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HK-42

Latest Posts

Page: 11 of 40
Posted in: What's your Wallpaper? (56k ouchies)
 HK-42
12-23-2008, 9:13 PM
#1013
My awesome wallpaper: http://www.rabittooth.com/1024x768StarWarsWallpapers2/BarackObama.jpg...  [Read More]
Posted in: K1 Force Pack 1.0
 HK-42
12-31-2008, 3:30 PM
#2
looks good. I'll try it out later since I'm on my iPod right now....  [Read More]
Posted in: Force Fashion 2
 HK-42
12-28-2008, 7:40 PM
#22
Looks Good, I like how you lightened up the Atton Version. Also Mical looks wierd in the 2nd one with his eyes shut....  [Read More]
Posted in: Force Fashion 2
 HK-42
12-28-2008, 5:49 PM
#19
Looks alot better now :)...  [Read More]
Posted in: Force Fashion 2
 HK-42
12-27-2008, 11:51 PM
#9
I told this to Jonathan in PM, but he suggested posting it here too. Mira's the kind of girl who likes to show some skin. I think even as a Jedi she wouldn't like being all covered up. Now, mind you, I'm not suggesting she be made into the street-wal...  [Read More]
Posted in: Force Fashion 2
 HK-42
12-27-2008, 10:34 PM
#2
Looks great but some constructive critics: The Qui-Gon might need a little work on the inner robe the upper lines....  [Read More]
Posted in: The Lost Apprentice
 HK-42
12-27-2008, 3:28 PM
#2
Great Job Marius Fett....  [Read More]
Posted in: Mod of the Year 2008: Nominations
 HK-42
12-27-2008, 3:55 AM
#9
[TSL] Shem's Sith Armor (http://knightsoftheoldrepublic.filefront.com/file/Sith_Lord_Armor;85888)...  [Read More]
Posted in: Jedi Fight Training
 HK-42
12-26-2008, 3:43 PM
#3
Looks good...  [Read More]
Posted in: COLOR (HELP!)
 HK-42
12-23-2008, 9:05 PM
#2
Since you guys/gals know practically every thing to do with kotor modding do you know how to change the color of the: -Cursor -Text -Quick menu buttons I've tried editing the .tga and tried messing around with the .2da if you know try to respond a.s....  [Read More]
Posted in: The Old Republic to save EA?
 HK-42
12-23-2008, 7:26 PM
#3
I hope this game fails just to punish EA for getting too overconfident. And of course for manufacturing sub-par and shovelware titles. I hope the game dosent fail, but EA dies anyway, and Bioware continues making content....  [Read More]
Posted in: New Gun
 HK-42
12-23-2008, 10:15 PM
#10
Sorry all, I fixed it (told you it would be a minor mistake)... Instead of keeping it g_w_blstrpstl021 it was w_blstrpstl_021 <--- in the tag/resref -Pete So now you can host that bad boy:)...  [Read More]
Posted in: New Gun
 HK-42
12-23-2008, 2:25 AM
#2
You never stated what happened after that, you just said but when I try to create it as new. Did it not come into the game, how did you try and get it: Cheats, KSE, spawn it? Also is this that pistol I asked you to add to kotorfiles?(under the usern...  [Read More]
Posted in: Free For All Script
 HK-42
12-28-2008, 8:32 PM
#25
If they are already within the perception range of each other by the time you change their faction you may need to kickstart their combat AI manually for them to start fighting. Usually NPCs will start fighting when they perceive an enemy, which can...  [Read More]
Posted in: Free For All Script
 HK-42
12-23-2008, 3:28 PM
#22
Assuming "ryloth_exslum1" and the others are the tag of the NPC, otherwise you will have to swap as necessary, try: void main(){ ChangeToStandardFaction(GetObjectByTag("ryloth_exslum1"), STANDARD_FACTION_INSANE); ChangeToStandardF...  [Read More]
Posted in: Free For All Script
 HK-42
12-22-2008, 6:18 PM
#20
nope i put one and I got the script compiled and the npcs do attack whoever but they won't start till I hurt them. They just stand there till I attack....  [Read More]
Posted in: [K1]Ryloth Planet Mod
 HK-42
12-30-2008, 3:34 AM
#32
It looks great redrob, could I get a backshot?...  [Read More]
Posted in: [K1]Ryloth Planet Mod
 HK-42
12-30-2008, 12:16 AM
#30
Most of Ryloth's habitation is below ground so maybe the skybox should look more like it is a giant cave, just a thought. Actually that is only a few cities. The city I chose had no information on it except it is on Ryloth....  [Read More]
Posted in: [K1]Ryloth Planet Mod
 HK-42
12-29-2008, 8:58 PM
#27
@LR: Yea that one is great!(As I told you at Team Hssiss Chat) @Other: I have added 2 things I need help with. So if you can do these or one of the originals up in the first post tell me. The new ones are: Waypoints and Swoop Scripts. And for the G...  [Read More]
Posted in: [K1]Ryloth Planet Mod
 HK-42
12-28-2008, 8:41 PM
#23
Good News the Bar fight is now working! They have quite a nice drunk battle too, if I ever find a good video recorder ill make a video of it. (Thanks stoffe and the others who helped with that script)....  [Read More]
Posted in: [K1]Ryloth Planet Mod
 HK-42
12-28-2008, 2:03 PM
#20
Those Look great man, better than I imagined that room could look like....  [Read More]
Posted in: [K1]Ryloth Planet Mod
 HK-42
12-27-2008, 8:55 PM
#16
Great again, its like those mud houses in Indian Villages, also can you use the hidden tag? They spread out my screen :(. Anyway looking good. EDIT: Below one is alot better =)...  [Read More]
Posted in: [K1]Ryloth Planet Mod
 HK-42
12-27-2008, 8:20 PM
#13
it looks great thanks. I look forward to seeing your skills on the other things too....  [Read More]
Posted in: Adding planet to Galaxy Map Problem
 HK-42
12-31-2008, 10:18 PM
#7
It's another of those standard include files that contain syntax errors for some reason that you need to fix before you can use them. Extract the k_inc_ebonhawk.nss file from scripts.bif to your override folder and open it in a text editor. On line...  [Read More]
That's exactly right. If anyone knows how to make modules (and is relatively good at it) please help. There is 2: here is the most recent:http://www.lucasforums.com/showthread.php?t=185199...  [Read More]
Page: 11 of 40