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HK-42

Latest Threads

Page: 1 of 4
Posted in: Prophecy of the Popes
 HK-42
05-23-2011, 1:19 AM
#1
I may be late in finding this, if it is common knowledge then I am ready for embarrassment. In light of the failed prophecy of the Rapture I did some searching and found this: http://en.wikipedia.org/wiki/Prophecy_of_the_Popes Apparently a catholic...  [Read More]
Posted in: Exporting Placeables
 HK-42
02-14-2009, 9:11 PM
#1
Whenever I export my placeable, with snoop running, and a aurabase, and hitting "fast linker(gmax/nwmax) I only get a mdl no mdx file. Anyhelp?...  [Read More]
Posted in: Doors in Enclave
 HK-42
02-11-2009, 5:05 PM
#1
Hey, anyone know how I can edit the doors in the jedi enclave to make them open. The ones behind the ebon hawk and to the sides. I know they can open by using Star Admirals open door band...this also applies to the door in Dredshae(korriban)....  [Read More]
Posted in: Making Walkmeshes
 HK-42
02-07-2009, 6:28 PM
#1
Hey, Is there any way some one can tell me how to make walkmeshes for placeables, and can I do it in gmax? I need a rectangle one, so I dont think it would be too hard....  [Read More]
Posted in: Black Reskin Problem
 HK-42
02-07-2009, 12:29 AM
#1
Ok Once again having a Module reskin problem. This time im Sure I did everystep. However everything in the module is black- and I can see through part of the floor. This is K1 by the way, in the Taris Hideout. The black is not due to lightmaps I dont...  [Read More]
Posted in: Force Cage Tutorial
 HK-42
02-06-2009, 6:15 PM
#1
By: HK42 Force Cages What you need: Kotor Tool K-GFF(if you enter into a git file) Script Editor(if you enter into a script) there is one in ktool. KOTOR or TSL :D I had some problems with force cages getting them to work. The problem was when ever...  [Read More]
Posted in: Alien Voices
 HK-42
01-28-2009, 12:08 AM
#1
Is there a list in KTOOL of all the alien voices? Not there soundsets as in Die, Attack, when hit, thats in the Sound.bif. But I cant find the voiceovers for talking. So far the only way Ive been able to do it is open dialog files. Edit: Nevermind f...  [Read More]
Posted in: Strange Reskin Problem
 HK-42
01-27-2009, 6:58 PM
#1
Ok I made another module to reskin edited the mdl's replacing LTS with ANP and then finished all the other steps. Besides the lightmaps and .VIS because this module does not have any. However with any texture I replace the originals with, they never...  [Read More]
Posted in: Awesome models
 HK-42
01-25-2009, 11:37 PM
#1
Just wondering is it possible for something like this: http://www.foundation3d.com/index.php?categoryid=38&p13_sectionid=211 to be turned into a module for KOTOR? Most of them looked way to advanced to be changed into a older game. Anyideas?...  [Read More]
Posted in: On enter script problem
 HK-42
01-25-2009, 8:31 PM
#1
Hey, Im having a problem with a reskinned tatoonie cantina onenter script. To get the 2 placeable npcs to sit, I have to include the onenter script. So I did. However it takes about 2 minutes for them to sit down, in the meantime they keep standing t...  [Read More]
Posted in: Planet Information
 HK-42
01-22-2009, 4:21 PM
#1
Just wondering, how do you add information to a planet on the galaxy map? Do I have to make a dialog.tlk edit?(I think there is a tut on how to do that) or can I hit add string(in KGFF) and type the text somewhere like on module names and quest entry...  [Read More]
Posted in: Dialog Problem
 HK-42
01-20-2009, 6:17 PM
#1
Strange Problem: I edited a invisible placeable, then changed the conversation to a_invsland.dlg. I spawned the placeable but when ever I click on it the dialog dosen't launch. Quick Pic: http://i141.photobucket.com/albums/r73/DarthGrivis/landspeede...  [Read More]
Posted in: Door Reskins
 HK-42
01-16-2009, 8:52 PM
#1
I'm having a problem getting the doors in Davik's Palace reskinned. The mdl and mdx file it used is named DOR_its09 and the texture is lts_lodor04. I hex edited the mdl file and changed all mentions of lts to ans. Then I renamed the texture and mdx...  [Read More]
Posted in: Credit Script
 HK-42
01-16-2009, 3:36 PM
#1
Does anybody have a script that checks for your credit amount? I would like one. I know there is one that takes credits but how does it work if you dont have that much. Thanks!...  [Read More]
Posted in: 3 Eyed Alien(Gran) Locations
 HK-42
01-14-2009, 10:29 PM
#1
Can some one tell me the 3 Eyed alien (the Gran) Locations in K1, and if its a combat option or does it have dialog with some language sounds? Thanks EDIT: Lazy Bioware. They use Gamarreon sounds. Oh well I'll just use those....  [Read More]
Posted in: [K1]Sitting Script.
 HK-42
01-13-2009, 5:37 PM
#1
This is getting a bit frustrating :confused:. void main() { object oAtton = GetObjectByTag("a_king", 0); AssignCommand(oAtton, ActionPlayAnimation(ANIMATION_LOOPING_SIT_CHAIR, 1.0, 0.0)); } The script works on normal number like 21, but n...  [Read More]
Posted in: Strange Mdl Texture Problem
 HK-42
01-11-2009, 3:10 PM
#1
OK, I need to change the door texture on Davik's estate module but I'm having a problem. I did 3 sweeps of all the mdl files and could not find the door texture put in them, which I know the name is LTS_lodoor04. I asked Lordrevan999 to try looking t...  [Read More]
Posted in: Let there be Light!
 HK-42
01-10-2009, 9:03 PM
#1
Does any one know what texture in a module(davik's palace) allows lighting to appear in a module? As you can see in the pic I replaced the file and am not sure which one I use to replace it. Thanks http://i141.photobucket.com/albums/r73/DarthGrivis...  [Read More]
Posted in: Changing the Module Link Name
 HK-42
01-07-2009, 5:27 PM
#1
Hey, just wondering how you change the blue sign that comes up as you are about to enter a module. Anyone know which file controls it? I looked in the git/are/ifo files and the UTDs. This is K1 by the way. Thanks....  [Read More]
Posted in: Compile Issues
 HK-42
01-06-2009, 7:03 PM
#1
Alright I'm trying to compile a giveitem script I got off Tk's frequent scripts in ktool. object oItem=CreateItemOnObject( "g_i_rycard", GetFirstPC()); Everytime I compile it seems its successful, but when I got to the folder I compiled i...  [Read More]
Posted in: Does anybody know what mod this is from?
 HK-42
01-04-2009, 5:59 PM
#1
Hey I saw this in my K1 override and didnt recognize it do you know what is from? http://i141.photobucket.com/albums/r73/DarthGrivis/yoda.jpg...  [Read More]
Posted in: [TUTORIAL]Custom Loadscreens
 HK-42
01-01-2009, 11:34 PM
#1
Ever wanted to get some loadscreens for you module? Or do you want to make a Loadscreen mod revamping the ones in KOTOR or TSL? Well this tutorial will tell you how. First off some credits. Thanks for Canderis for help on figuring out how to do a KO...  [Read More]
Posted in: Custom Module Linking Help
 HK-42
12-22-2008, 3:38 PM
#1
Alright I just got most my modules linked. But when ever I got through them I appear in the same place as if I warped there, how can I make it where I appear outside that door? Thanks...  [Read More]
Posted in: Free For All Script
 HK-42
12-21-2008, 6:44 PM
#1
Is there a script that will turn about say 5 people to a hostile faction, but they will attack all attacking people not just the pc. Like free for all or a bar fight:xp:. (the latter is what im trying to do)...  [Read More]
Posted in: [K1]Ryloth Planet Mod
 HK-42
12-20-2008, 9:51 PM
#1
Ryloth Planet Mod ON HOLD TILL FURTHER NOTICE DUE TO REAL LIFE ISSUES Alright, here we go. I've been working on a planet mod recently for Knights of the old Republic, and I am finally making a thread. It adds Ryloth(obviously since you most likely...  [Read More]
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