posted in: The Excuse Game
 HK-42
02-15-2009, 8:09 PM
#171
I can't it got mortgaged(oddly enough by the same banker on that tardis) Give me the 9 Rings/the one....  [Read More]
Posted in: The Excuse Game
 HK-42
02-15-2009, 1:09 AM
#164
no i want money up front give me death No youre to greedy, I already gave you death in the TH chatbox. Give me my own smily.:):D:xp::(...  [Read More]
Posted in: The Excuse Game
 HK-42
02-15-2009, 1:05 AM
#162
No! I just answerd that one! No, just come to the US, we will give you liberty, and lots of taxes. Give me 3ds for free....  [Read More]
Posted in: Ask A Stupid Question And Get A Stupid Answer
 HK-42
02-15-2009, 1:19 AM
#1877
Get a bolt for the boltcutter. I invented life but my monster is killing me what should I do?...  [Read More]
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